private bool Remove(int index)
    {
        if (index >= 0 && index < m_AddedCurves.Count)
        {
            // Make color available again
            Color color = m_AddedCurves[index].m_Color;
            m_AvailableColors.Add(color);

            // Remove from inspector state
            string curveName = m_AddedCurves[index].m_UniqueName;
            SessionState.EraseVector3(curveName);

            // Remove from list
            m_AddedCurves.RemoveAt(index);

            // When no added curves reset available colors
            if (m_AddedCurves.Count == 0)
            {
                //if (m_AvailableColors.Count != m_Colors.Length)
                //  Debug.LogError ("Color count mismatch : " + m_AvailableColors.Count + " != " + m_Colors.Length);

                m_AvailableColors = new List <Color>(m_Colors);
            }

            return(true);
        }

        Debug.Log("Invalid index in ParticleSystemCurveEditor::Remove");
        return(false);
    }
Beispiel #2
0
 private bool Remove(int index)
 {
     if (index >= 0 && index < this.m_AddedCurves.Count)
     {
         this.m_AvailableColors.Add(this.m_AddedCurves[index].m_Color);
         SessionState.EraseVector3(this.m_AddedCurves[index].m_UniqueName);
         this.m_AddedCurves.RemoveAt(index);
         if (this.m_AddedCurves.Count == 0)
         {
             this.m_AvailableColors = new List <Color>((IEnumerable <Color>) this.m_Colors);
         }
         return(true);
     }
     Debug.Log((object)"Invalid index in ParticleSystemCurveEditor::Remove");
     return(false);
 }
 private bool Remove(int index)
 {
     if ((index >= 0) && (index < this.m_AddedCurves.Count))
     {
         Color item = this.m_AddedCurves[index].m_Color;
         this.m_AvailableColors.Add(item);
         SessionState.EraseVector3(this.m_AddedCurves[index].m_UniqueName);
         this.m_AddedCurves.RemoveAt(index);
         if (this.m_AddedCurves.Count == 0)
         {
             this.m_AvailableColors = new List<Color>(this.m_Colors);
         }
         return true;
     }
     Debug.Log("Invalid index in ParticleSystemCurveEditor::Remove");
     return false;
 }
Beispiel #4
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    private bool Remove(int index)
    {
        bool result;

        if (index >= 0 && index < this.m_AddedCurves.Count)
        {
            Color color = this.m_AddedCurves[index].m_Color;
            this.m_AvailableColors.Add(color);
            string uniqueName = this.m_AddedCurves[index].m_UniqueName;
            SessionState.EraseVector3(uniqueName);
            this.m_AddedCurves.RemoveAt(index);
            if (this.m_AddedCurves.Count == 0)
            {
                this.m_AvailableColors = new List <Color>(this.m_Colors);
            }
            result = true;
        }
        else
        {
            Debug.Log("Invalid index in ParticleSystemCurveEditor::Remove");
            result = false;
        }
        return(result);
    }