Beispiel #1
0
        public static bool ProcessCommand(string[] split, MapleClient c)
        {
            if (split.Length == 0)
            {
                return(false);
            }

            string command = split[0].ToLower();

            Delegate action;

            Commands.TryGetValue(command, out action);
            if (action != null)
            {
                try
                {
                    action.DynamicInvoke(split, c);
                }
                catch (Exception e)
                {
                    ServerConsole.Debug("Error parsing GMCommand command: " + command + "\r\n" + e.ToString());
                    c.Account.Character.SendBlueMessage("An error occured while processing your command");
                }
                return(true);
            }
            return(false);
        }
Beispiel #2
0
 public bool ExecuteScriptForNpc()
 {
     if (ScriptInstance == null)
     {
         return(false);
     }
     try
     {
         if (IsShop)
         {
             Client.SendPacket(Packets.ShowShop((ShopScript)ScriptInstance, NpcId));
         }
         ScriptInstance.Execute();
         return(true);
     }
     catch (Exception ex)
     {
         string errorString = string.Format("NpcId: {0}\r\nState: {1}\r\n Selection: {2}\r\nException: {3}", NpcId, ScriptInstance.State, ScriptInstance.Selection, ex);
         ServerConsole.Debug("Npc script execution error: " + errorString);
         FileLogging.Log("Npc scripts", errorString);
         SendOk("An error occured, please report this on the forums\r\nNpcId: " + NpcId);
         Dispose();
         return(false);
     }
 }
Beispiel #3
0
        public NpcEngine(MapleClient c, int id)
        {
            Client = c;
            NpcId  = id;
            Type npcT;

            if (DataBuffer.NpcScripts.TryGetValue(NpcId, out npcT) && npcT != null)
            {
                ScriptInstance = ScriptActivator.CreateScriptInstance(npcT, npcT.ToString(), c.Account.Character) as NpcScript;
                if (ScriptInstance == null)
                {
                    string error = string.Format("Error loading {0} {1}", "NpcScript", npcT.ToString());
                    ServerConsole.Error(error);
                    FileLogging.Log("Npc scripts", error);
                    return;
                }
                if (ScriptInstance.IsShop)
                {
                    IsShop = true;
                }
                else
                {
                    ScriptInstance.SendOk       = new Action <string>(SendOk);
                    ScriptInstance.SendNext     = new Action <string>(SendNext);
                    ScriptInstance.SendPrev     = new Action <string>(SendPrev);
                    ScriptInstance.SendNextPrev = new Action <string>(SendNextPrev);
                    ScriptInstance.SendSimple   = new Action <string>(SendSimple);
                    ScriptInstance.EndChat      = new Action(Dispose);
                    ScriptInstance.SendYesNo    = new Action <string>(SendYesNo);
                    ScriptInstance.SendAskText  = new Action <string, int, int, string>(SendAskText);
                }
            }
            else
            {
                SendOk(string.Format(@"An error has occured in my script. Please report this as a bug\r\nNpcId: {0}", NpcId));
                ServerConsole.Debug(string.Format(@"Missing script for NPC: {0}", NpcId));
                ScriptInstance = null;
                c.Account.Character.EnableActions();
            }
        }
 public static void EnterScriptedPortal(WzMap.Portal portal, MapleCharacter character)
 {
     if (!string.IsNullOrEmpty(portal.Script))
     {
         Type portalScriptType;
         if (DataBuffer.PortalScripts.TryGetValue(portal.Script, out portalScriptType) && portalScriptType != null)
         {
             PortalScript scriptInstance = Activator.CreateInstance(portalScriptType) as PortalScript;
             if (scriptInstance == null)
             {
                 string error = string.Format("Error loading {0} {1}", "PortalScript", portal.Script);
                 ServerConsole.Error(error);
                 FileLogging.Log("Portal scripts", error);
                 return;
             }
             scriptInstance.Character = new ScriptCharacter(character, portal.Script);
             try
             {
                 scriptInstance.Execute();
             }
             catch (Exception e)
             {
                 string error = string.Format("Script: {0} error: {1}", portal.Script, e);
                 FileLogging.Log("Portal scripts", error);
                 ServerConsole.Debug("Portal script execution error: " + error);
                 character.EnableActions();
             }
         }
         else
         {
             character.SendBlueMessage(string.Format("This portal is not coded yet (mapId: {0}, portalId: {1}, script name: {2})", character.MapId, portal.Id, portal.Script));
             character.EnableActions();
         }
     }
     else
     {
         character.EnableActions();
     }
 }
        public static void Handle(MapleClient c, PacketReader pr)
        {
            string accountPassword = pr.ReadMapleString();
            string accountName     = pr.ReadMapleString();

