Beispiel #1
0
        private void HandleDown()
        {
            // If it's already ending, do nothing else.
            if (m_IsEnding)
            {
                return;
            }

            // Otherwise this is ending the target's lifetime.
            m_IsEnding = true;

            // Turn off the visual and physical aspects.
            m_Renderer.enabled = false;
            m_Collider.enabled = false;

            // Play the clip of the target being hit.
            m_Audio.clip = m_DestroyClip;
            m_Audio.Play();

            // Calculation to the player's score
            SessionData.CalScore(m_Score);

            // Instantiate the shattered target prefab in place of this target.
            GameObject destroyedTarget = Instantiate(m_DestroyPrefab, transform.position, transform.rotation) as GameObject;

            // Destroy the shattered target after it's time out duration.
            Destroy(destroyedTarget, m_DestroyTimeOutDuration);

            // Tell subscribers that this target is ready to be removed.
            if (OnRemove != null)
            {
                OnRemove(this);
            }
        }