Beispiel #1
0
        public CncSettingsLogic(Widget widget, World world, Action onExit)
        {
            this.world = world;
            var panel = widget.GetWidget("SETTINGS_PANEL");

            // General pane
            var generalButton = panel.GetWidget <ButtonWidget>("GENERAL_BUTTON");

            generalButton.OnClick    = () => Settings = PanelType.General;
            generalButton.IsDisabled = () => Settings == PanelType.General;

            var generalPane = panel.GetWidget("GENERAL_CONTROLS");

            generalPane.IsVisible = () => Settings == PanelType.General;

            var gameSettings     = Game.Settings.Game;
            var playerSettings   = Game.Settings.Player;
            var debugSettings    = Game.Settings.Debug;
            var graphicsSettings = Game.Settings.Graphics;
            var soundSettings    = Game.Settings.Sound;

            // Player profile
            var nameTextfield = generalPane.GetWidget <TextFieldWidget>("NAME_TEXTFIELD");

            nameTextfield.Text = playerSettings.Name;

            playerPalettePreview      = world.WorldActor.Trait <ColorPickerPaletteModifier>();
            playerPalettePreview.Ramp = playerSettings.ColorRamp;

            var colorDropdown = generalPane.GetWidget <DropDownButtonWidget>("COLOR_DROPDOWN");

            colorDropdown.OnMouseDown = _ => ShowColorPicker(colorDropdown, playerSettings);
            colorDropdown.GetWidget <ColorBlockWidget>("COLORBLOCK").GetColor = () => playerSettings.ColorRamp.GetColor(0);

            // Debug
            var perftextCheckbox = generalPane.GetWidget <CheckboxWidget>("PERFTEXT_CHECKBOX");

            perftextCheckbox.IsChecked = () => debugSettings.PerfText;
            perftextCheckbox.OnClick   = () => debugSettings.PerfText ^= true;

            var perfgraphCheckbox = generalPane.GetWidget <CheckboxWidget>("PERFGRAPH_CHECKBOX");

            perfgraphCheckbox.IsChecked = () => debugSettings.PerfGraph;
            perfgraphCheckbox.OnClick   = () => debugSettings.PerfGraph ^= true;

            var checkunsyncedCheckbox = generalPane.GetWidget <CheckboxWidget>("CHECKUNSYNCED_CHECKBOX");

            checkunsyncedCheckbox.IsChecked = () => debugSettings.SanityCheckUnsyncedCode;
            checkunsyncedCheckbox.OnClick   = () => debugSettings.SanityCheckUnsyncedCode ^= true;

            // Video
            var windowModeDropdown = generalPane.GetWidget <DropDownButtonWidget>("MODE_DROPDOWN");

            windowModeDropdown.OnMouseDown = _ => SettingsMenuLogic.ShowWindowModeDropdown(windowModeDropdown, graphicsSettings);
            windowModeDropdown.GetText     = () => graphicsSettings.Mode == WindowMode.Windowed ?
                                             "Windowed" : graphicsSettings.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";

            var pixelDoubleCheckbox = generalPane.GetWidget <CheckboxWidget>("PIXELDOUBLE_CHECKBOX");

            pixelDoubleCheckbox.IsChecked = () => graphicsSettings.PixelDouble;
            pixelDoubleCheckbox.OnClick   = () =>
            {
                graphicsSettings.PixelDouble ^= true;
                Game.viewport.Zoom            = graphicsSettings.PixelDouble ? 2 : 1;
            };

            generalPane.GetWidget("WINDOW_RESOLUTION").IsVisible = () => graphicsSettings.Mode == WindowMode.Windowed;
            var windowWidth = generalPane.GetWidget <TextFieldWidget>("WINDOW_WIDTH");

            windowWidth.Text = graphicsSettings.WindowedSize.X.ToString();

            var windowHeight = generalPane.GetWidget <TextFieldWidget>("WINDOW_HEIGHT");

            windowHeight.Text = graphicsSettings.WindowedSize.Y.ToString();

            // Audio
            var soundSlider = generalPane.GetWidget <SliderWidget>("SOUND_SLIDER");

            soundSlider.OnChange += x => { soundSettings.SoundVolume = x; Sound.SoundVolume = x; };
            soundSlider.Value     = soundSettings.SoundVolume;

            var musicSlider = generalPane.GetWidget <SliderWidget>("MUSIC_SLIDER");

            musicSlider.OnChange += x => { soundSettings.MusicVolume = x; Sound.MusicVolume = x; };
            musicSlider.Value     = soundSettings.MusicVolume;

            var shellmapMusicCheckbox = generalPane.GetWidget <CheckboxWidget>("SHELLMAP_MUSIC");

            shellmapMusicCheckbox.IsChecked = () => soundSettings.ShellmapMusic;
            shellmapMusicCheckbox.OnClick   = () => soundSettings.ShellmapMusic ^= true;

