Beispiel #1
0
        //得到好友列表
        private void get_friend_list(bool flag)
        {
            if (listView1.InvokeRequired)
            {
                query_Friend d = new query_Friend(get_friend_list);
                this.Invoke(d, new object[] { false });
            }
            else
            {
                //listView1.Clear();
                if (friend_list != null)
                {
                    string[] friend_array;
                    friend_array = friend_list.Split('.');
                    for (int i = 0; i < friend_array.Length; i++)
                    {
                        string friend = friend_array[i];
                        string info   = Server_Connection.Search_Friend(friend, client_socket);
                        if (flag)//第一次刷新
                        {
                            ListViewItem new_item = new ListViewItem();
                            new_item.SubItems[0].Text = friend;
                            if (info == "n")
                            {
                                new_item.SubItems.Add("offline");
                            }
                            else
                            {
                                new_item.SubItems.Add("online");
                            }
                            listView1.Items.Add(new_item);
                        }
                        else
                        {
                            if (info == "n")
                            {
                                listView1.Items[i].SubItems[1].Text = "offline";
                            }
                            else
                            {
                                listView1.Items[i].SubItems[1].Text = "online";
                            }
                        }
                    }
                }

                //Console.WriteLine(DateTime.Now.ToString() + "\n");
            }
            //Thread.Sleep(500);
            //get_friend_list();
        }
Beispiel #2
0
        //添加朋友
        private void button_addfriend_Click(object sender, EventArgs e)
        {
            string friend_name = textBox_friendname.Text;
            bool   state       = true;

            //判断是否已经是好友
            foreach (ListViewItem item in listView1.Items)
            {
                if (friend_name == item.Text)
                {
                    MessageBox.Show(this, "已经在好友列表中", "信息提示",
                                    MessageBoxButtons.OK, MessageBoxIcon.Information);
                    state = false;
                    break;
                }
            }
            //判断是否存在该账号
            if (state)
            {
                string recv_str = Server_Connection.Search_Friend(friend_name, client_socket);
                if (recv_str == "Incorrect No." || recv_str == "Please send the right message")
                {
                    MessageBox.Show(this, "用户不存在", "信息提示",
                                    MessageBoxButtons.OK, MessageBoxIcon.Information);
                }
                else
                {
                    string search_text = "Select username from user_table where username="******"该用户还未注册", "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                    }
                    else if (recv_str == "n")
                    {
                        MessageBox.Show(this, "该用户不在线,请稍后再试", "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                    }
                    else
                    {
                        Socket add_friend_socket = P2P_Communication.Commun_Friend(friend_name, client_socket);
                        string send_msg          = "a." + user_name;
                        P2P_Communication.Connect_Send(add_friend_socket, send_msg);
                        Thread.Sleep(10);
                        add_friend_socket.Shutdown(SocketShutdown.Both);
                        add_friend_socket.Close();
                    }
                }
            }
        }
Beispiel #3
0
        //主动与朋友发起聊天 创建套接字
        public static Socket Commun_Friend(string friend_name, Socket socket_to_server)
        {
            Socket socket_to_friend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            string friend_ip        = Server_Connection.Search_Friend(friend_name, socket_to_server);

            if (friend_ip != "Incorrect login No." && friend_ip != "Please send the correct message.")
            {
                IPEndPoint endPoint;
                int        target_port;
                target_port = Convert.ToInt32(friend_name.Substring(6)) + 50000;
                endPoint    = new IPEndPoint(IPAddress.Parse(friend_ip), target_port);
                //socket_to_friend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //socket_to_friends[i] = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                socket_to_friend.Connect(endPoint);
            }
            return(socket_to_friend);
        }