Beispiel #1
0
        /*
         *
         #region Demo 2 - Custom heartbeat
         *
         * static async Task Demo2()
         * {
         *  //await mcu.DigitalWrite(0, true);
         *  //await mcu.DigitalWrite(0, false);
         *
         *  //await mcu.PinMode(21, true);
         *  //var foo = await mcu.AnalogRead(21);
         *  //await mcu.Execute(Brief.Compile("[42 event( 21 analogRead edata )event] setLoop")); // TODO: dangerous!!
         *  await mcu.Execute(OldBrief.Compile("[loopTicks 10 mod 0 = [42 event( 20 analogRead edata 21 analogRead edata )event] [] choice] setLoop")); // TODO: dangerous!!
         *  const int wait = 5000;
         *  await Task.Delay(wait);
         *  await mcu.Execute(OldBrief.Compile("stopLoop"));
         *  await Task.Delay(1000); // let console catch up
         *  Console.WriteLine();
         *  Console.WriteLine("Frames/sec = {0} (dropped {1})", (float)frames / (float)wait * 1000.0, dropped);
         *  //await mcu.Execute(Brief.Compile("40 loopTicks event"));
         *  //await Task.Delay(1000); // give time for event
         * }
         *
         #endregion Demo 2
         *
         #region Demo 3 - MonsterMoto driver
         *
         * static async Task Demo3()
         * {
         *  var left = new Motor(mcu, 8, 7, 5, "left");
         *  await left.Initialize();
         *
         *  var right = new Motor(mcu, 9, 4, 6, "right");
         *  await right.Initialize();
         *
         *  await left.SetSmoothing(1);
         *  await left.SetTargetPwmPercentage(0.92);
         *  await left.SetTargetPwmPercentage(0.21);
         *  await left.SetTargetPwmPercentage(-0.54);
         *  await left.SetTargetPwmPercentage(0.0);
         *  await left.SetSmoothing(2);
         *  await left.SetTargetPwmPercentage(1);
         *  await left.Brake();
         *
         *  await right.SetTargetPwmPercentage(-1);
         *  await right.Brake();
         *
         *  await mcu.Execute(OldBrief.Compile("left 255 drive  right -255 drive"));
         *  await mcu.Execute(OldBrief.Compile("left 50 drive  right 50 drive"));
         *  await mcu.Execute(OldBrief.Compile("left stop  right stop"));
         * }
         *
         #endregion Demo 3
         *
         #region Demo 4 - Pololu Gyro
         *
         * static async Task Demo4()
         * {
         *  var gyro = new Gyro(mcu, "gyro");
         *  await gyro.Initialize();
         *
         *  for (var i = 0; i < 10; i++)
         *  {
         *      Console.WriteLine("Gyro: {0}", await gyro.AngularSpeedRaw());
         *      await Task.Delay(100);
         *  }
         *
         *  var test = 0.0;
         *  for (var i = 0; i < 10; i++)
         *  {
         *      var speed = await gyro.AngularSpeedDps();
         *      test += speed;
         *      Console.WriteLine("GyroDps: {0} ({1})", speed, test);
         *      await Task.Delay(100);
         *  }
         *
         *  await mcu.Execute(OldBrief.Compile("[42 gyroDps event 100 delay] setLoop")); // TODO: dangerous!!
         *  await Task.Delay(1000);
         *  await mcu.Execute(OldBrief.Compile("stopLoop"));
         * }
         *
         #endregion Demo 4
         *
         #region Demo 5 - Pololu Accelerometer
         *
         * static async Task Demo5()
         * {
         *  var accelerometer = new Accelerometer(mcu, "acceleration");
         *  await accelerometer.Initialize();
         *
         *  for (var i = 0; i < 1000; i++)
         *  {
         *      Console.WriteLine("Acceleration: {0}", await accelerometer.Acceleration());
         *      await Task.Delay(100);
         *  }
         *
         *  await mcu.Execute(OldBrief.Compile("[42 acceleration event 100 delay] setLoop")); // TODO: dangerous!!
         *  await Task.Delay(1000);
         *  await mcu.Execute(OldBrief.Compile("stopLoop"));
         * }
         *
         #endregion Demo 5
         *
         #region Demo 6 - Balancing
         *
         * static async Task Demo6()
         * {
         *  var balancing = new Balancing(mcu);
         *  await balancing.Initialize();
         *
         *  var lastY = float.NaN;
         *  var lastX = float.NaN;
         *  var lastStart = false;
         *  var lastA = false;
         *
         #if SHORT_BOT
         *  var parameters = new Tuple<string, double>[] {
         *      new Tuple<string, double>("MinLeft", 30),
         *      new Tuple<string, double>("MinRight", 20),
         *      new Tuple<string, double>("SPD", 0),
         *      new Tuple<string, double>("Trim", -0.3),
         *      new Tuple<string, double>("PA", 30),
         *      new Tuple<string, double>("IA", 0.95),
         *      new Tuple<string, double>("PM", 0.9),
         *      new Tuple<string, double>("IM", 0.01),
         *      new Tuple<string, double>("DM", 10) };
         #else
         *  var parameters = new Tuple<string, double>[] {
         *      new Tuple<string, double>("MinLeft", 20),
         *      new Tuple<string, double>("MinRight", 20),
         *      new Tuple<string, double>("SPD", 0),
         *      new Tuple<string, double>("Trim", 0.6),
         *      new Tuple<string, double>("PA", 30),
         *      new Tuple<string, double>("IA", 0.95),
         *      new Tuple<string, double>("PM", 0.9),
         *      new Tuple<string, double>("IM", 0.01),
         *      new Tuple<string, double>("DM", 10) };
         #endif
         *  var selected = -1;
         *  GamePadState pad;
         *
         *  foreach (var p in parameters)
         *      await mcu.Execute(OldBrief.Compile("{0} set{1}", (int)(p.Item2 * 1000 + 0.5), p.Item1));
