/// <summary>
 /// Called on the server when a client is ready.
 /// The default implementation of this function calls
 /// NetworkServer.SetClientReady() to continue the network setup process
 /// </summary>
 /// <param name="conn"></param>
 public override void OnServerReady(NetworkConnection conn)
 {
     Debug.LogFormat("OnServerReady: {0}", conn);
     if (DefaultOnServerReadyLogic)
     {
         base.OnServerReady(conn);
     }
     ServerReady.Invoke(conn);
 }
Beispiel #2
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 public override void OnServerReady(NetworkConnection conn)
 {
     base.OnServerReady(conn);
     ServerReady.Invoke(conn);
 }