Beispiel #1
0
        public void SaveChanges()
        {
            RenderTarget2D finalSurface = Sgml.surface_create(imageOverlay.Width, imageOverlay.Height);

            Sgml.surface_set_target(finalSurface);
            Sgml.draw_sprite(selectedImage, -2, Vector2.Zero);
            //   Sgml.draw_surface(Vector2.Zero, imageOverlay);
            Sgml.surface_reset_target();


            Sgml.surface_save(finalSurface, parentForm.owner.currentProject.RootPath + "/Content/Sprites/texture");
            finalSurface.Dispose();
        }
Beispiel #2
0
        public void AddFrameFromTexture(Texture2D texture)
        {
            AnimationFrame af = new AnimationFrame();

            af.texture              = texture;
            af.previewLayer         = new AnimationLayer();
            af.previewLayer.texture = Sgml.surface_create(texture.Width, texture.Height);

            RenderTarget2D surf = Sgml.surface_create(texture.Width, texture.Height);

            Sgml.surface_set_target(surf);
            Sgml.draw_sprite(texture, -2, Vector2.Zero);
            Sgml.surface_reset_target();
            af.layers.Add(new AnimationLayer()
            {
                texture = surf
            });
            selectedFrame = af;
            Frames.Add(af);
        }
Beispiel #3
0
        private void ToolDraw(Color penColor)
        {
            Sgml.surface_set_target(selectedFrame.layers[0].texture);
            Sgml.draw_set_aa(false);
            Sgml.draw_set_color(penColor);

            int x1 = 0;
            int y1 = 0;


            if (activeTool == Tools.Pixel)
            {
                if (PixelFree(Sgml.mouse.X, Sgml.mouse.Y))
                {
                    Sgml.draw_sprite(pixel, -2, tempVector);
                    occupiedPositions.Add(tempVector);
                }

                if (size == 1)
                {
                    num = 0;
                }
                if (size == 2)
                {
                    num = 11;
                }
                if (size == 3)
                {
                    num = 31;
                }
                if (size == 4)
                {
                    num = 75;
                }
                if (size == 5)
                {
                    num = 147;
                }
                if (size == 6)
                {
                    num = 207;
                }

                for (int i = 0; i < num; i++)
                {
                    if (PixelFree(Sgml.mouse.X + sizesx[i], Sgml.mouse.Y + sizesy[i]))
                    {
                        Sgml.draw_sprite(pixel, -2, tempVector);
                    }
                }
            }
            else if (activeTool == Tools.Ellipse)
            {
                Sgml.draw_ellipse(new Vector2(Sgml.mouse.X - toolOrigin.X, Sgml.mouse.Y - toolOrigin.Y), toolOrigin, 1);
            }
            else if (activeTool == Tools.Fill)
            {
                // flood fill
                var data = new Color[selectedFrame.layers[0].texture.Width * selectedFrame.layers[0].texture.Height];
                selectedFrame.layers[0].texture.GetData(data);

                var x = (int)Sgml.round(Sgml.mouse.X - .5f);
                var y = (int)Sgml.round(Sgml.mouse.Y - .5f);
                int w = Math.Max(selectedFrame.layers[0].texture.Height, selectedFrame.layers[0].texture.Width);

                if (inTexture(x, y) && inTextureP(x, y))
                {
                    var pixels = new Stack <Point>();
                    var used   = new List <Point>();

                    var targetColor = data[w * y + x];
                    pixels.Push(new Point(x, y));
                    var i    = 0;
                    var max  = data.Length - 1;
                    var flag = !(data[w * y + x] == penColor);

                    if (flag)
                    {
                        while (pixels.Count > 0 && i < max)
                        {
                            var a  = pixels.Pop();
                            var xx = a.X;

                            if (!inTextureP(a.X, a.Y))
                            {
                                break;
                            }

                            while (xx >= 0 && data[w * a.Y + xx] == targetColor)
                            {
                                xx--;
                            }

                            xx++;
                            var spanAbove = false;
                            var spanBelow = false;

