private async Task HandleParting(SocketGuildUser user)
        {
            ServerGreeting shouldGreet = GetGreeting(user);

            if (shouldGreet != null && shouldGreet.GreetUsers == true)
            {
                ISocketMessageChannel messageChannel = null;
                if (shouldGreet.GreetingChannelId != 0)
                {
                    messageChannel = user.Guild.GetChannel((ulong)shouldGreet.GreetingChannelId) as ISocketMessageChannel;
                }
                else
                {
                    messageChannel = user.Guild.DefaultChannel as ISocketMessageChannel;
                }
                if (messageChannel != null)
                {
                    var embed = new EmbedBuilder();
                    embed.Title = $"[{user.Username}] has left [**{user.Guild.Name}**]!";
                    if (string.IsNullOrEmpty(shouldGreet.PartingMessage))
                    {
                        embed.Description = $"Fine, be that way! :wave:";
                    }
                    else
                    {
                        embed.Description = shouldGreet.PartingMessage;
                    }
                    embed.ThumbnailUrl = user.GetAvatarUrl();
                    embed.WithColor(new Color(255, 0, 0));
                    await messageChannel.SendMessageAsync("", false, embed);
                }
            }
        }
Beispiel #2
0
        public async Task ForceGreetingClear([Remainder] long serverId)
        {
            ServerGreeting greetingInfo = null;

            using (var db = new NinjaBotEntities())
            {
                greetingInfo = db.ServerGreetings.Where(g => g.DiscordGuildId == serverId).FirstOrDefault();
            }
            if (greetingInfo != null)
            {
                try
                {
                    using (var db = new NinjaBotEntities())
                    {
                        db.Remove(db.ServerGreetings.Where(g => g.DiscordGuildId == serverId).FirstOrDefault());
                        await db.SaveChangesAsync();
                    }
                    await _cc.Reply(Context, "Cleared!");
                }
                catch (Exception ex)
                {
                    await _cc.Reply(Context, $"Error clearing greeting -> [{ex.Message}]");
                }
            }
            else
            {
                await _cc.Reply(Context, $"No association found for [{serverId}]!");
            }
        }
        private async Task HandleGreeting(SocketGuildUser user)
        {
            //Maybe new ver of reply in ChannelCheck class?
            ServerGreeting shouldGreet = GetGreeting(user);

            if (shouldGreet != null && shouldGreet.GreetUsers == true)
            {
                StringBuilder         sb             = new StringBuilder();
                ISocketMessageChannel messageChannel = null;
                if (shouldGreet.GreetingChannelId != 0)
                {
                    messageChannel = user.Guild.GetChannel((ulong)shouldGreet.GreetingChannelId) as ISocketMessageChannel;
                }
                else
                {
                    messageChannel = user.Guild.DefaultChannel as ISocketMessageChannel;
                }
                var embed = new EmbedBuilder();
                embed.Title = $"[{user.Username}] has joined [**{user.Guild.Name}**]!";
                if (string.IsNullOrEmpty(shouldGreet.Greeting))
                {
                    sb.AppendLine($"Welcome them! :hugging:");
                    sb.AppendLine($"(or not, :shrug:)");
                    embed.Description = sb.ToString();
                }
                else
                {
                    embed.Description = shouldGreet.Greeting;
                }
                embed.ThumbnailUrl = user.GetAvatarUrl();
                embed.WithColor(new Color(0, 255, 0));
                await messageChannel.SendMessageAsync("", false, embed);
            }
        }
 private ServerGreeting GetGreeting(SocketGuildUser user)
 {
     ServerGreeting shouldGreet = null;
     var guildId = user.Guild.Id;
     using (var db = new NinjaBotEntities())
     {
         shouldGreet = db.ServerGreetings.Where(g => g.DiscordGuildId == (long)guildId).FirstOrDefault();
     }
     return shouldGreet;
 }
Beispiel #5
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        private ServerGreeting GetGreeting(SocketGuildUser user)
        {
            ServerGreeting shouldGreet = null;
            var            guildId     = user.Guild.Id;

            using (var db = new DiscbotContext())
            {
                shouldGreet = db.ServerGreetings.AsEnumerable().Where(g => g.DiscordGuildId == (long)guildId).FirstOrDefault();
            }
            return(shouldGreet);
        }
Beispiel #6
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    /// <summary>
    ///   Performs the client/server handshake upon connecting to a CDDB server
    /// </summary>
    /// <param name="status">Not used</param>
    private void performClientServerHandshake(object status) {
      try {
        this.protocol = new CddbProtocol(this.socket);

        // Receive the server greeting string. This is sent by the CDDB server to
        // any client as soon as it connects and contains the server status and
        // software running on the server
        string greetingLine = this.protocol.ReceiveLine(5000);

        OnProgressAchieved(0.6f);

