public override bool Equals(object obj) { if (obj == null) { return(false); } if (this.GetType() != obj.GetType()) { return(false); } if (ReferenceEquals(this, obj)) { return(true); } if (this.GetHashCode() != obj.GetHashCode()) { return(false); } Persoana persoana = obj as Persoana; return(Nume.Equals(persoana.Nume) && Prenume.Equals(persoana.Prenume) && Email.Equals(persoana.Email) && Cetatenie.Equals(persoana.Cetatenie) && DataNastere.Equals(persoana.DataNastere) && NumarPasaport.Equals(persoana.NumarPasaport) && Telefon.Equals(persoana.Telefon) && CNP.Equals(persoana.CNP) && Sex.Equals(persoana.Sex)); }
public override void AddAge(int age) { base.AddAge(age); if (Age >= 10) { Sex = Sex.Equals(Sex.Male) ? Sex.Female : Sex.Male; } }
public Bar(string name, Sex sex, int age) : base(name, sex, age) { if (Age >= 10) { Sex = Sex.Equals(Sex.Male) ? Sex.Female : Sex.Male; } }
/// <summary> /// Determines whether the specified object is equal to the current object. /// </summary> /// <param name="obj"> The object to compare with the current object.</param> /// <returns></returns> public override bool Equals(object obj) { if (obj == null) { return(false); } Student stud = obj as Student; if (stud == null) { return(false); } return(FirstName.Equals(stud.FirstName) && LastName.Equals(stud.LastName) && MiddleName.Equals(stud.MiddleName) && GroupID.Equals(stud.GroupID) && Sex.Equals(stud.Sex) && BirthDate.Equals(stud.BirthDate)); }
public async Task OnPostEdit([Bind("Id, Value")] Sex sex) { var oldSex = _context.Sexes.AsNoTracking().SingleOrDefault(s => s.Id == sex.Id); if (ModelState.IsValid) { if (!sex.Equals(oldSex) && !_context.Sexes.Any(s => s.Value == sex.Value && s.Id != sex.Id)) { oldSex = sex; _context.Sexes.Update(oldSex); await _context.SaveChangesAsync(); } else { ModelState.AddModelError("Value", "Дана стать не є унікальною"); ModelState["Value"].ValidationState = ModelValidationState.Invalid; } } Sexes = await _context.Sexes.ToListAsync(); }
public void ChangeSex() { Sex = Sex.Equals(Sex.Male) ? Sex.Female : Sex.Male; }
public void CalculatePulsation() { Pulsation = (Sex.Equals("F") || Sex.Equals("f")) ? (220 - (decimal)Age) / 10: (210 - (decimal)Age) / 10; }
private void GenerateClassic() { var dice = new Dice(6); if (Sex.Equals(Properties.Resources.Sex_Random)) { Sex = CharacterGeneration.Species.ResolveRandom(CharacterSpecies); } switch (Culture) { case Constants.CultureType.Imperial: switch (CharacterSpecies) { case Species.Human_Imperial: // use the standard UPP Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Species.Bwap: Profile = new UPP(); Profile.Str.Value = dice.roll(2) - 4; Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2) - 4; Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Species.Aslan: Profile = new AslanUPP(); Profile.Str.Value = dice.roll(2) + 1; Profile.Dex.Value = dice.roll(2) - 1; Profile.End.Value = dice.roll(2) + 1; Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); // Imperial Aslan get some automatic skills AddSkill(SkillLibrary.Tolerance); if (Sex.Equals(Properties.Resources.Sex_Male)) { AddSkill(SkillLibrary.Independance); } break; case Species.Vargr: Profile = new VargrUPP(); Profile.Str.Value = dice.roll(2) - 1; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2) - 1; Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Profile["CHR"].Value = dice.roll(); break; case Species.AelYael: Profile = new UPP(); Profile.Str.Value = dice.roll(2) - 1; Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Species.Virushi: Profile = new VirushiUPP(); Profile.Str.Value = dice.roll(2) + 10; Profile.Dex.Value = dice.roll(2) + 2; Profile.End.Value = dice.roll(2) + 10; Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2) - 2; break; case Species.Vegan: Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Species.Dolphin: Profile = new DolphinUPP(); Profile.Int.Value = dice.roll(2) - 2; Profile["HitsU"].Value = dice.roll(6); Profile["HitsD"].Value = dice.roll(3); break; } break; case Constants.CultureType.Darrian: switch (CharacterSpecies) { case Species.Aslan: Profile = new AslanUPP(); Profile.Str.Value = dice.roll(2) + 1; Profile.Dex.Value = dice.roll(2) - 1; Profile.End.Value = dice.roll(2) + 1; break; case Species.Human_Solomani: Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); break; case Species.Human_Darrian: Profile = new UPP(); Profile.Str.Value = dice.roll() + 3; Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll() + 3; break; } Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Constants.CultureType.Vargr: // Assume all are vargr Profile = new VargrUPP(); Profile.Str.Value = dice.roll(2) - 1; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2) - 1; Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile["CHR"].Value = dice.roll(); break; case Constants.CultureType.SwordWorlds: // Assume all are standard humans Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Constants.CultureType.Dynchia: Profile = new UPP(); switch (CharacterSpecies) { case Species.Human_Dynchia: Profile.Str.Value = dice.roll() + 3; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2) + 1; break; case Species.Human_Solomani: Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); break; } Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Constants.CultureType.Zhodani: Profile = new ZhodaniUPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Profile["PSI"].Value = dice.roll(2); if (Profile["PSI"].Value >= 10 && Profile.Soc.Value < 10) { Profile.Soc.Value = 10; } if (Profile.Edu.Value > Profile.Soc.Value) { Profile.Edu.Value = Profile.Soc.Value; } if (Profile.Soc.Value >= 10 && Profile.Edu.Value < 8) { Profile.Edu.Value = 8; } // TODO: Check this logic if (Profile.Str.Value + Profile.Dex.Value + Profile.End.Value + Profile.Int.Value < Profile["PSI"].Value) { Profile["PSI"].Value = Profile.Str.Value + Profile.Dex.Value + Profile.End.Value + Profile.Int.Value; } break; case Constants.CultureType.Aslan: switch (CharacterSpecies) { case Species.Aslan: Profile = new AslanUPP(); Profile.Str.Value = dice.roll(2) + 1; Profile.Dex.Value = dice.roll(2) - 1; Profile.End.Value = dice.roll(2) + 1; break; case Species.Human_Solomani: Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); break; } Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; } }
/// <summary> /// Returns true if SummaryAthlete instances are equal /// </summary> /// <param name="other">Instance of SummaryAthlete to be compared</param> /// <returns>Boolean</returns> public bool Equals(SummaryAthlete other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( ResourceState == other.ResourceState || ResourceState != null && ResourceState.Equals(other.ResourceState) ) && ( Firstname == other.Firstname || Firstname != null && Firstname.Equals(other.Firstname) ) && ( Lastname == other.Lastname || Lastname != null && Lastname.Equals(other.Lastname) ) && ( ProfileMedium == other.ProfileMedium || ProfileMedium != null && ProfileMedium.Equals(other.ProfileMedium) ) && ( Profile == other.Profile || Profile != null && Profile.Equals(other.Profile) ) && ( City == other.City || City != null && City.Equals(other.City) ) && ( State == other.State || State != null && State.Equals(other.State) ) && ( Country == other.Country || Country != null && Country.Equals(other.Country) ) && ( Sex == other.Sex || Sex != null && Sex.Equals(other.Sex) ) && ( Premium == other.Premium || Premium != null && Premium.Equals(other.Premium) ) && ( Summit == other.Summit || Summit != null && Summit.Equals(other.Summit) ) && ( CreatedAt == other.CreatedAt || CreatedAt != null && CreatedAt.Equals(other.CreatedAt) ) && ( UpdatedAt == other.UpdatedAt || UpdatedAt != null && UpdatedAt.Equals(other.UpdatedAt) )); }
