private void onSettingsEdit(SettingsEditMessage message)
        {
            viewModel.Message = message;

            oldPathToGame = message.Settings.PathToGame;

            messenger.Send(new OpenDialogMessage {
                Name = DialogNames.Settings
            });
        }
Beispiel #2
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        private void onSettingsEditResponse(SettingsEditMessage message)
        {
            if (message.IsCancel)
            {
                return;
            }

            mapper.Map(message.Settings, settings);

            messenger.Send(new SettingsChangedMessage {
                Settings = settings
            });

            settingsRepository.SaveSettings(mapper.Map <DomainSettings>(settings));
        }