            if (accountName.StartsWith("NP12:auth"))
            {
                c.SendPacket(MapleCharacter.ServerNotice("Please start MapleStory using the leatty launcher.", 1));
                return;
            }
            ServerConsole.Debug("Login account: " + accountName);
            MapleAccount account = MapleAccount.GetAccountFromDatabase(accountName);

            if (account != null)
            {
                if (Program.IsAccountOnline(account.Id))
                {
                    c.SendPacket(LoginAccountFailed(7));
                }
                else
                {
                    if (account.CheckPassword(accountPassword))
                    {
                        c.Account = account;
                        c.SendPacket(LoginAccountSuccess(account));
                    }
                    else
                    {
                        c.SendPacket(LoginAccountFailed(4));
                    }
                }
            }
            else
            {
                c.SendPacket(LoginAccountFailed(5));
            }
        }
Beispiel #6
0
        public static void Handle(PacketReader packet, MapleClient c)
        {
            if (packet.Length >= 2)
            {
                if (ServerConstants.PrintPackets)
                {
                    ServerConsole.Info("Receiving: {0}", Functions.ByteArrayToStr(packet.ToArray()));
                }
                RecvHeader header = (RecvHeader)packet.ReadHeader();

                if (header <= RecvHeader.ErrorCode)
                {
                    switch (header)
                    {
                        #region Miscellaneous
                    case RecvHeader.ErrorCode:
                        ErrorCodeHandler.Handle(c, packet);
                        break;

                    case RecvHeader.BlackCipher:
                        BlackCipherHandler.Handle(packet.ReadInt(), c);
                        break;

                    case RecvHeader.HandShake:
                        ReceiveHandShakeHandler.Handle(c, packet);
                        break;

                    case RecvHeader.CrashReport:
                        break;

                    case RecvHeader.Pong:
                        PongHandler.Handle(c);
                        break;

                        #endregion
                        #region Login Server
                    case RecvHeader.EnteredLoginScreen:
                        EnteredLoginScreenHandler.Handle(c);
                        break;

                    case RecvHeader.ClientLoaded:
                        ClientLoadedHandler.Handle(c);
                        break;

                    case RecvHeader.ShowServerList:
                    case RecvHeader.ReShowServerList:
                        ServerlistRequestHandler.Handle(c);
                        break;

                    case RecvHeader.WorldSelect:
                        WorldSelectHandler.Handle(packet.ReadShort(), c);
                        break;

                    case RecvHeader.CheckCharacterName:
                        CheckCharnameHandler.Handle(c, packet.ReadMapleString());
                        break;

                    case RecvHeader.CreateCharacter:
                        CreateCharHandler.Handle(c, packet);
                        break;

                    case RecvHeader.DeleteCharacter:
                        DeleteCharacterHandler.Handle(c, packet);
                        break;

                    case RecvHeader.SetAccountPic:
                        SetAccountPicHandler.Handle(c, packet);
                        break;

                    case RecvHeader.ChooseCharacterWithPic:
                        ChooseCharWithPicHandler.Handle(c, packet);
                        break;

                    case RecvHeader.EnterMap:
                        CharacterLoginHandler.Handle(c, packet);
                        break;

                    case RecvHeader.AccountLogin:
                        LoginAccountHandler.Handle(c, packet);
                        break;

                    case RecvHeader.ChooseChannel:
                        ChooseChannelHandler.Handle(c, packet);
                        break;

