public void NextActiveSet(string setName) { if (newSet != null) { newSet.CloseSet(); } switch (setName) { case "Intro": newSet = SetManager.OpenSet <SplashIntroSet>(); break; case "Main Menu": newSet = SetManager.OpenSet <MainMenuSet>(); break; case "Tutorial": newSet = SetManager.OpenSet <TutorialSet>(); break; case "Game Set": newSet = SetManager.OpenSet <GamePanelSet>(); break; case "Summary": newSet = SetManager.OpenSet <SummarySet>(); break; } newSet.transform.SetParent(Holder.transform, false); }
private void UpdateSet() { SetManager.UpdateLevels(); ((JArray)SetManager.Meta["passed"]).ReplaceAll(SetManager.Levels); SetManager.Meta.Save(); }
// DEBUG: These are just for testing menu flow public void OnBackButtonClicked() { clickSound.Play(); // Levels.CloseLevel(); CloseSet(); SetManager.OpenSet <MainMenuSet>(); }
public static IEnumerable <Set> Sets(this Game game) { var ret = SetManager.Get().GetByGameId(game.Id); return(ret); //return SetManager.Get().Sets.Where(x => x.GameId == game.Id); }
public void OnPlayClicked() { // clickSound.Play(); CloseSet(); gameRunNow = true; SetManager.OpenSet <GameSet>(); // gameSetShown = true; }
// DEBUG: These are just for testing menu flow public void OnHelpClicked() { clickSound.Play(); Debug.Log("AUDIO"); //gameSetShown = true; CloseSet(); SetManager.OpenSet <HelpSet>(); }
private void Update() { if (!movie.isPlaying) { Game.Inst.levelSelect = SetManager.OpenSet <LevelSelectionSet>((lss) => Game.Inst.WantsToBeInWaitState = true); Destroy(gameObject); } }
public void OnExitGame() { Game.Inst.WantsToBeInWaitState = true; // Levels.CloseLevel(); CloseSet(); SetManager.OpenSet <MainMenuSet>(); }
public void OnSettingsClicked() { clickSound.Play(); Game.Inst.WantsToBeInWaitState = true; // Levels.CloseLevel(); CloseSet(); SetManager.OpenSet <MainMenuSet>(); }
public static string GetFullName(this Pack pack) { var set = SetManager.Get().GetById(pack.SetId); if (set == null) { return(null); } return(set.Name + ", " + pack.Name); }
public static string GetFullName(this Pack pack) { var set = SetManager.Get().GetById(pack.SetId); //var set = SetManager.Get().Sets.FirstOrDefault(x => x.Packs.Any(y => y.Id == pack.Id)); if (set == null) { return(null); } return(set.Name + ", " + pack.Name); }
private void Awake() { if (active != null) { Destroy(this.gameObject); } else { active = this; } }
public void RenameLevel(string name) { if (SetManager.Levels.Contains(name)) { inputLevel.text = LevelManager.Level.ShortName; } else { LevelManager.Level.MoveTo(SetManager.GetLevelFullName(name)); ListLevels(name); } }
//Lose Sequence when player is killed IEnumerator LoseSequence() { yield return(new WaitForSeconds(1f)); // Game.Inst.WantsToBeInWaitState = true; CloseSet(); SetManager.OpenSet <LoseSet>(); playerIsDead = true; yield return(new WaitForSeconds(3f)); Levels.CloseLevel(); }
private void CardSelected(object sender, SearchCardImageEventArgs e) { if (e.Image == null) { return; } selection = e.Image; set_id = e.SetId; var cardid = e.CardId; var set = SetManager.Get().GetById(e.SetId); var card = set.Cards.FirstOrDefault(x => x.Id == cardid); cardImageControl.Card.SetCard(card.Clone()); }
public void DeleteLevel() { LevelManager.Level.Delete(); if (SetManager.Levels.Count > 2) { ListLevels(string.Empty); } else { SetManager.Delete(); UIUtility.Main.LoadScene("Home"); } }
public void RenameSet(string name) { string path = SetManager.FullCategory + "\\" + name; if (Directory.Exists(path)) { inputSet.text = SetManager.Name; } else { SetManager.MoveTo(path); LevelManager.Load(LevelManager.Level.ShortName); } }
public string DispatchCommand(string[] command) { if (command[0].ToLower() == "addemployee" && command.Length == 4) { return(AddEmployee.Execute(command)); } if (command[0].ToLower() == "setbirthday" && command.Length == 4) { return(SetBirthday.Execute(command)); } if (command[0].ToLower() == "setaddress" && command.Length >= 3 && char.IsNumber(command[1], 0)) { return(SetAddress.Execute(command)); } if (command[0].ToLower() == "employeeinfo" && command.Length == 2) { return(EmployeeInfo.Execute(command)); } if (command[0].ToLower() == "employeepersonalinfo" && command.Length == 2) { return(EmployeePersonalInfo.Execute(command)); } if (command[0].ToLower() == "exit" && command.Length == 1) { return(Exit.Execute(command)); } if (command[0].ToLower() == "setmanager" && command.Length == 3) { return(SetManager.Execute(command)); } if (command[0].ToLower() == "managerinfo" && command.Length == 2) { return(ManagerInfo.Execute(command)); } if (command[0].ToLower() == "listemployeesolderthan" && command.Length == 2) { return(ListEmployeesOlderThan.Execute(command)); } return("Invalid Command"); }
