Beispiel #1
0
    private List <TextureInfo> UpdateGroup(string path, SetTextureType type)
    {
        path = Application.dataPath + "/" + path;
        List <TextureInfo> textureInfoList = new List <TextureInfo>();
        List <string>      pathList        = GameEditorUtils.GetAssetsList(path, "png", "jpg", "tga");

        if (pathList != null)
        {
            foreach (string textruePath in pathList)
            {
                textureInfoList.Add(new TextureInfo(textruePath, type));
            }
        }

        return(textureInfoList);
    }
Beispiel #2
0
        public TextureInfo(string path, SetTextureType type)
        {
            this.path = path;

            this.type = type;
        }