public void OnUpdateParty(UpdatePartyMessage message)
        {
            BasePlayerCharacterEntity playerCharacterEntity;
            PartyData party;

            if (ServerPartyHandlers.TryGetParty(message.id, out party))
            {
                switch (message.type)
                {
                case UpdatePartyMessage.UpdateType.ChangeLeader:
                    party.SetLeader(message.characterId);
                    ServerPartyHandlers.SetParty(message.id, party);
                    ServerGameMessageHandlers.SendSetPartyLeaderToMembers(party);
                    break;

                case UpdatePartyMessage.UpdateType.Setting:
                    party.Setting(message.shareExp, message.shareItem);
                    ServerPartyHandlers.SetParty(message.id, party);
                    ServerGameMessageHandlers.SendSetPartySettingToMembers(party);
                    break;

                case UpdatePartyMessage.UpdateType.Terminate:
                    foreach (string memberId in party.GetMemberIds())
                    {
                        if (ServerUserHandlers.TryGetPlayerCharacterById(memberId, out playerCharacterEntity))
                        {
                            playerCharacterEntity.ClearParty();
                            ServerGameMessageHandlers.SendClearPartyData(playerCharacterEntity.ConnectionId, message.id);
                        }
                    }
                    ServerPartyHandlers.RemoveParty(message.id);
                    break;
                }
            }
        }