            // Input pane
            var inputPane = panel.GetWidget("INPUT_CONTROLS");

            inputPane.IsVisible = () => Settings == PanelType.Input;

            var inputButton = panel.GetWidget <ButtonWidget>("INPUT_BUTTON");

            inputButton.OnClick    = () => Settings = PanelType.Input;
            inputButton.IsDisabled = () => Settings == PanelType.Input;

            inputPane.GetWidget <CheckboxWidget>("CLASSICORDERS_CHECKBOX").IsDisabled = () => true;

            var scrollSlider = inputPane.GetWidget <SliderWidget>("SCROLLSPEED_SLIDER");

            scrollSlider.Value     = gameSettings.ViewportEdgeScrollStep;
            scrollSlider.OnChange += x => gameSettings.ViewportEdgeScrollStep = x;

            var edgescrollCheckbox = inputPane.GetWidget <CheckboxWidget>("EDGESCROLL_CHECKBOX");

            edgescrollCheckbox.IsChecked = () => gameSettings.ViewportEdgeScroll;
            edgescrollCheckbox.OnClick   = () => gameSettings.ViewportEdgeScroll ^= true;

            var mouseScrollDropdown = inputPane.GetWidget <DropDownButtonWidget>("MOUSE_SCROLL");

            mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gameSettings);
            mouseScrollDropdown.GetText     = () => gameSettings.MouseScroll.ToString();

            var teamchatCheckbox = inputPane.GetWidget <CheckboxWidget>("TEAMCHAT_CHECKBOX");

            teamchatCheckbox.IsChecked = () => gameSettings.TeamChatToggle;
            teamchatCheckbox.OnClick   = () => gameSettings.TeamChatToggle ^= true;

            panel.GetWidget <ButtonWidget>("BACK_BUTTON").OnClick = () =>
            {
                playerSettings.Name = nameTextfield.Text;
                int x, y;
                int.TryParse(windowWidth.Text, out x);
                int.TryParse(windowHeight.Text, out y);
                graphicsSettings.WindowedSize = new int2(x, y);
                Game.Settings.Save();
                Ui.CloseWindow();
                onExit();
            };
        }
Beispiel #2
0
        public CncSettingsLogic(Widget widget, World world, Action onExit)
        {
            this.world = world;
            var panel = widget.Get("SETTINGS_PANEL");

            // General pane
            var generalButton = panel.Get <ButtonWidget>("GENERAL_BUTTON");

            generalButton.OnClick       = () => settingsPanel = PanelType.General;
            generalButton.IsHighlighted = () => settingsPanel == PanelType.General;

            var generalPane = panel.Get("GENERAL_CONTROLS");

            generalPane.IsVisible = () => settingsPanel == PanelType.General;

            var gameSettings     = Game.Settings.Game;
            var playerSettings   = Game.Settings.Player;
            var debugSettings    = Game.Settings.Debug;
            var graphicsSettings = Game.Settings.Graphics;
            var soundSettings    = Game.Settings.Sound;

            // Player profile
            var nameTextfield = generalPane.Get <TextFieldWidget>("NAME_TEXTFIELD");

            nameTextfield.Text = playerSettings.Name;

            colorPreview       = panel.Get <ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = playerSettings.Color;

            var colorDropdown = generalPane.Get <DropDownButtonWidget>("COLOR");

            colorDropdown.OnMouseDown = _ => ShowColorPicker(colorDropdown, playerSettings);
            colorDropdown.Get <ColorBlockWidget>("COLORBLOCK").GetColor = () => playerSettings.Color.RGB;

            // Debug
            var perftextCheckbox = generalPane.Get <CheckboxWidget>("PERFTEXT_CHECKBOX");

            perftextCheckbox.IsChecked = () => debugSettings.PerfText;
            perftextCheckbox.OnClick   = () => debugSettings.PerfText ^= true;

            var perfgraphCheckbox = generalPane.Get <CheckboxWidget>("PERFGRAPH_CHECKBOX");

            perfgraphCheckbox.IsChecked = () => debugSettings.PerfGraph;
            perfgraphCheckbox.OnClick   = () => debugSettings.PerfGraph ^= true;

            var checkunsyncedCheckbox = generalPane.Get <CheckboxWidget>("CHECKUNSYNCED_CHECKBOX");

            checkunsyncedCheckbox.IsChecked = () => debugSettings.SanityCheckUnsyncedCode;
            checkunsyncedCheckbox.OnClick   = () => debugSettings.SanityCheckUnsyncedCode ^= true;

            var showFatalErrorDialog = generalPane.Get <CheckboxWidget>("SHOW_FATAL_ERROR_DIALOG_CHECKBOX");

            showFatalErrorDialog.IsChecked = () => Game.Settings.Debug.ShowFatalErrorDialog;
            showFatalErrorDialog.OnClick   = () => Game.Settings.Debug.ShowFatalErrorDialog ^= true;

