public void addProperty(string property)
 {
     if (!currentActorPropertyPacket.addProperty(forActor, property))
     {
         currentActorPropertyPacket.setIsMore(true);
         currentActorPropertyPacket.addTarget();
         subPackets.Add(currentActorPropertyPacket.buildPacket(playerActorId, forActor.actorId));
         currentActorPropertyPacket = new SetActorPropetyPacket(currentTarget);
     }
 }