Beispiel #1
0
        public Set7 createSet7()
        {
            Set7 set7 = new Set7();

            set7.Value                       = (new Set7.Set7SequenceType());
            set7.Value.Set6                  = (new Set6());
            set7.Value.Set6.Value            = (new Set6.Set6SequenceType());
            set7.Value.Set6.Value.Set4       = (new Set4());
            set7.Value.Set6.Value.Set4.Value = (new List <Set3>());
            Set3 set3 = new Set3();

            set3.Value            = (new Set3.Set3SequenceType());
            set3.Value.Set2       = (new Set2());
            set3.Value.Set2.Value = (new List <Set1>());
            Set1 set1 = new Set1();

            set1.Value        = (new Set1.Set1SequenceType());
            set1.Value.Set1ID = 0x44L;
            set3.Value.Set2.Value.Add(set1);
            set7.Value.Set6.Value.Set4.Value.Add(set3);
            set7.Value.Set6.Value.Set5       = (new Set5());
            set7.Value.Set6.Value.Set5.Value = (new List <Set3>());
            set7.Value.Set6.Value.Set5.Value.Add(set3);
            return(set7);
        }
        void Start()
        {
            var totallength = Set1.Length + Set2.Length + Set3.Length + Set4.Length;

            allSets = new Sprite[totallength];
            Set1.CopyTo(allSets, 0);
            Set2.CopyTo(allSets, Set1.Length);
            Set3.CopyTo(allSets, Set1.Length + Set2.Length);
            Set4.CopyTo(allSets, Set1.Length + Set2.Length + Set3.Length);
        }