private void GenerateCepheus() { if (Sex.Equals(Properties.Resources.Sex_Random)) { Sex = CharacterGeneration.Species.ResolveRandom(CharacterSpecies); } switch (Culture) { case Constants.CultureType.Cepheus_Generic: switch (CharacterSpecies) { case Species.Human: // use the standard UPP Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Species.Avian: Profile = new UPP(); Profile.Str.Value = dice.roll(1); Profile.Dex.Value = dice.roll(3); Profile.End.Value = dice.roll(1); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Traits.Add(Resources.Trait_Flyer); Traits.Add(Resources.Trait_LowGravityAdaptation); Traits.Add(Resources.Trait_NaturalPilot); Traits.Add(Resources.Trait_SlowSpeed); Traits.Add(Resources.Trait_Small); break; case Species.Insectans: Profile = new UPP(); Profile.Str.Value = dice.roll(2) + 2; Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Traits.Add(Resources.Trait_Armoured); Traits.Add(Resources.Trait_BadFirstImpression); Traits.Add(Resources.Trait_Caste); Traits.Add(Resources.Trait_ColdBlooded); Traits.Add(Resources.Trait_FastSpeed); Traits.Add(Resources.Trait_GreatLeaper); Traits.Add(Resources.Trait_HiveMentaility); break; case Species.Merfolk: Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Traits.Add(Resources.Trait_Amphibious); Traits.Add(Resources.Trait_Aquatic); Traits.Add(Resources.Trait_NaturalSwimmer); Traits.Add(Resources.Trait_WaterDependant); break; case Species.Reptilians: Profile = new UPP(); Profile.Str.Value = dice.roll(2) + 1; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2) - 2; Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Traits.Add(Resources.Trait_AntiPsionic); Traits.Add(Resources.Trait_FastSpeed); Traits.Add(Resources.Trait_HeatEndurance); Traits.Add(Resources.Trait_LowLightVision); Traits.Add(Resources.Trait_NaturalWeapons); Traits.Add(Resources.Trait_LowGravityAdaptation); break; case Species.Dolphin: Profile = new UPP(); Profile.Str.Value = dice.roll(2) + 4; Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2) + 2; Profile.Int.Value = dice.roll(2) - 2; Profile.Edu.Value = dice.roll(2) - 2; Profile.Soc.Value = dice.roll(2) - 2; Traits.Add(Resources.Trait_Aquatic); Traits.Add(Resources.Trait_NoFineManipulators); Traits.Add(Resources.Trait_Uplifited); break; case Species.Uplifted_Ape: Profile = new UPP(); Profile.Str.Value = dice.roll(2) + 2; Profile.Dex.Value = dice.roll(2) - 2; Profile.End.Value = dice.roll(2) + 2; Profile.Int.Value = dice.roll(2) - 2; Profile.Edu.Value = dice.roll(2) - 2; Profile.Soc.Value = dice.roll(2) - 2; Traits.Add(Resources.Trait_Uplifited); break; } ResolveRandomBackgroundSkills(); break; case Constants.CultureType.Cepheus_Hostile: switch (CharacterSpecies) { case Species.Human: Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); ResolveRandomBackgroundSkills(); break; case Species.Android: Profile = new UPP(); Profile.Str.Value = dice.roll(1) + 5; Profile.Dex.Value = dice.roll(1) + 3; Profile.End.Value = dice.roll(1) + 8; Profile.Int.Value = d3.roll(1) + 5; Profile.Edu.Value = d3.roll(1) + 9; Profile.Soc.Value = 7; break; } break; case Constants.CultureType.Cepheus_Bughunters: switch (CharacterSpecies) { case Species.Human: // use the standard UPP Profile = new UPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); break; case Species.Synner: // use the standard UPP Profile = new UPP(); Profile.Str.Value = (dice.roll(2) + 1).Clamp(9, 15); Profile.Dex.Value = (dice.roll(2) + 1).Clamp(9, 15); Profile.End.Value = (dice.roll(2) + 1).Clamp(9, 15); Profile.Int.Value = (dice.roll(2) + 1).Clamp(7, 15); Profile.Edu.Value = dice.roll(2).Clamp(7, 15); Profile.Soc.Value = dice.roll(2) - 2; Traits.Add(Resources.Trait_IsslerImmunity); Traits.Add(Resources.Trait_Engineered); break; case