                        #endregion
                    default:
#if DEBUG
                        ServerConsole.Debug("Unhandled recv packet: {0}", Functions.ByteArrayToStr(packet.ToArray()));
#endif
                        break;
                    }
                }
                else
                {
                    if (c.Account?.Character?.Map == null)
                    {
                        return;
                    }
                    switch (header)
                    {
                        #region GameServer
                    // Spam packets:
                    case RecvHeader.ClickDialog:
                    case RecvHeader.AttackSpam:
                    case RecvHeader.FinalPactEnd:
                        break;

                    case RecvHeader.PartyResponse:
                        PartyResponseHandler.Handle(c, packet);
                        break;

                    case RecvHeader.PartyOperation:
                        PartyHandler.Handle(c, packet);
                        break;

                    case RecvHeader.RequestRecommendedPartyMembers:
                        RecommendedPartyMembersHandler.Handle(c, packet);
                        break;

                    case RecvHeader.CharacterReceiveDamage:
                        CharacterReceiveDamage.Handle(c, packet);
                        break;

                    case RecvHeader.PlayerChat:
                        PlayerChatHandler.Handle(c, packet);
                        break;

                    case RecvHeader.SpecialChat:
                        SpecialChatHandler.Handle(c, packet);
                        break;

                    case RecvHeader.RequestWeeklyMapleStar:
                        WeeklyMapleStarHandler.Handle(c, packet);
                        return;

                    case RecvHeader.MoveCharacter:
                        MoveCharacterHandler.Handle(c, packet);
                        break;

                    case RecvHeader.EnterMapPortal:
                        EnterMapPortalHandler.Handle(c, packet);
                        break;

                    case RecvHeader.EnterDoor:
                        EnterDoorHandler.Handle(c, packet);
                        break;

                    case RecvHeader.MoveMob:
                        MoveMobHandler.Handle(c, packet);
                        break;

                    case RecvHeader.NpcChat:
                        NpcChatHandler.Handle(c, packet);
                        break;

                    case RecvHeader.NpcShopAction:
                        NpcShopActionHandler.Handle(c, packet);
                        break;

                    case RecvHeader.NpcAnimation:
                        NpcAnimationHandler.Handle(c, packet);
                        break;

                    case RecvHeader.NpcChatMore:
                        NpcChatMoreHandler.Handle(c, packet);
                        break;

                    case RecvHeader.FacialExpression:
                        FacialExpressionHandler.Handle(c, packet);
                        break;

                    case RecvHeader.MeleeAttack:
                        DealDamageHandler.HandleMelee(c, packet, header);
                        break;

                    case RecvHeader.RangedAttack:
                        DealDamageHandler.HandleRanged(c, packet);
                        break;

                    case RecvHeader.PassiveAttack:
                    case RecvHeader.MagicAttack:
                        DealDamageHandler.HandleMagic(c, packet);
                        break;

                    case RecvHeader.DistributeAp:
                        DistributeAPHandler.HandleSingle(c, packet);
                        break;

                    case RecvHeader.AutoAssignAp:
                        DistributeAPHandler.HandleDistribute(c, packet);
                        break;

                    case RecvHeader.DistributeSp:
                        DistributeSPHandler.Handle(c, packet);
                        break;

                    case RecvHeader.UseSkill:
                        UseSkillHandler.Handle(c, packet);
                        break;

                    case RecvHeader.MoveItem:
                        MoveItemHandler.Handle(c, packet);
                        break;

                    case RecvHeader.SlotMerge:
                        InventorySortHandler.HandleSlotMerge(c, packet);
                        break;

                    case RecvHeader.ItemSort:
                        InventorySortHandler.HandleItemSort(c, packet);
                        break;

                    case RecvHeader.ChangeChannel:
                        ChangeChannelHandler.Handle(c, packet);
                        break;

                    case RecvHeader.EnterCashShop:
                        EnterCSHandler.Handle(c, packet);
                        break;

