private void executeAddServo(object o) { PololuMaestroServo servo = new PololuMaestroServo(); servo.setOwner(this); ServoList.Add(servo); }
/// <summary> /// <para>Adds a Servo change of state to the database based on the room it belongs.</para> /// </summary> /// <param name="servo">Servo serialized object in JSON</param> /// <param name="roomName">Room where the measurement was taken.</param> public void persistServo(string servo, string roomName) //persist means adding to the database { Servo servoObject; LoraReceiver lora = new LoraReceiver(); try { servoObject = JsonSerializer.Deserialize <Servo>(servo); _context.Servo.Add(servoObject); Room r = getRoomByName(roomName); _context.SaveChanges(); ServoList list = new ServoList(); list.SERV_ID = servoObject.SERV_ID; list.ROOM_ID = r.RoomID; _context.Servos.Add(list); _context.SaveChanges(); Packet packet3 = new Packet(); packet3.cmd = "tx"; packet3.EUI = "0004A30B00259F36"; packet3.port = 1; packet3.data = "AABBCCDD"; packet3.confirmed = false; lora.SendPacket(packet3); } catch (Exception e) { Console.WriteLine(e); throw new Exception("JSON is corrupt"); } }
//////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// /// /// PARSING METHODS /// //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// #region CALIB_PARSING private void ParseAllCalibrationData() { ////////////////////////////////////////////////////////////////////////////////////////////////// // Build All Hololens Sensors (VLC and PV)\ ////////////////////////////////////////////////////////////////////////////////////////////////// { TextAsset jText = Resources.Load(HololensSensorCalibFile) as TextAsset; JObject sensorCalibJObj = JObject.Parse(jText.text); foreach (var name in m_sensorNames) { var sensor = ExtractSensorInformation(sensorCalibJObj, name); HololensSensorList.Add(name, sensor); } } // Visualize structure; m_sensorStructure = new GameObject(); m_sensorStructure.name = "CameraSensorStructure"; m_sensorStructure.transform.parent = m_AARCameraProjectorRig.transform; m_sensorStructure.transform.localPosition = Vector3.zero; foreach (var sensor in HololensSensorList) { GameObject obj = (SensorModel == null) ? GameObject.CreatePrimitive(PrimitiveType.Sphere) : GameObject.Instantiate(SensorModel); obj.name = sensor.Key.ToString(); obj.transform.parent = m_sensorStructure.transform; obj.transform.localPosition = Vector3.zero; obj.transform.localPosition = sensor.Value.GetPositionHololensFrameOfReference(); obj.transform.rotation = sensor.Value.GetRotationHololensFrameOfReference(); sensor.Value.AttachGameObject(obj); } ////////////////////////////////////////////////////////////////////////////////////////////////// // Build servo and projector ////////////////////////////////////////////////////////////////////////////////////////////////// // TODO: Attach the servo and projector scripts directly to these game objects // TODO: Create projector script that can take in the json format { TextAsset jText = Resources.Load(ServoProjectorCalibFile) as TextAsset; JObject servoProCalib = JObject.Parse(jText.text); // Servo var servos = servoProCalib["Servos"]; foreach (var servoName in ServoNames) { var servo = ExtractServoInformation(servos, servoName); ServoList.Add(servoName, servo); } // Projector var projectors = servoProCalib["ProjectorViews"]; foreach (var projectorName in ProjectorNames) { var projector = ExtractProjectorInformation(projectors, projectorName); ProjectorList.Add(projectorName, projector); } } // Create structure on hololens m_servoProjectorStructure = new GameObject(); m_servoProjectorStructure.name = "ServoProjectorStructure"; m_servoProjectorStructure.transform.parent = m_AARCameraProjectorRig.transform; m_servoProjectorStructure.transform.localPosition = Vector3.zero; // Servos (ordering matters!) AARServo lastAddedServo = null; foreach (var servoName in ServoNames) { AARServo servo = ServoList[servoName]; // Servo Object GameObject servoObj = new GameObject(); servoObj.name = servo.GetName(); servoObj.transform.parent = m_servoProjectorStructure.transform; servoObj.transform.localPosition = Vector3.zero; // Set positio and rotation based on calibration var pvCamera = HololensSensorList[ Util.SensorTypeToString(HololensSensorType.AAR_SENSOR_PVCAMERA) ]; Matrix4x4 coordinateChange = Matrix4x4.Rotate(Quaternion.Euler(0, 0, 180)); Vector4 p = new Vector4(0, 0, 0, 1); Matrix4x4 servoToHololens = coordinateChange * pvCamera.GetLocalToHololensFrameOfReferenceMatrix() * servo.GetLocalToPVCameraMatrix() * coordinateChange; servoObj.transform.localPosition = servoToHololens * p; servoObj.transform.localRotation = servoToHololens.rotation; // Check if there is a previous servo for linking if (lastAddedServo != null) { GameObject previousServo = lastAddedServo.GetRotationGameObject(); servoObj.transform.parent = previousServo.transform; } servo.AttachGameObject(servoObj); lastAddedServo = servo; } // Projectors foreach (var projector in ProjectorList) { GameObject projectoObj = new GameObject(); projectoObj.name = projector.Key.ToString(); projectoObj.transform.parent = m_servoProjectorStructure.transform; projectoObj.transform.localPosition = Vector3.zero; // Set positon and rotation based on calibration var pvCamera = HololensSensorList[ Util.SensorTypeToString(HololensSensorType.AAR_SENSOR_PVCAMERA) ]; Vector4 p = new Vector4(0, 0, 0, 1); Matrix4x4 coordinateChange = Matrix4x4.Rotate(Quaternion.Euler(0, 0, 180)); Matrix4x4 servoToHololens = coordinateChange * pvCamera.GetLocalToHololensFrameOfReferenceMatrix() * projector.Value.GetLocalToPVCameraMatrix(); // * coordinateChange; // Set local positions projectoObj.transform.localPosition = servoToHololens * p; projectoObj.transform.localRotation = servoToHololens.rotation; // Attach to last seen servo if (lastAddedServo != null) { projectoObj.transform.parent = lastAddedServo.GetRotationGameObject().transform; } projector.Value.AttachGameObject(projectoObj); // Model GameObject model = (ProjectorModel == null) ? GameObject.CreatePrimitive(PrimitiveType.Sphere) : GameObject.Instantiate(ProjectorModel); projector.Value.SetModel(model); } }