                            while (xx < selectedFrame.layers[0].texture.Width && data[w * a.Y + xx] == targetColor)
                            {
                                data[w * a.Y + xx] = penColor;

                                if (!spanAbove && a.Y > 0 && data[w * (a.Y - 1) + xx] == targetColor)
                                {
                                    if (!used.Contains(new Point(xx, a.Y - 1)))
                                    {
                                        pixels.Push(new Point(xx, a.Y - 1));
                                        used.Add(new Point(xx, a.Y - 1));
                                        spanAbove = true;
                                    }
                                }
                                else if (spanAbove && a.Y > 0 && data[w * (a.Y - 1) + xx] != targetColor)
                                {
                                    spanAbove = false;
                                }

                                if (!spanBelow && a.Y < selectedFrame.layers[0].texture.Height - 1 && data[w * (a.Y + 1) + xx] == targetColor)
                                {
                                    if (!used.Contains(new Point(xx, a.Y + 1)))
                                    {
                                        pixels.Push(new Point(xx, a.Y + 1));
                                        used.Add(new Point(xx, a.Y + 1));
                                        spanBelow = true;
                                    }
                                }
                                else if (spanBelow && a.Y < selectedFrame.layers[0].texture.Height - 1 && data[w * (a.Y + 1) + xx] != targetColor)
                                {
                                    spanBelow = false;
                                }

                                xx++;
                            }

                            i++;
                        }

                        selectedFrame.layers[0].texture.SetData(data);
                    }
                }
            }
            else if (activeTool == Tools.Dropper)
            {
            }
            else if (activeTool == Tools.Line)
            {
                Sgml.draw_rectangle(new Vector2((float)Sgml.round(toolOriginINP.X - .5f), (float)Sgml.round(toolOriginINP.Y - .5f)), new Vector2((float)Sgml.round(toolOriginINP.X + .5f), (float)Sgml.round(toolOriginINP.Y + .5f)), false);
                Sgml.draw_line(mouseSubpixel, toolOriginSubpixel);
            }
            else if (activeTool == Tools.Polygon)
            {
            }
            else if (activeTool == Tools.Rectangle)
            {
                float my = Sgml.mouse.Y;
                my = (float)Sgml.floor(my) + .5f;

                Sgml.draw_rectangle(toolOrigin, new Vector2(Sgml.mouse.X, my), true);
            }
            else if (activeTool == Tools.RoundedRectangle)
            {
                Sgml.draw_roundrect(toolOrigin, new Vector2(Sgml.mouse.X, Sgml.mouse.Y), true, 1);
            }
            else if (activeTool == Tools.Rubber)
            {
                Color[] data = new Color[selectedFrame.layers[0].texture.Width * selectedFrame.layers[0].texture.Height];
                selectedFrame.layers[0].texture.GetData(data);

                int x = (int)Sgml.round(Sgml.mouse.X - .5f);
                int y = (int)Sgml.round(Sgml.mouse.Y - .5f);
                int w = Math.Max(selectedFrame.layers[0].texture.Height, selectedFrame.layers[0].texture.Width);

                if (inTextureP(x, y))
                {
                    if (selectedFrame.layers[0].texture.Height * y + x >= 0 && selectedFrame.layers[0].texture.Height * y + x < selectedFrame.layers[0].texture.Width * selectedFrame.layers[0].texture.Height)
                    {
                        data[w * y + x] = Color.Transparent;
                        selectedFrame.layers[0].texture.SetData(data);
                    }

                    occupiedPositions.Add(new Vector2((float)Sgml.round(Sgml.mouse.X - .5f) - x1, (float)Sgml.round(Sgml.mouse.Y - .5f) - y1));
                }
            }
            else if (activeTool == Tools.Spray)
            {
            }
            else if (activeTool == Tools.SprayPaint)
            {
            }
            else if (activeTool == Tools.Star)
            {
            }
            else if (activeTool == Tools.Text)
            {
            }

            Sgml.surface_reset_target();
            Sgml.draw_set_color(Color.White);

            UpdatePreview(selectedImageIndex);
        }