private void cardImage_MouseDown(object sender, MouseButtonEventArgs e) { if (selection == null) { return; } var bim = new BitmapImage(); bim.BeginInit(); bim.CacheOption = BitmapCacheOption.OnLoad; var set = SetManager.Get().GetById(set_id); bim.UriSource = set.GetPictureUri(selection) ?? Game.GetCardBackUri(); //bim.UriSource = CardModel.GetPictureUri(Game, set_id, selection); bim.EndInit(); cardImage.Source = bim; }
public static Set GetSet(this ICard card) { try { GetSetLock.EnterUpgradeableReadLock(); Set ret = null; if (!CardSetIndex.TryGetValue(card.SetId, out ret)) { GetSetLock.EnterWriteLock(); ret = SetManager.Get().GetById(card.SetId); CardSetIndex[card.SetId] = ret; GetSetLock.ExitWriteLock(); } return(ret); } finally { GetSetLock.ExitUpgradeableReadLock(); } }
public void BackToLevelSelect() { PlayerHealth.currentHealth = PlayerHealth.maxHealth; playerScript.playerAnim.SetBool("Dead", false); playerScript.playerAnim.SetBool("Idle", true); PlayerHealth.reset = false; GameObject[] sceneGO = FindObjectsOfType <GameObject>(); foreach (GameObject obj in sceneGO) { if (obj.tag != "GameController") { Destroy(obj); } } Game.Inst.levelSelect = SetManager.OpenSet <LevelSelectionSet>(); Game.Inst.dataManager.levelSelected = 0; Game.Inst.CurrentState = GameState.GAME_WAITING; Pausing(); }
private void CardSelected(object sender, SearchCardImageEventArgs e) { selection = e.Image; set_id = e.SetId; var cardid = e.CardId; var bim = new BitmapImage(); bim.BeginInit(); bim.CacheOption = BitmapCacheOption.OnLoad; try { var set = SetManager.Get().GetById(e.SetId); var card = set.Cards.FirstOrDefault(x => x.Id == cardid); //var card = CardManager.Get().GetCardById(cardid); var uri = card.GetPicture(); if (uri != null) { bim.UriSource = new Uri(uri); } else { bim.UriSource = Game.GetCardBackUri(); } //bim.UriSource = e.Image != null ? new Uri(card.GetPicture()) : Game.GetCardBackUri(); //bim.UriSource = e.Image != null ? CardModel.GetPictureUri(Game, e.SetId, e.Image) : Game.GetCardBackUri(); bim.EndInit(); } catch (Exception ex) { System.Diagnostics.Trace.WriteLine("Error loading picture uri from game pack: " + ex.ToString()); bim = new BitmapImage(); bim.CacheOption = BitmapCacheOption.OnLoad; bim.BeginInit(); bim.UriSource = new Uri(@"pack://application:,,,/Octgn;component/Resources/Front.jpg"); bim.EndInit(); } cardImage.Source = bim; }
public static PackContent GenerateContent(this Pack pack) { var packContents = new PackContent(); var cardSelectionPool = pack.Set.Cards.ToList(); var game = pack.Set.GetGame(); // add the include cards to the set for this booster var includeCards = ( from qset in pack.Includes.Select(x => x.SetId) .Distinct() .Select(x => SetManager.Get().GetById(x)) from card in qset.Cards join inc in pack.Includes on qset.Id equals inc.SetId where card.Id == inc.Id select new { Card = card, Include = inc } ) .Select(picked => { var card = new Card(picked.Card); foreach (var include in picked.Include.Properties) { var property = game.CustomProperties.FirstOrDefault(x => x.Name.Equals(include.Property.Name, StringComparison.InvariantCultureIgnoreCase)); if (property != null) { card.PropertySets[""].Properties[property] = include.Value; } } ; return(card); }); cardSelectionPool.AddRange(includeCards); packContents.Merge(ProcessPackItems(pack, pack.Items, cardSelectionPool)); return(packContents); }
public void PrintWorkout() { if (setList.Count > 0) { int currentRep = 0; string exerciseText = Normalize(exerciseInput.text); if (string.IsNullOrEmpty(exerciseText)) { print("No exercise name"); } else { print(exerciseText); } foreach (GameObject s in setList) { SetManager manager = s.GetComponent <SetManager> (); string repsText = Normalize(manager.repsInput.text.Trim()); string weightText = Normalize("" + manager.GetWeight()); currentRep++; if (string.IsNullOrEmpty(repsText)) { print(currentRep + " No reps"); } else if (string.IsNullOrEmpty(weightText)) { print(currentRep + " No weight"); } else { print(currentRep + ". Reps: " + repsText + "| Weight: " + weightText); } } } }