            // Video
            var windowModeDropdown = generalPane.Get <DropDownButtonWidget>("MODE_DROPDOWN");

            windowModeDropdown.OnMouseDown = _ => SettingsMenuLogic.ShowWindowModeDropdown(windowModeDropdown, graphicsSettings);
            windowModeDropdown.GetText     = () => graphicsSettings.Mode == WindowMode.Windowed ?
                                             "Windowed" : graphicsSettings.Mode == WindowMode.Fullscreen ? "Fullscreen" : "Pseudo-Fullscreen";

            var pixelDoubleCheckbox = generalPane.Get <CheckboxWidget>("PIXELDOUBLE_CHECKBOX");

            pixelDoubleCheckbox.IsChecked = () => graphicsSettings.PixelDouble;
            pixelDoubleCheckbox.OnClick   = () =>
            {
                graphicsSettings.PixelDouble ^= true;
                Game.viewport.Zoom            = graphicsSettings.PixelDouble ? 2 : 1;
            };

            var showShellmapCheckbox = generalPane.Get <CheckboxWidget>("SHOW_SHELLMAP");

            showShellmapCheckbox.IsChecked = () => gameSettings.ShowShellmap;
            showShellmapCheckbox.OnClick   = () => gameSettings.ShowShellmap ^= true;

            generalPane.Get("WINDOW_RESOLUTION").IsVisible = () => graphicsSettings.Mode == WindowMode.Windowed;
            var windowWidth = generalPane.Get <TextFieldWidget>("WINDOW_WIDTH");

            windowWidth.Text = graphicsSettings.WindowedSize.X.ToString();

            var windowHeight = generalPane.Get <TextFieldWidget>("WINDOW_HEIGHT");

            windowHeight.Text = graphicsSettings.WindowedSize.Y.ToString();

            // Audio
            var soundSlider = generalPane.Get <SliderWidget>("SOUND_SLIDER");

            soundSlider.OnChange += x => { soundSettings.SoundVolume = x; Sound.SoundVolume = x; };
            soundSlider.Value     = soundSettings.SoundVolume;

            var musicSlider = generalPane.Get <SliderWidget>("MUSIC_SLIDER");

            musicSlider.OnChange += x => { soundSettings.MusicVolume = x; Sound.MusicVolume = x; };
            musicSlider.Value     = soundSettings.MusicVolume;

            var shellmapMusicCheckbox = generalPane.Get <CheckboxWidget>("SHELLMAP_MUSIC");

            shellmapMusicCheckbox.IsChecked = () => soundSettings.MapMusic;
            shellmapMusicCheckbox.OnClick   = () => soundSettings.MapMusic ^= true;

            var devices = Sound.AvailableDevices();

            soundDevice = devices.FirstOrDefault(d => d.Engine == soundSettings.Engine && d.Device == soundSettings.Device) ?? devices.First();

            var audioDeviceDropdown = generalPane.Get <DropDownButtonWidget>("AUDIO_DEVICE");

            audioDeviceDropdown.OnMouseDown = _ => ShowAudioDeviceDropdown(audioDeviceDropdown, soundSettings, devices);
            audioDeviceDropdown.GetText     = () => soundDevice.Label;

            // Input pane
            var inputPane = panel.Get("INPUT_CONTROLS");

            inputPane.IsVisible = () => settingsPanel == PanelType.Input;

            var inputButton = panel.Get <ButtonWidget>("INPUT_BUTTON");

            inputButton.OnClick       = () => settingsPanel = PanelType.Input;
            inputButton.IsHighlighted = () => settingsPanel == PanelType.Input;

            var classicMouseCheckbox = inputPane.Get <CheckboxWidget>("CLASSICORDERS_CHECKBOX");

            classicMouseCheckbox.IsChecked = () => gameSettings.UseClassicMouseStyle;
            classicMouseCheckbox.OnClick   = () => gameSettings.UseClassicMouseStyle ^= true;

            var scrollSlider = inputPane.Get <SliderWidget>("SCROLLSPEED_SLIDER");

            scrollSlider.Value     = gameSettings.ViewportEdgeScrollStep;
            scrollSlider.OnChange += x => gameSettings.ViewportEdgeScrollStep = x;

            var edgescrollCheckbox = inputPane.Get <CheckboxWidget>("EDGESCROLL_CHECKBOX");

            edgescrollCheckbox.IsChecked = () => gameSettings.ViewportEdgeScroll;
            edgescrollCheckbox.OnClick   = () => gameSettings.ViewportEdgeScroll ^= true;

            var mouseScrollDropdown = inputPane.Get <DropDownButtonWidget>("MOUSE_SCROLL");

            mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gameSettings);
            mouseScrollDropdown.GetText     = () => gameSettings.MouseScroll.ToString();

            var teamchatCheckbox = inputPane.Get <CheckboxWidget>("TEAMCHAT_CHECKBOX");

            teamchatCheckbox.IsChecked = () => gameSettings.TeamChatToggle;
            teamchatCheckbox.OnClick   = () => gameSettings.TeamChatToggle ^= true;

            panel.Get <ButtonWidget>("BACK_BUTTON").OnClick = () =>
            {
                playerSettings.Name = nameTextfield.Text;
                int x, y;
                int.TryParse(windowWidth.Text, out x);
                int.TryParse(windowHeight.Text, out y);
                graphicsSettings.WindowedSize = new int2(x, y);
                soundSettings.Device          = soundDevice.Device;
                soundSettings.Engine          = soundDevice.Engine;
                Game.Settings.Save();
                Ui.CloseWindow();
                onExit();
            };
        }