public bool damagedBy(ServerCharacter serverCharacter, int extraAmount = 0) { if (!serverCharacter.attack()) { return(false); } this.HP -= serverCharacter.Power + extraAmount; serverCharacter.HP -= this.Power; return(true); }
public bool damagedBy(ServerCharacter serverCharacter, int extraAmount = 0) { if (!serverCharacter.attack()) { return(false); } this.HP -= serverCharacter.Power + extraAmount; serverCharacter.HP -= this.Power; return(true); }