         *
         *  bool allowParameterTweaks = false;
         *  bool exit = false;
         *  var dampenDrive = 1.0f;
         *
         *  do
         *  {
         *      pad = GamePad.GetState(PlayerIndex.One);
         *
         *      var y = pad.ThumbSticks.Left.Y;
         *
         *      const double easingThreshold = 0.2;
         *      if (Math.Abs(y) < easingThreshold)
         *          dampenDrive = 1.0f; // turn off dampening once user eases off
         *      y *= dampenDrive;
         *      dampenDrive *= (Math.Abs(y) > easingThreshold ? 0.95f : 1.0f); // increase dampening until eased off
         *
         *      if (y.CompareTo(lastY) != 0)
         *      {
         *          lastY = y;
         *          Console.WriteLine("Y: {0}", y);
         #if SHORT_BOT
         *          var d = y * (float)(y > 0 ? 2.75 : 3.5);
         #else
         *          var d = y * (float)(y > 0 ? 1.75 : 1.5);
         #endif
         *          await balancing.SetDrive(d);
         *          //Console.WriteLine("Drive: {0}", d);
         *      }
         *
         *      var x = pad.ThumbSticks.Left.X;
         *      if (x.CompareTo(lastX) != 0)
         *      {
         *          lastX = x;
         *          var t = x * 50;
         #if !SHORT_BOT
         *          t = -t; // motors reversed
         #endif
         *          await balancing.SetTurn(t);
         *          Console.WriteLine("Turn: {0}", t);
         *      }
         *
         *      if (allowParameterTweaks)
         *      {
         *          var s = pad.IsButtonDown(Buttons.Start);
         *          if (s && !lastStart)
         *          {
         *              await balancing.ToggleBalance();
         *              Console.WriteLine("Toggle balancing");
         *          }
         *          lastStart = s;
         *
         *          var a = pad.IsButtonDown(Buttons.A);
         *          if (a && !lastA)
         *          {
         *              selected = (selected + 1) % parameters.Length;
         *              Console.WriteLine("Selected: {0}", parameters[selected]);
         *          }
         *          lastA = a;
         *
         *          if (pad.IsButtonDown(Buttons.X))
         *          {
         *              for (var i = 0; i < parameters.Length; i++)
         *              {
         *                  var n = parameters[i].Item1;
         *                  parameters[i] = new Tuple<string, double>(n, 0);
         *                  await mcu.Execute(OldBrief.Compile("0 set{0}", n));
         *              }
         *              Console.WriteLine("Reset parameters");
         *          }
         *
         *          var adjust = 0.0;
         *          var fine = pad.IsButtonDown(Buttons.Y);
         *          if (pad.IsButtonDown(Buttons.DPadUp))
         *              adjust = fine ? 0.01 : 0.1;
         *          if (pad.IsButtonDown(Buttons.DPadDown))
         *              adjust = fine ? -0.01 : -0.1;
         *
         *
         *          if (adjust != 0.0 && selected != -1)
         *          {
         *              var p = parameters[selected];
         *              var n = p.Item1;
         *              var v = p.Item2 + adjust;
         *              parameters[selected] = new Tuple<string, double>(n, v);
         *              await mcu.Execute(OldBrief.Compile("{0} set{1}", (int)(v * 1000 + 0.5), n));
         *              Console.WriteLine("{0} = {1}", n, v);
         *              await Task.Delay(100);
         *          }
         *
         *          if (pad.IsButtonDown(Buttons.Back))
         *              exit = true;
         *      }
         *
         *      if (pad.IsButtonDown(Buttons.LeftShoulder) &&
         *          pad.IsButtonDown(Buttons.RightShoulder) &&
         *          pad.Triggers.Left == 1 &&
         *          pad.Triggers.Right == 1 &&
         *          pad.IsButtonDown(Buttons.LeftStick) &&
         *          pad.IsButtonDown(Buttons.B))
         *      {
         *          allowParameterTweaks = !allowParameterTweaks;
         *          Console.WriteLine("Allow Parameter Tweaks: {0}", allowParameterTweaks);
         *          Thread.Sleep(500);
         *      }
         *
         *      Thread.Sleep(10);
         *  } while (!exit);
         * }
         *
         #endregion Demo 6
         */
        #region Demo 7 - Servo
        static async Task Demo7()
        {
            var pan = new Servo(mcu, 1, 1000, 2000);
            await pan.Initialize();

            var tilt = new Servo(mcu, 0, 1000, 2000);
            await tilt.Initialize();

            var lastY = float.NaN;
            var lastX = float.NaN;

            GamePadState pad;

            do
            {
                pad = GamePad.GetState(PlayerIndex.One);

                var y = pad.ThumbSticks.Left.Y;
                var x = pad.ThumbSticks.Left.X;

                if (x.CompareTo(lastX) != 0)
                {
                    lastX = x;
                    Console.WriteLine("X: {0}", x);
                    await pan.Write(x);
                }
                if (y.CompareTo(lastY) != 0)
                {
                    lastY = y;
                    Console.WriteLine("Y: {0}", y);
                    await tilt.Write(y);
                }
            } while (true);
        }
Beispiel #2
0
 public async Task Grip(float value)
 {
     await grip.Write(value);
 }
Beispiel #3
0
        private async Task InitServo(Servo servo)
        {
            await servo.Initialize();

            await servo.Write(0);
        }