void Start() { set = GetComponent <SetSkills>(); buttonColors = new string[10]; resetButton(); setSkillButtons(); dodgeRoll[0].turnButtonOn(); mon = skillPoints; sCount = skillsBought; }
public void GetStats() { if (sr == null) { sr = GetComponent <SpriteRenderer>(); if (SkillsManager.inst != null) { skills = SkillsManager.inst.gameObject.GetComponent <SetSkills>(); } } WeaponInfo info = ItemIDManager.instance.GetItem(Inventory.inventory.equipSlots[1].itemID).GetComponent <WeaponInfo>(); sr.sprite = info.sprite; damage = info.damage; attackSpeed = info.attackSpeed + skills.attackSpeed; critChance = info.critChance + skills.critChance; critMultiplier = info.critMultiplier + skills.critDmg; //blockChance stunChance = info.stunChance + skills.stunChance; }