Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (st.Connected)
     {
         if (st.receiveMessage.Count >= 2)
         {
             byte[] message = st.GetByte(2);
             string msg     = parser.Parse(message);
             LogWriter.Log("Client: " + msg);
             Debug.Log("Client: " + msg);
         }
         st.Receive();
     }
 }
Beispiel #2
0
    private void Update()
    {
        if (st.receiveMessage != null)
        {
            Debug.Log(st.receiveMessage);
            foreach (char c in st.receiveMessage)
            {
                string s = System.Convert.ToString(c);

                if (inputCandidates.Contains(s))
                {
                    inputBuffer.Add(s);
                    Debug.Log("Client:" + s);
                }
            }
            st.receiveMessage = null;
        }
        if (isSend == true)
        {
            StartCoroutine(delaySend());            //延遲發送訊息
        }
        if (inputBuffer.Count() != 0)
        {
            string input = inputBuffer [0];
            inputBuffer.RemoveAt(0);
            Debug.Log("Input:" + input);
            if (input == "d")
            {
                AA.SendMessage("OnInput", 4.0f);
            }
            if (input == "a")
            {
                AA.SendMessage("OnInput", 3.0f);
            }
            if (input == "s")
            {
                AA.SendMessage("OnInput", 2.0f);
            }
            if (input == "w")
            {
                Debug.Log("w");
                AA.SendMessage("OnInput", 1.0f);
            }
        }

        st.Receive();
    }
    private void Update()
    {
        if (st.receiveMessage != null)
        {
            foreach (char c in st.receiveMessage)
            {
                string s = System.Convert.ToString(c);
                if (inputCandidates.Contains(s))
                {
                    inputBuffer.Add(s);
                    Debug.Log("Client:" + s);
                }
            }
            st.receiveMessage = null;
        }
        if (isSend == true)
        {
            StartCoroutine(delaySend());            //延遲發送訊息
        }
        if (inputBuffer.Count() != 0)
        {
            string input = inputBuffer [0];
            inputBuffer.RemoveAt(0);
            Debug.Log("Input:" + input);
            if (input == "d")
            {
                transform.Translate(new Vector3(speed * Time.deltaTime, 0, 0));
            }
            if (input == "a")
            {
                transform.Translate(new Vector3(-speed * Time.deltaTime, 0, 0));
            }
            if (input == "s")
            {
                transform.Translate(new Vector3(0, -speed * Time.deltaTime, 0));
            }
            if (input == "w")
            {
                transform.Translate(new Vector3(0, speed * Time.deltaTime, 0));
            }
        }

        st.Receive();
    }
Beispiel #4
0
    private void Update()
    {
        if (st.receiveMessage != null)
        {
            // Ting
            PlayerParam.Client = JsonUtility.FromJson <GameData>(st.receiveMessage);
            Debug.Log("get: " + PlayerParam.Client.Player_Pos_X);
            Debug.Log("get: " + PlayerParam.Client.Player_Pos_Y);
            // rr = JsonUtility.FromJson<senddata>(st.receiveMessage);
            // Debug.Log("get: " + rr.a);
            // Debug.Log("get: " + rr.b);
            Debug.Log("Server: success");
            PlayerParam.Status_Update = true;

            // Debug.Log("Client:" + st.receiveMessage);
            st.receiveMessage = null;
        }
        if (isSend == true)
        {
            StartCoroutine(delaySend());//延遲發送訊息
        }
        st.Receive();
    }