Beispiel #1
0
    public int SendUdp(int node, IPacket packet)
    {
        int sendSize = 0;

        if (sessionUdp == null)
        {
            return(sendSize);
        }

        PacketHeader           header           = new PacketHeader();
        PacketHeaderSerializer headerSerializer = new PacketHeaderSerializer();

        header.type = packet.GetPacketType();

        byte[] headerData = null;
        if (headerSerializer.Serialize(header) == true)
        {
            headerData = headerSerializer.GetSerializedData();
        }

        byte[] packetData = packet.GetData();

        byte[] data = new byte[headerData.Length + packetData.Length];

        int headerSize = Marshal.SizeOf(typeof(PacketHeader));

        Buffer.BlockCopy(headerData, 0, data, 0, headerSize);
        Buffer.BlockCopy(packetData, 0, data, headerSize, packetData.Length);

        sendSize = sessionUdp.Send(node, data, data.Length);

        if (sendSize < 0 && nodeStateHandler != null)
        {
            NetworkState state = new NetworkState();
            state.node   = node;
            state.type   = NetEventType.SendError;
            state.result = NetEventResult.Failure;
            nodeStateHandler.Invoke(ConnectionType.UDP, state);
        }

        return(sendSize);
    }
Beispiel #2
0
    public int SendUnreliable <T>(int node, IPacket <T> packet)
    {
        int sendSize = 0;

        if (m_sessionUdp != null)
        {
            // 모듈에서 사용하는 헤더 정보를 생성.
            PacketHeader     header     = new PacketHeader();
            HeaderSerializer serializer = new HeaderSerializer();

            header.packetId = packet.GetPacketId();

            byte[] headerData = null;
            if (serializer.Serialize(header) == true)
            {
                headerData = serializer.GetSerializedData();
            }
            byte[] packetData = packet.GetData();

            byte[] data = new byte[headerData.Length + packetData.Length];

            int headerSize = Marshal.SizeOf(typeof(PacketHeader));
            Buffer.BlockCopy(headerData, 0, data, 0, headerSize);
            Buffer.BlockCopy(packetData, 0, data, headerSize, packetData.Length);

            sendSize = m_sessionUdp.Send(node, data, data.Length);

            if (sendSize < 0 && m_eventQueue != null)
            {
                // 송신 오류.
                NetEventState state = new NetEventState();
                state.node   = node;
                state.type   = NetEventType.SendError;
                state.result = NetEventResult.Failure;
                m_eventQueue.Add(state);
            }
        }

        return(sendSize);
    }