Species.Tazzim: // use the standard UPP Profile = new UPP(); Profile.Str.Value = dice.roll(2) - 1; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2) - 1; Profile.Int.Value = dice.roll(2) + 1; Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Traits.Add(Resources.Trait_IsslerImmunity); break; case Species.Quarm: // use the standard UPP Profile = new UPP(); Profile.Str.Value = dice.roll(2) + 1; Profile.Dex.Value = dice.roll(2) - 1; Profile.End.Value = dice.roll(2) + 1; Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2) - 2; Profile.Soc.Value = dice.roll(2); Traits.Add(Resources.Trait_IsslerImmunity); break; case Species.Wraither: // use the standard UPP Profile = new UPP(); Profile.Str.Value = dice.roll(2) - 1; Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2) + 2; Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Traits.Add(Resources.Trait_IsslerImmunity); Traits.Add(Resources.Trait_TotalPacifist); break; case Species.Shaper: // use the Esper UPP Profile = new EsperUPP(); Profile.Str.Value = dice.roll(2) - 1; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2) + 1; Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Profile["PSI"].Value = dice.roll(2); Traits.Add(Resources.Trait_IsslerImmunity); break; case Species.Articifer: // use the standard UPP Profile = new UPP(); Profile.Str.Value = dice.roll(2) - 1; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2) + 1; Profile.Int.Value = dice.roll(2) + 1; Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Traits.Add(Resources.Trait_IsslerImmunity); break; } ResolveRandomBackgroundSkills(); break; case Constants.CultureType.Cepheus_TerranCommonwealth: case Constants.CultureType.Cepheus_Covenant: case Constants.CultureType.Cepheus_Lucerne: case Constants.CultureType.Cepheus_Khiff: case Constants.CultureType.Cepheus_Shanthaa: case Constants.CultureType.Cepheus_Froog: switch (CharacterSpecies) { case Species.Commonwealth_Human: Profile = new EsperUPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Profile["PSI"].Value = dice.roll(); break; case Species.Shanthaa: Profile = new EsperUPP(); Profile.Str.Value = (dice.roll(2) - 2).Clamp(1, 10); Profile.Dex.Value = dice.roll(2) + 2; Profile.End.Value = (dice.roll(2) - 2).Clamp(1, 10); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(2); Profile.Soc.Value = dice.roll(2); Profile["PSI"].Value = dice.roll(); Traits.Add(Resources.Trait_NaturalWeapons); AddSkill(SkillLibrary.NaturalWeapons); break; case Species.Khiff: Profile = new EsperUPP(); Profile.Str.Value = dice.roll(2); Profile.Dex.Value = dice.roll(2); Profile.End.Value = dice.roll(2); Profile.Int.Value = dice.roll(2); Profile.Edu.Value = dice.roll(); Profile.Soc.Value = dice.roll(2); Profile["PSI"].Value = dice.roll(); Traits.Add(Resources.Trait_Feral); Traits.Add(Resources.Trait_NaturalWeapons); AddSkill(SkillLibrary.NaturalWeapons); break; case Species.Froog: Profile = new EsperUPP(); if (Sex.Equals(Commonwealth.Resources.Sex_Leader)) { Profile.Str.Value = dice.roll(2) + 1; Profile.Dex.Value = dice.roll(2) - 1; Profile.End.Value = dice.roll(2) - 1; Profile.Int.Value = dice.roll(2) + 1; Profile.Edu.Value = dice.roll(2) + 1; Profile.Soc.Value = dice.roll(2) + 1; } else if (Sex.Equals(Commonwealth.Resources.Sex_Warrior)) { Profile.Str.Value = dice.roll(2) + 1; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2) + 1; Profile.Int.Value = dice.roll(2) - 1; Profile.Edu.Value = dice.roll(2) - 1; Profile.Soc.Value = dice.roll(2) - 1; } else // Tech { Profile.Str.Value = dice.roll(2) - 1; Profile.Dex.Value = dice.roll(2) + 1; Profile.End.Value = dice.roll(2) - 1; Profile.Int.Value = dice.roll(2) + 1; Profile.Edu.Value = dice.roll(2) + 1; Profile.Soc.Value = dice.roll(2) - 1; } Profile["PSI"].Value = dice.roll(); break; } ResolveRandomBackgroundSkills(); break; } }