public void Set(SetToggleFriendsKeyOptions other)
 {
     if (other != null)
     {
         m_ApiVersion   = UIInterface.SettogglefriendskeyApiLatest;
         KeyCombination = other.KeyCombination;
     }
 }
Beispiel #2
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        /// <summary>
        /// Updates the current Toggle Friends Key. This key can be used by the user to toggle the friends
        /// overlay when available. The default value represents `Shift + F3` as `((int32_t)<see cref="KeyCombination.Shift" /> | (int32_t)<see cref="KeyCombination.F3" />)`.
        /// The provided key should satisfy <see cref="IsValidKeyCombination" />. The value <see cref="KeyCombination.None" /> is specially handled
        /// by resetting the key binding to the system default.
        /// <seealso cref="IsValidKeyCombination" />
        /// </summary>
        /// <param name="options">Structure containing the key combination to use.</param>
        /// <returns>
        /// <see cref="Result.Success" /> If the overlay has been notified about the request.
        /// <see cref="Result.InvalidParameters" /> If any of the options are incorrect.
        /// <see cref="Result.NotConfigured" /> If the overlay is not properly configured.
        /// <see cref="Result.NoChange" /> If the key combination did not change.
        /// </returns>
        public Result SetToggleFriendsKey(SetToggleFriendsKeyOptions options)
        {
            System.IntPtr optionsAddress = new System.IntPtr();
            Helper.TryMarshalSet <SetToggleFriendsKeyOptionsInternal, SetToggleFriendsKeyOptions>(ref optionsAddress, options);

            var funcResult = EOS_UI_SetToggleFriendsKey(InnerHandle, optionsAddress);

            Helper.TryMarshalDispose(ref optionsAddress);

            return(funcResult);
        }