Beispiel #1
0
    void Awake()
    {
        // Destroy duplicate of this instance
        if (instance != null)
        {
            Destroy(gameObject);
        }
        else
        {
            instance = this;
            DontDestroyOnLoad(gameObject);

            sfxLibrary = GetComponent <SfxLibrary> ();

            musicSources = new AudioSource[2];
            for (int i = 0; i < 2; i++)
            {
                GameObject newMusicSource = new GameObject("Music source " + (i + 1));
                musicSources [i]                = newMusicSource.AddComponent <AudioSource> ();
                musicSources [i].loop           = true;
                newMusicSource.transform.parent = transform;
            }

            // Use to play sfx
            GameObject newSfx2Dsource = new GameObject("2D sfx source");
            sfx2DSource = newSfx2Dsource.AddComponent <AudioSource> ();
            newSfx2Dsource.transform.parent = transform;

            // Save Master / Music / Sfx value to ...vol (if it's exist) or 1 as default
            masterVolumePercent = PlayerPrefs.GetFloat("master vol", 1);
            sfxVolumePercent    = PlayerPrefs.GetFloat("sfx vol", 1);
            musicVolumePercent  = PlayerPrefs.GetFloat("music vol", 1);
            PlayerPrefs.Save();
        }
    }
Beispiel #2
0
 public override void Start()
 {
     //base.Start ();
     myRadius = 1.4f;
     worldObj = FindObjectOfType <World> ();
     GameOver.instance.OnGameOver += OnGameOver;
     lib = FindObjectOfType <SfxLibrary> ();
 }
Beispiel #3
0
    void Init()
    {
        sfxLibrary = GetComponent <SfxLibrary> ();

        // Initialize sound effect pool
        sfxSourcePool     = new AudioSource[sfxPoolSize];
        sfxTimesRemaining = new float[sfxPoolSize];
        sfxPoolIndexQueue = new List <int>();
        for (int i = 0; i < sfxPoolSize; i++)
        {
            AudioSource newSfx = Instantiate(sfxSource) as AudioSource;
            sfxSourcePool[i] = newSfx;
            sfxSourcePool[i].transform.parent = transform;
            sfxPoolIndexQueue.Add(i);
        }

        // Retrieve saved audio levels
        SetDefaultVolume(Channel.Master, PlayerPrefs.GetFloat("masterVolumePercent", defaultMasterVolumePercent));
        SetDefaultVolume(Channel.Music, PlayerPrefs.GetFloat("musicVolumePercent", defaultMusicVolumePercent));
        SetDefaultVolume(Channel.Sfx, PlayerPrefs.GetFloat("sfxVolumePercent", defaultSfxVolumePercent));
    }