// A Client is sending us their initialization information
    public static void WelcomeReceived(int fromClient, Packet packet)
    {
        int clientIDCleck = packet.ReadInt();

        string username = packet.ReadString();

        Server.Clients[fromClient].Username = username;

        if (fromClient != clientIDCleck)
        {
            Console.WriteLine($"[Server] Player \"{username}\" (ID: {fromClient}) has assumed the wrong client ID ({clientIDCleck})!");
        }

        GameManager.PlayerJoining(fromClient, username);

        ServerSend.BroadcastClientJoin(fromClient, username, "");
    }