                    case RecvHeader.AutoAggroMob:
                        AutoAggroHandler.Handle(c, packet);
                        break;

                    case RecvHeader.LootMapItem:
                        LootItemHandler.HandlePlayer(c, packet);
                        break;

                    case RecvHeader.RegenerateHpMp:
                        RegenerateHPMPHandler.Handle(c, packet);
                        break;

                    case RecvHeader.ChangeKeybind:
                        KeybindHandler.HandleKeyMapChange(c, packet);
                        break;

                    case RecvHeader.QuickSlotKeyMap:
                        KeybindHandler.HandleQuickSlotKeysChange(c, packet);
                        break;

                    case RecvHeader.CancelBuff:
                        CancelBuffHandler.Handle(c, packet);
                        break;

                    case RecvHeader.CharacterInfoRequest:
                        CharacterInfoRequest.Handle(c, packet);
                        break;

                    case RecvHeader.QuestAction:
                        QuestActionHandler.Handle(c, packet);
                        break;

                    case RecvHeader.EnterMapPortalSpecial:
                        EnterMapPortalSpecialHandler.Handle(c, packet);
                        break;

                    case RecvHeader.GuildAction:
                        GuildActionHandler.Handle(c, packet);
                        break;

                    case RecvHeader.DropMeso:
                        DropMesoHandler.Handle(c, packet);
                        break;

                    case RecvHeader.Trade:
                        TradeHandler.Handle(c, packet);
                        break;

                    case RecvHeader.UseConsumable:
                        UseItemHandler.Handle(c, packet);
                        break;

                    case RecvHeader.UseReturnScroll:
                        UseItemHandler.HandleReturnScroll(c, packet);
                        break;

                    case RecvHeader.UseEquipScroll:
                        UseScrollHandler.HandleRegularEquipScroll(c, packet);
                        break;

                    case RecvHeader.UseSpecialEquipScroll:
                        UseScrollHandler.HandleSpecialEquipScroll(c, packet);
                        break;

                    case RecvHeader.UseEquipEnhancementScroll:
                        UseScrollHandler.HandleEquipEnhancementScroll(c, packet);
                        break;

                    case RecvHeader.UseCashItem:
                        UseSpecialItemHandler.Handle(c, packet);
                        break;

                    case RecvHeader.UsePotentialScroll:
                        UseScrollHandler.HandlePotentialScroll(c, packet);
                        break;

                    case RecvHeader.UseBonusPotentialScroll:
                        UseScrollHandler.HandleBonusPotentialScroll(c, packet);
                        break;

                    case RecvHeader.UseCube:
                        UseScrollHandler.HandleCube(c, packet);
                        break;

                    case RecvHeader.UseMagnifyGlass:
                        UseMagnifyingGlassHandler.Handle(c, packet);
                        break;

                    case RecvHeader.SetSkillMacro:
                        SetSkillMacroHandler.Handle(c, packet);
                        break;

                    case RecvHeader.ProffesionReactorAction:
                        ProfessionReactorActionHandler.Handle(c, packet);
                        break;

                    case RecvHeader.ProffesionReactorDestroy:
                        ProfessionReactorActionHandler.HandleDestroy(c, packet);
                        break;

                    case RecvHeader.ReactorAction:
                        ReactorActionHandler.Handle(c, packet);
                        break;

                    case RecvHeader.CraftDone:
                        CraftHandler.HandleCraftDone(c, packet);
                        break;

                    case RecvHeader.CraftEffect:
                        CraftHandler.HandleCraftEffect(c, packet);
                        break;

                    case RecvHeader.CraftMake:
                        CraftHandler.HandleCraftMake(c, packet);
                        break;

                    case RecvHeader.CraftUnk:
                        CraftHandler.HandleUnk(c, packet);
                        break;

                    case RecvHeader.GainAranCombo:
                        AranComboHandler.HandleGain(c);
                        break;

                    case RecvHeader.DecayAranCombo:
                        AranComboHandler.HandleDecay(c);
                        break;