        // Obtain the status code returned from the server and convert it to
        // an exception if it indicates an error
        int greetingStatusCode = CddbProtocol.GetStatusCode(greetingLine);
        this.exception = exceptionFromGreetingStatus(
          greetingStatusCode, greetingLine.Substring((greetingLine.Length >= 4) ? 4 : 3)
        );

        // If no error has occured, decode the server greeting string
        if(this.exception == null) {
          ServerGreeting greeting = decodeServerGreeting(greetingLine);

          // The server greeting was decoded successfully, now let's identify ourselves
          // to the CDDB server
          sendHello();

          OnProgressAchieved(0.8f);

          // Receive the reply to our 'hello' from the server
          receiveHelloReply();

          // If everything went fine the CDDB connection is ready to enter normal service
          if(this.exception == null) {
            this.connection = new CddbConnection(
              protocol,
              greeting.Hostname,
              greeting.Version,
              (greetingStatusCode == 201) // Read only connection?
            );
          }
        }
      }
      catch(ObjectDisposedException exception) {
        if(!(this.exception is AbortedException)) {
          this.exception = exception;
        }
      }
      catch(Exception exception) {
        this.exception = exception;
      }

      OnAsyncEnded();
    }
 private async Task HandleParting(SocketGuildUser user)
 {
     await Task.Run(async () =>
     {                
         ServerGreeting shouldGreet = GetGreeting(user);                                 
         if (shouldGreet != null && shouldGreet.GreetUsers == true)
         {      
             var sb = new StringBuilder();   
             ISocketMessageChannel messageChannel = null;                  
             try
             {                            
                 if (shouldGreet.GreetingChannelId != 0)
                 {
                     messageChannel = user.Guild.GetChannel((ulong)shouldGreet.GreetingChannelId) as ISocketMessageChannel;
                 }
                 else
                 {
                     messageChannel = user.Guild.DefaultChannel as ISocketMessageChannel;
                 }
                 if (messageChannel != null)
                 {
                     var embed = new EmbedBuilder();
                     embed.Title = $"[{user.Username}] has left [**{user.Guild.Name}**]!";
                     sb.AppendLine($"{user.Mention}");
                     if (string.IsNullOrEmpty(shouldGreet.PartingMessage))
                     {
                         sb.AppendLine($"Fine, be that way! :wave:");
                     }
                     else
                     {
                         sb.AppendLine($"{shouldGreet.PartingMessage}");
                     }
                     embed.Description = sb.ToString();
                     embed.ThumbnailUrl = user.GetAvatarUrl();
                     embed.WithColor(new Color(255, 0, 0));
                     await messageChannel.SendMessageAsync("", false, embed.Build());
                 }
             }
             catch (Exception ex)
             {
                 if (messageChannel != null)
                 {
                     _logger.LogError($"Error with channel -> [{messageChannel.Name}] on [{user.Guild.Name}] -> [{user.Guild.Id}] -> [{ex.Message}]");
                 }
                 else
                 {
                     _logger.LogError($"Error with no channel -> [{user.Guild.Name}] -> [{user.Guild.Id}] -> [{ex.Message}]");
                 }
             }
         }                
     });
 }
Beispiel #8
0
    /// <summary>
    /// Performs the initial greeting.
    /// </summary>
    /// <returns>The greeting-message returned by the SOCKS5 server.</returns>
    /// <exception cref="Socks5Exception">The server returned invalid or
    /// unexpected data.</exception>
    private ServerGreeting PerformGreeting()
    {
        var methods = new HashSet <AuthMethod>()
        {
            AuthMethod.None
        };

        if (!String.IsNullOrEmpty(Username))
        {
            methods.Add(AuthMethod.Username);
        }
        byte[] bytes = new ClientGreeting(methods).Serialize();

        stream.Write(bytes, 0, bytes.Length);
        // Read the server's response.
        bytes = new byte[2];
        stream.Read(bytes, 0, 2);
        return(ServerGreeting.Deserialize(bytes));
    }
    /// <summary>
    /// Performs the initial greeting.
    /// </summary>
    /// <exception cref="Socks5Exception">The client sent invalid data, or
    /// requires authentication.</exception>
    /// <exception cref="IOException">The stream could not be read, or the
    /// operation timed out.</exception>
    private void PerformGreeting()
    {
        ByteBuilder b = new ByteBuilder();

        using (var r = new BinaryReader(stream, Encoding.UTF8, true))
        {
            byte[] bytes = r.ReadBytes(2);
            b.Append(bytes);
            // The number of method-bytes following is contained in the second byte.
            b.Append(r.ReadBytes(bytes[1]));
        }
        ClientGreeting greeting = ClientGreeting.Deserialize(b.ToArray());

        // We only accept an authentication method of 'none'.
        if (!greeting.Methods.Contains(AuthMethod.None))
        {
            Dispose();
            throw new Socks5Exception("Client requires authentication.");
        }
        // Send back our greeting response.
        var response = new ServerGreeting(AuthMethod.None).Serialize();

        stream.Write(response, 0, response.Length);
    }