void SpawnAvatar(NodeIndex clientIndex) { // TODO: generating a random position on a 10 m circle as a proxy for using an actual spawn point float randomTau = (float)(_random.NextDouble() * 2f * Mathf.PI); float x = 10f * Mathf.Cos(randomTau); float z = 10f * Mathf.Cos(randomTau); EntityPrefabIndex prefabIndex = _network.FindEntityPrefabIndex(_settings.avatarPrefab); if (!prefabIndex.IsValid()) { Log.Error("FATAL ERROR: could not find avatar prefab"); } string error; _network.SpawnEntityServer(clientIndex, prefabIndex, new Vector3(x, 0f, z), Quaternion.identity, out error); if (error != null) { Log.Error($"SpawnEntityServer failed with error: \n{error}"); } }