                    case RecvHeader.BlackBlessing:
                        BlackBlessingHandler.Handle(c);
                        break;

                    case RecvHeader.RequestHyperskillInfo:
                        HyperskillInfoRequestHandler.Handle(c, packet);
                        return;

                    case RecvHeader.SkillSwipe:
                        StealSkillHandler.HandleSkillSwipe(c, packet);
                        break;

                    case RecvHeader.ChooseStolenSkill:
                        StealSkillHandler.HandleChooseSkill(c, packet);
                        break;

                    case RecvHeader.StealSkill:
                        StealSkillHandler.HandleStealSkill(c, packet);
                        break;

                    case RecvHeader.MessengerOperation:
                        MapleMessengerHandler.Handle(c, packet);
                        break;

                    case RecvHeader.MoveSummon:
                        SummonHandler.HandleMove(c, packet);
                        break;

                    case RecvHeader.SummonAttack:
                        SummonHandler.HandleAttack(c, packet);
                        break;

                    case RecvHeader.SummonUseSkill:
                        SummonHandler.HandleSkill(c, packet);
                        break;

                    case RecvHeader.RemoveSummon:
                        SummonHandler.HandleRemove(c, packet);
                        break;

                    case RecvHeader.FindPlayer:
                        FindPlayerHandler.Handle(c, packet);
                        break;

                    case RecvHeader.BuddyOperation:
                        BuddyOperationHandler.Handle(c, packet);
                        break;

                    case RecvHeader.UseGoldenHammer:
                        UseGoldenHammerHandler.Handle(c, packet);
                        break;

                        #endregion
                        #region CashShop
                    case RecvHeader.CashshopSelect:
                        CashShop.Select(c, packet);
                        break;

                        #endregion
                    default:
#if DEBUG
                        ServerConsole.Debug("Unhandled recv packet: {0}", Functions.ByteArrayToStr(packet.ToArray()));
#endif
                        c.Account.Character.EnableActions();
                        break;
                    }
                }
            }
        }
Beispiel #7
0
        public static void HandleAttack(MapleClient c, PacketReader pr)
        {
            int            objectId = pr.ReadInt();
            MapleCharacter chr      = c.Account.Character;
            MapleSummon    summon   = chr.Map.GetSummon(objectId);

            if (summon != null)
            {
                if (summon.Owner.Id != chr.Id)
                {
                    return;
                }
                int tickCount = pr.ReadInt();
                WzCharacterSkill skillInfo = DataBuffer.GetCharacterSkillById(summon.SourceSkillId);
                if (skillInfo == null || skillInfo.SummonInfo == null)
                {
                    return;
                }
                WzCharacterSkill.SummonAttackInfo summonAttackInfo = skillInfo.SummonInfo;
                byte animation  = pr.ReadByte();
                byte attackByte = pr.ReadByte();
                int  attacks    = (attackByte & 0x0F);
                int  targets    = ((attackByte >> 4) & 0x0F);
                if (summonAttackInfo.MobCount < targets || summonAttackInfo.AttackCount < attacks)
                {
                    ServerConsole.Warning("Player " + chr.Name + "'s summon: " + summon.SourceSkillId + "has mismatching targets- or attackcount: " + attacks + "/" + summonAttackInfo.AttackCount + " attacks, " + targets + "/" + summonAttackInfo.MobCount + " mobs");
                    return;
                }
                pr.Skip(12);
                List <AttackPair> attackList = new List <AttackPair>();
                for (int i = 0; i < targets; i++)
                {
                    int          targetObjectId = pr.ReadInt();
                    MapleMonster target         = chr.Map.GetMob(targetObjectId);
                    if (target == null)
                    {
                        ServerConsole.Debug("Error parsing summon attack, summon skillId: " + summon.SourceSkillId + " attack byte: " + attackByte);
                        return;
                    }
                    AttackPair ap = new AttackPair();
                    ap.TargetObjectId = targetObjectId;
                    pr.Skip(24);
                    int damage = pr.ReadInt(); //only supports 1 damage count, not sure if there are summons with attackcount > 1
                    ap.Damage.Add(damage);
                    attackList.Add(ap);
                    pr.Skip(4);
                }
                AttackInfo attackInfo = new AttackInfo();
                attackInfo.Attacks          = attacks;
                attackInfo.AttacksByte      = attackByte;
                attackInfo.Speed            = animation;
                attackInfo.Targets          = targets;
                attackInfo.TargetDamageList = attackList;
                foreach (AttackPair ap in attackList)
                {
                    MapleMonster mob = chr.Map.GetMob(ap.TargetObjectId);
                    if (mob != null)
                    {
                        long totalDamage = 0;
                        foreach (int i in ap.Damage)
                        {
                            totalDamage += i;
                        }
                        if (totalDamage > int.MaxValue)
                        {
                            totalDamage = int.MaxValue;
                        }
                        mob.Damage(chr, (int)totalDamage);
                    }
                }
                bool darkFlare = summon.SourceSkillId == ChiefBandit.DARK_FLARE || summon.SourceSkillId == Hermit.DARK_FLARE || summon.SourceSkillId == NightWalker3.DARK_FLARE;
                chr.Map.BroadcastPacket(summon.GetAttackPacket(attackInfo, darkFlare));
            }
        }
Beispiel #8
0
        public static void UseEquipEnhancementScroll(MapleEquip equip, MapleItem scroll, MapleCharacter chr)
        {
            if (equip == null || scroll == null)
            {
                return;
            }
            WzItemEnhancer wzScrollInfo = DataBuffer.GetItemById(scroll.ItemId) as WzItemEnhancer;
            WzEquip        equipInfo    = DataBuffer.GetEquipById(equip.ItemId);

