public static void UpdateBoddy(Serverb _serv)
        {
            StringBuilder sb = new StringBuilder();
            StringWriter  sw = new StringWriter(sb);

            using (JsonWriter writer = new JsonTextWriter(sw))
            {
                writer.Formatting = Formatting.None;
                writer.WriteStartArray();
                writer.WriteValue((int)ServerOpcode.channel_players);
                writer.WriteStartArray();

                foreach (UserManager.UserClass _user in Program.Users)
                {
                    writer.WriteValue(_user.user_id);
                    writer.WriteValue(_user.Name);
                    writer.WriteValue(_user.rank);
                    writer.WriteValue(_user.unk0);
                }

                writer.WriteEndArray();
                writer.WriteEndArray();
            }
            _serv.Broadcast(sb.ToString());
        }
Beispiel #2
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        public static void SendList(Serverb _serv)
        {
            StringBuilder sb = new StringBuilder();
            StringWriter  sw = new StringWriter(sb);

            using (JsonWriter writer = new JsonTextWriter(sw))
            {
                writer.Formatting = Formatting.None;
                writer.WriteStartArray();
                writer.WriteValue((int)ServerOpcode.rooms_list);
                writer.WriteStartArray();
                foreach (Chanel _cha in Program.Chanels)
                {
                    writer.WriteStartArray();
                    writer.WriteValue(_cha._chanel_id);
                    writer.WriteValue(_cha._chanel_name);
                    writer.WriteValue(_cha._chanel_useronli);
                    writer.WriteValue(_cha._chanel_maxplayers);
                    writer.WriteValue(_cha._chanel_status);
                    writer.WriteValue(_cha._chanel_gamemode);
                    writer.WriteValue(_cha._chanel_look);
                    writer.WriteValue(_cha._chanel_map);
                    writer.WriteValue(_cha._chanel_poweruse);
                    writer.WriteEndArray();
                }
                writer.WriteEndArray();
                writer.WriteValue(0);
                writer.WriteValue(0);
                writer.WriteEndArray();
            }
            _serv.Send(sb.ToString());
        }
Beispiel #3
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        public static void UpdateBoddy(Serverb _serv)
        {
            StringBuilder sb = new StringBuilder();
            StringWriter sw = new StringWriter(sb);
            using (JsonWriter writer = new JsonTextWriter(sw))
            {
                writer.Formatting = Formatting.None;
                writer.WriteStartArray();
                writer.WriteValue((int)ServerOpcode.channel_players);
                writer.WriteStartArray();

                foreach (UserManager.UserClass _user in Program.Users)
                {
                    writer.WriteValue(_user.user_id);
                    writer.WriteValue(_user.Name);
                    writer.WriteValue(_user.rank);
                    writer.WriteValue(_user.unk0);
                }

                writer.WriteEndArray();
                writer.WriteEndArray();
            }
            _serv.Broadcast(sb.ToString());
        }
Beispiel #4
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 public static void SendList(Serverb _serv)
 {
     StringBuilder sb = new StringBuilder();
     StringWriter sw = new StringWriter(sb);
     using (JsonWriter writer = new JsonTextWriter(sw))
     {
         writer.Formatting = Formatting.None;
         writer.WriteStartArray();
         writer.WriteValue((int)ServerOpcode.rooms_list);
         writer.WriteStartArray();
         foreach (Chanel _cha in Program.Chanels)
         {
             writer.WriteStartArray();
             writer.WriteValue(_cha._chanel_id);
             writer.WriteValue(_cha._chanel_name);
             writer.WriteValue(_cha._chanel_useronli);
             writer.WriteValue(_cha._chanel_maxplayers);
             writer.WriteValue(_cha._chanel_status);
             writer.WriteValue(_cha._chanel_gamemode);
             writer.WriteValue(_cha._chanel_look);
             writer.WriteValue(_cha._chanel_map);
             writer.WriteValue(_cha._chanel_poweruse);
             writer.WriteEndArray();
         }
         writer.WriteEndArray();
         writer.WriteValue(0);
         writer.WriteValue(0);
         writer.WriteEndArray();
     }
     _serv.Send(sb.ToString());
 }