private void LoadDatabase() { this.UpdateStatus("Loading games..."); foreach (var g in GameManager.Get().Games) { Log.DebugFormat("Loaded Game {0}", g.Name); } this.UpdateStatus("Loading sets..."); foreach (var s in SetManager.Get().Sets) { Log.DebugFormat("Loaded Set {0}", s.Name); } this.UpdateStatus("Loading scripts..."); foreach (var s in DbContext.Get().Scripts) { Log.DebugFormat("Loading Script {0}", s.Path); } this.UpdateStatus("Loading proxies..."); foreach (var p in DbContext.Get().ProxyDefinitions) { Log.DebugFormat("Loading Proxy {0}", p.Key); } this.UpdateStatus("Loaded database."); }
private void Awake() { instance = this; }
public static Set GetSet(this ICard card) { return(SetManager.Get().GetById(card.SetId)); //return SetManager.Get().Sets.FirstOrDefault(x => x.Id == card.SetId); }
private void LoadDatabase() { this.UpdateStatus("Loading games..."); foreach (var g in GameManager.Get().Games) { Log.DebugFormat("Loaded Game {0}", g.Name); } this.UpdateStatus("Loading sets..."); foreach (var s in SetManager.Get().Sets) { Log.DebugFormat("Loaded Set {0}", s.Name); } this.UpdateStatus("Loading scripts..."); foreach (var s in DbContext.Get().Scripts) { Log.DebugFormat("Loading Script {0}", s.Path); } this.UpdateStatus("Loading proxies..."); foreach (var p in DbContext.Get().ProxyDefinitions) { Log.DebugFormat("Loading Proxy {0}", p.Key); } this.UpdateStatus("Loaded database."); this.UpdateStatus("Migrating Images..."); try { foreach (var g in GameManager.Get().Games) { this.UpdateStatus(String.Format("Migrating {0} Images...", g.Name)); foreach (var s in g.Sets()) { var gravePath = Config.Instance.Paths.GraveyardPath; if (!Directory.Exists(gravePath)) { Directory.CreateDirectory(gravePath); } var dir = new DirectoryInfo(s.PackUri); var newDir = new DirectoryInfo(s.ImagePackUri); foreach (var f in dir.GetFiles("*.*")) { var newLocation = Path.Combine(newDir.FullName, f.Name); f.MegaCopyTo(newLocation); f.MoveTo(Path.Combine(gravePath, f.Name)); } } } } catch (Exception e) { Log.Warn("Migrate Files error", e); TopMostMessageBox.Show( "There was an error migrating your image files. Restarting your computer may help", "Error", MessageBoxButton.OK, MessageBoxImage.Warning); } this.UpdateStatus("Migrated Images"); this.UpdateStatus("Clearing Old Proxies..."); try { foreach (var g in GameManager.Get().Games) { this.UpdateStatus(String.Format("Clearing {0} Proxies...", g.Name)); foreach (var s in g.Sets()) { var dir = new DirectoryInfo(s.ProxyPackUri); if (dir.Exists) { var gravePath = Config.Instance.Paths.GraveyardPath; if (!Directory.Exists(gravePath)) { Directory.CreateDirectory(gravePath); } foreach (var f in dir.GetFiles("*.*")) { f.MoveTo(Path.Combine(gravePath, f.Name)); } } } } } catch (Exception e) { Log.Warn("Clearing Old Proxies error", e); TopMostMessageBox.Show( "There was an error clearing your old proxies. Restarting your computer may help", "Error", MessageBoxButton.OK, MessageBoxImage.Warning); } this.UpdateStatus("Cleared Old Proxies"); this.UpdateStatus("Clearing Old Installers..."); try { var rpath = new DirectoryInfo(Config.Instance.Paths.BasePath); var gravePath = Config.Instance.Paths.GraveyardPath; if (!Directory.Exists(gravePath)) { Directory.CreateDirectory(gravePath); } foreach (var f in rpath.GetFiles("OCTGN-Setup-*.exe")) { if (f.Name.Contains(Const.OctgnVersion.ToString())) { continue; } f.MoveTo(Path.Combine(gravePath, f.Name)); } } catch (Exception e) { Log.Warn("Clearing Old Installers error", e); TopMostMessageBox.Show( "There was an error clearing old installers. Restarting your computer may help", "Error", MessageBoxButton.OK, MessageBoxImage.Warning); } this.UpdateStatus("Cleared Old Installers"); }
public static Set Set(this Pack pack) { return(SetManager.Get().GetById(pack.SetId)); }
public static IEnumerable <Set> Sets(this Game game) { var ret = SetManager.Get().GetByGameId(game.Id); return(ret); }