            if (wzScrollInfo == null || equipInfo == null)
            {
                return;
            }
            int maxEnhancements;

            if (wzScrollInfo == null || equipInfo == null || (maxEnhancements = equipInfo.MaxStarEnhance) - equip.Enhancements < 1 || equip.RemainingUpgradeCount > 0)
            {
                chr.SendPopUpMessage("You cannot use that on this item.");
                chr.EnableActions();
                return;
            }
            int  chance;
            bool diminishChance = false;
            int  enhancements;
            int  curseChance = 100;

            switch (scroll.ItemId)
            {
            case 2049323:       //advanced equip enhancement scroll
                curseChance = 0;
                goto case 2049300;

            case 2049300:
            case 2049303:
            case 2049306:
            case 2049325:
            {
                chance         = 100;
                diminishChance = true;
                enhancements   = 1;
                break;
            }

            case 2049301:     //equip enhancement scroll
            case 2049307:
            {
                chance         = 80;
                diminishChance = true;
                enhancements   = 1;
                break;
            }

            default:
            {
                if (wzScrollInfo.StatEnhancements.TryGetValue("forceUpgrade", out enhancements) &&     //multiple star enhances
                    wzScrollInfo.StatEnhancements.TryGetValue("success", out chance))
                {
                    if (!wzScrollInfo.StatEnhancements.TryGetValue("cursed", out curseChance))
                    {
                        curseChance = 100;
                    }
                    break;
                }

                chr.SendPopUpMessage("This item is not coded, please report it on the forums. ItemId " + scroll.ItemId);
                ServerConsole.Debug("ItemID {0} is unhandled in UseEnhancementScroll", scroll.ItemId);
                return;
            }
            }
            bool scrollProtection = equip.CheckAndRemoveFlag(MapleItemFlags.ScrollProtection);
            bool curseProtection  = equip.CheckAndRemoveFlag(MapleItemFlags.CurseProtection) && equip.Enhancements < 12;
            bool success          = EnhanceEquip(equip, chance, diminishChance, enhancements, maxEnhancements);
            bool destroyed        = false;
            byte scrollResult     = 1;
            bool removeScroll     = success || !scrollProtection;

