Beispiel #1
0
        public void Execute()
        {
            if (!needUpdate)
            {
                return;
            }

            needUpdate = false;
            var actualValues = messages.Last();

            foreach (var pair in actualValues.entityIdToValue)
            {
                ushort entityId = pair.Key;
                float  health   = pair.Value;
                var    entity   = gameContext.GetEntityWithId(entityId);
                if (entity == null)
                {
                    log.Debug("Нет сущности с id " + entityId);
                    continue;
                }

                if (!entity.hasMaxHealthPoints)
                {
                    entity.AddMaxHealthPoints((int)health);
                }
                else if (Math.Abs(entity.maxHealthPoints.value - health) > 0.01f)
                {
                    entity.ReplaceMaxHealthPoints((int)health);
                }
                // log.Debug("Обновление хп "+health);
            }
        }
        public void Execute()
        {
            ServerGameEntity playerEntity = gameContext.GetEntityWithId(PlayerIdStorage.PlayerEntityId);

            if (playerEntity == null)
            {
                log.Debug("playerEntity is null");
                return;
            }

            if (!playerEntity.hasTransform)
            {
                log.Debug("playerEntity dont have hasViewTransform");
                return;
            }

            Vector3   playerPosition  = playerEntity.transform.value.position;
            Transform cameraTransform = mainCamera.transform;
            Vector3   targetPosition  = playerPosition + cameraShift;

            Vector3 currentPosition = cameraTransform.position;
            Vector3 currentVelocity = Vector3.zero;
            float   smoothTime      = 0.07f;

            cameraTransform.position = Vector3.SmoothDamp(currentPosition, targetPosition, ref currentVelocity,
                                                          smoothTime);
            mainCamera.transform.LookAt(cameraTransform.position - cameraShift);
        }
        public void Execute()
        {
            HashSet <ushort> ids = new HashSet <ushort>(withTransformGroup
                                                        .GetEntities()
                                                        .Select(item => item.id.value));

            float    matchTime = matchTimeStorage.GetMatchTime();
            Snapshot snapshot;

            try
            {
                snapshot = snapshotManager.CreateInterpolatedSnapshot(matchTime);
            }
            catch (Exception e)
            {
                log.Error(e.FullMessage());
                return;
            }

            if (snapshot == null)
            {
                throw new NullReferenceException($"snapshot is null");
            }

            foreach (var pair in snapshot.transforms)
            {
                ushort entityId = pair.Key;
                ViewTransformCompressed viewTransform = pair.Value;
                ServerGameEntity        gameEntity    = gameContext.GetEntityWithId(entityId);
                if (gameEntity == null)
                {
                    AddNewObject(entityId, viewTransform);
                }
                else
                {
                    UpdateTransform(gameEntity, viewTransform);
                    ids.Remove(gameEntity.id.value);
                }
            }

            foreach (ushort id in ids)
            {
                // log.Debug($"Удаление объекта id = {id}");
                ServerGameEntity gameEntity = gameContext.GetEntityWithId(id);
                gameEntity.isDestroyed = true;
            }
        }
        public void Execute()
        {
            var playerEntity = gameContext.GetEntityWithId(PlayerIdStorage.PlayerEntityId);

            if (playerEntity == null)
            {
                TryEnableLoadingImage();
            }
            else
            {
                TryDisableLoadingImage();
            }
        }
Beispiel #5
0
        public void Execute()
        {
            ushort playerEntityId = PlayerIdStorage.PlayerEntityId;

            if (playerEntityId == 0)
            {
                throw new Exception("Пустой playerEntityId");
            }

            ServerGameEntity playerEntity = gameContext.GetEntityWithId(playerEntityId);

            if (playerEntity.hasRigidbody)
            {
                playerEntity.rigidbody.value.velocity        = Vector3.zero;
                playerEntity.rigidbody.value.angularVelocity = Vector3.zero;
            }
        }
Beispiel #6
0
        public void Predict(ushort playerEntityId, InputMessageModel inputMessageModel, float physicsSimulationDuration)
        {
            //взять ввод игрока
            if (inputMessageModel == null)
            {
                log.Debug("Нет ввода");
                return;
            }

            if (physicsSimulationDuration < 0.005f)
            {
                log.Debug("Что за космический fps?");
            }

            // log.Debug("Тик физики "+physicsSimulationDuration);
            //линейное движение игрока
            ServerGameEntity playerEntity     = gameContext.GetEntityWithId(playerEntityId);
            Rigidbody        warshipRigidbody = playerEntity.rigidbody.value;
            Vector3          inputVector      = inputMessageModel.GetVector3();
            float            maxSpeed         = 10f;

            warshipRigidbody.velocity = Vector3.zero;

            if (inputVector.sqrMagnitude > 0.001f)
            {
                // log.Debug("Линейное движение игрока");
                physicsVelocityManager.ApplyVelocity(warshipRigidbody, inputVector, maxSpeed);
            }

            //вращательное движение игрока
            if (!float.IsNaN(inputMessageModel.Angle))
            {
                float angularVelocity = 90;
                physicsRotationManager.ApplyRotation(playerEntity.rigidbody.value, inputMessageModel.Angle,
                                                     angularVelocity, physicsSimulationDuration);
            }

            //todo спавн пуль игрока
            //todo движение пуль игрока

            //симуляция физики
            scene.GetPhysicsScene().Simulate(physicsSimulationDuration);
        }
Beispiel #7
0
        public void Execute()
        {
            lock (lockObj)
            {
                if (entityIds == null)
                {
                    return;
                }

                if (entityIds.Count == 0)
                {
                    return;
                }

                log.Info("Обработка новых игроков " + entityIds.Count);
                var currentEntityIds = new Dictionary <int, ushort>(entityIds);
                foreach (var pair in currentEntityIds)
                {
                    int    accountId = pair.Key;
                    ushort entityId  = pair.Value;
                    // log.Debug($"accountId={accountId} entityId={entityId}");
                    ServerGameEntity entity = gameContext.GetEntityWithId(entityId);

                    //todo обновление id сущности игрока
                    int currentPlayerAccountId = PlayerIdStorage.AccountId;
                    if (accountId == currentPlayerAccountId)
                    {
                        log.Info($"Установка PlayerEntityId={entityId} accountId={accountId}");
                        PlayerIdStorage.PlayerEntityId = entityId;
                    }

                    if (entity != null)
                    {
                        entity.ReplaceNickname(playerInfos[accountId].Nickname);
                        entityIds.Remove(accountId);
                    }
                    else
                    {
                        log.Debug($"Нет сущности с таким id entityId = {entityId}");
                    }
                }
            }
        }