Beispiel #1
0
 /// <summary>
 /// Gets a <see cref="PacketWriter"/> to use from the internal pool. It is important that this
 /// <see cref="PacketWriter"/> is disposed of properly when done.
 /// </summary>
 /// <param name="id">The <see cref="ServerPacketID"/> that this <see cref="PacketWriter"/> will be writing.</param>
 /// <returns>The <see cref="PacketWriter"/> to use.</returns>
 public static PacketWriter GetWriter(ServerPacketID id)
 {
     var pw = _writerPool.Acquire();
     Debug.Assert(pw.LengthBits == 0);
     pw.Write(id);
     return pw;
 }
 public void SendToAll <T>(ServerPacketID id, T message, bool compress = false) where T : BaseMessage
 {
     foreach (var client in Clients)
     {
         SendNetMessage(client.Value, id, message, compress);
     }
 }
        public void SendNetMessage <T>(ClientState client, ServerPacketID id, T message, bool compress = false) where T : BaseMessage
        {
            var compressFlag = compress && EnableCompression;
            var body         = ZeroFormatterSerializer.Serialize(message);

            SendRawNetMessage(client, id, body, compressFlag);
        }
 void ProcessReceivedMessage(ServerPacketID id, byte[] message)
 {
     _handlers.TryGetValue(id, out var handler);
     if (handler != null)
     {
         handler.ProcessMessage(message);
     }
 }
        /// <summary>
        /// Используется в случае, когда надо отправить заранее отформатированный пакет в обход сериализатора (так как он может сильно тормозить на больших объемах данных)
        /// </summary>
        /// <param name="client">Клиент, которому отправляем сообщение</param>
        /// <param name="id">Код команды</param>
        /// <param name="body">Сообщение - массив байт</param>
        /// <param name="compress">Сжимать ли сообщение с помощью LZF</param>
        public void SendRawNetMessage(ClientState client, ServerPacketID id, byte[] body, bool compress = false)
        {
            var  compressFlag = compress && EnableCompression;
            var  header       = new PacketHeader((byte)id, compressFlag, (ushort)body.Length);
            uint size;

            if (compressFlag)
            {
                var compressedBody = CLZF2.Compress(body);
                header.ContentLength = (ushort)compressedBody.Length;
                _server.Send(client.ConnectionID, NetworkUtils.CreateMessageBytes(header, compressedBody, out size));
            }
            else
            {
                _server.Send(client.ConnectionID, NetworkUtils.CreateMessageBytes(header, body, out size));
            }
            _packetsSent++;
            _bytesSent = _bytesSent + size;
        }
Beispiel #6
0
 /// <summary>
 /// Writes a <see cref="ServerPacketID"/> to the BitStream.
 /// </summary>
 /// <param name="bitStream">BitStream to write to.</param>
 /// <param name="serverPacketID">ServerPacketID to write.</param>
 public static void Write(this BitStream bitStream, ServerPacketID serverPacketID)
 {
     bitStream.Write((uint)serverPacketID, _serverPacketIDBits);
 }
Beispiel #7
0
 /// <summary>
 /// Writes a <see cref="ServerPacketID"/> to the BitStream.
 /// </summary>
 /// <param name="bitStream">BitStream to write to.</param>
 /// <param name="serverPacketID">ServerPacketID to write.</param>
 public static void Write(this BitStream bitStream, ServerPacketID serverPacketID)
 {
     bitStream.Write((uint)serverPacketID, _serverPacketIDBits);
 }