Beispiel #1
0
        public Controllers()
        {
            IMotor motor = new UnitMotor(ServiceLocatorMonoBehaviour.GetService <CharacterController>());

            ServiceLocator.SetService(new TimeRemainingController());
            ServiceLocator.SetService(new PlayerController(motor));
            ServiceLocator.SetService(new FlashLightController());
            ServiceLocator.SetService(new InputController());
            ServiceLocator.SetService(new SelectionController());
            ServiceLocator.SetService(new WeaponController());
            ServiceLocator.SetService(new Inventory());
            ServiceLocator.SetService(new BotController());
            ServiceLocator.SetService(new PoolController());

            _executeControllers    = new IExecute[6];
            _executeControllers[0] = ServiceLocator.Resolve <TimeRemainingController>();
            _executeControllers[1] = ServiceLocator.Resolve <PlayerController>();
            _executeControllers[2] = ServiceLocator.Resolve <FlashLightController>();
            _executeControllers[3] = ServiceLocator.Resolve <InputController>();
            _executeControllers[4] = ServiceLocator.Resolve <SelectionController>();
            _executeControllers[5] = ServiceLocator.Resolve <BotController>();

            _fixedExecutesControllers    = new IFixedExecute[1];
            _fixedExecutesControllers[0] = ServiceLocator.Resolve <TimeRemainingController>();
        }
Beispiel #2
0
        public void Initialization()
        {
            _weapons = ServiceLocatorMonoBehaviour.GetService <CharacterController>().GetComponentsInChildren <Weapon>()
                       .ToList();

            foreach (var weapon in Weapons)
            {
                weapon.IsVisible = false;
            }

            FlashLight = Object.FindObjectOfType <FlashLightModel>();
            FlashLight.Switch(FlashLightActiveType.Off);
        }
Beispiel #3
0
    public void Initialization()
    {
        for (var index = 0; index < _countBot; index++)
        {
            var tempBot = Object.Instantiate(ServiceLocatorMonoBehaviour.GetService <Reference>().Bot,
                                             Patrol.GenericPoint(ServiceLocatorMonoBehaviour.GetService <CharacterController>().transform),
                                             Quaternion.identity);

            tempBot.Agent.avoidancePriority = index;
            tempBot.Target = ServiceLocatorMonoBehaviour.GetService <CharacterController>().transform;
            //todo разных протинвиков
            AddBotToList(tempBot);
        }
    }
    public void Save()
    {
        if (!Directory.Exists(Path.Combine(_path)))
        {
            Directory.CreateDirectory(_path);
        }
        var player = new SerializableGameObject
        {
            Pos      = ServiceLocatorMonoBehaviour.GetService <CharacterController>().gameObject.transform.position,
            Name     = "NEDNAR",
            IsEnable = true
        };

        _data.Save(player, Path.Combine(_path, FILE_NAME));
    }
    public void Load()
    {
        var file = Path.Combine(_path, FILE_NAME);

        if (!File.Exists(file))
        {
            return;
        }
        var newPlayer = _data.Load(file);

        ServiceLocatorMonoBehaviour.GetService <CharacterController>().gameObject.transform.position = newPlayer.Pos;
        ServiceLocatorMonoBehaviour.GetService <CharacterController>().gameObject.name = newPlayer.Name;
        ServiceLocatorMonoBehaviour.GetService <CharacterController>().gameObject.SetActive(newPlayer.IsEnable);

        Debug.Log(newPlayer);
    }