            if (!success)
            {
                scrollResult = 0;
                if (!curseProtection && Functions.MakeChance(curseChance))
                {
                    scrollResult = 2;
                    destroyed    = true;
                }
            }
            if (removeScroll)
            {
                chr.Inventory.RemoveItemsFromSlot(scroll.InventoryType, scroll.Position, 1);
            }
            if (destroyed)
            {
                chr.Inventory.RemoveItem(equip.InventoryType, equip.Position);
            }
            else
            {
                chr.Client.SendPacket(MapleInventory.Packets.AddItem(equip, equip.InventoryType, equip.Position)); //Update item
            }
            chr.Map.BroadcastPacket(Packets.ShowScrollEffect(chr.Id, scrollResult, scroll.ItemId, equip.ItemId), chr, true);
        }
        public static JobType GetJobTypeById(short id)
        {
            switch (id)
            {
            case 0:
                return(JobType.Explorer);

            case 1:
                return(JobType.DualBlade);

            case 508:
                return(JobType.Jett);

            case 1000:
                return(JobType.Cygnus);

            case 2000:
                return(JobType.Aran);

            case 2001:
                return(JobType.Evan);

            case 2002:
                return(JobType.Mercedes);

            case 2003:
                return(JobType.Phantom);

            case 2004:
                return(JobType.Luminous);

            case 2005:
                return(JobType.Shade);

            case 3000:
                return(JobType.Resistance);

            case 3001:
                return(JobType.Demon);

            case 3002:
                return(JobType.Xenon);

            case 4001:
                return(JobType.Hayato);

            case 4002:
                return(JobType.Kanna);

            case 5000:
                return(JobType.Mihile);

            case 6000:
                return(JobType.Kaiser);

            case 6001:
                return(JobType.AngelicBuster);

            case 10112:
                return(JobType.Zero);

            case 11000:
                return(JobType.BeastTamer);

            default:
                ServerConsole.Debug("Unhandled job id found in makecharinfo: " + id);
                return(0);
            }
        }
        public static void Handle(MapleClient c, PacketReader pr)
        {
            MapleCharacter chr = c.Account.Character;

            if (!chr.DisableActions())
            {
                return;
            }
            int   tickCount   = pr.ReadInt();
            short magnifySlot = pr.ReadShort();
            short equipSlot   = pr.ReadShort();


            MapleItem  magnifyer = null;
            MapleEquip equip     = c.Account.Character.Inventory.GetItemSlotFromInventory(MapleInventoryType.Equip, equipSlot) as MapleEquip;

            if (magnifySlot != 0x7F) // Using magnify button in inventory sends 0x007F as the slot
            {
                magnifyer = chr.Inventory.GetItemSlotFromInventory(MapleInventoryType.Use, magnifySlot);
                if (magnifyer == null)
                {
                    return;                    //todo: check if it's a magnifying glass
                }
            }
            if (equip == null)
            {
                return;
            }
            WzEquip equipInfo = DataBuffer.GetEquipById(equip.ItemId);

            if (equipInfo == null)
            {
                return;
            }
            if (equip.PotentialState >= MaplePotentialState.HiddenRare && equip.PotentialState <= MaplePotentialState.HiddenLegendary)
            {
                long price = equipInfo.RevealPotentialCost;
                ServerConsole.Debug("pot cost: " + price);
                if (chr.Mesos < price)
                {
                    chr.SendPopUpMessage(string.Format("You do not have {0} mesos", price));
                    chr.EnableActions();
                }
                else
                {
                    chr.Inventory.RemoveMesos(price);
                    equip.PotentialState += 16;
                    if (magnifyer != null)
                    {
                        chr.Inventory.RemoveItemsFromSlot(magnifyer.InventoryType, magnifyer.Position, 1);
                    }
                    c.SendPacket(MapleInventory.Packets.AddItem(equip, equip.InventoryType, equip.Position));
                    chr.Map.BroadcastPacket(MagnifyEffectPacket(chr.Id, equip.Position, true), chr, true);
                    chr.EnableActions(false);
                }
            }
            else
            {
                chr.SendPopUpMessage("You cannot use that on this item");
                chr.EnableActions();
            }
        }