public void TestEnemyIsNotAlive() { Weapon testWeapon = new Bazooka(); Enemy testEnemy = new Sergeant(); testWeapon.Shoot(testEnemy); Assert.IsFalse(testEnemy.Alive); }
public void TestEnemyIsAlive() { Weapon testWeapon = new Shotgun(); Enemy testEnemy = new Sergeant(); testWeapon.Shoot(testEnemy); Assert.IsTrue(testEnemy.Alive); }
public void TestFailOnSameSideAttackSpySergeant__ThrowsPieceConflictHandlerException() { Piece att = new Spy(Ownership.FirstPlayer); ICell def = new Sergeant(Ownership.FirstPlayer); TestDelegate code = () => ConflictHandler.Handle(att, def); Assert.Throws(typeof(PieceConflictHandlerException), code); }
private void lstSergeanten_SelectionChanged(object sender, SelectionChangedEventArgs e) { lstKorporaals.ItemsSource = null; lstSoldaten.ItemsSource = null; if (lstSergeanten.SelectedItem == null) { return; } Sergeant sergeant = (Sergeant)lstSergeanten.SelectedItem; ToonDetails(sergeant); lstKorporaals.ItemsSource = sergeant.RechtstreeksOndergeschikte; }
public Soldier GetSoldier(SoldierType sType) { Soldier soldier = null; if (_soldiers.ContainsKey(sType)) { soldier = _soldiers[sType]; } else { if (sType == SoldierType.Private) { soldier = new Private(); } else if (sType == SoldierType.Sergeant) { soldier = new Sergeant(); } _soldiers.Add(sType, soldier); } return(soldier); }
static void Main(string[] args) { Console.WriteLine("Here are the enlisted personnel in your military unit!\n"); Private pvt = new Private(); Console.WriteLine(pvt.assignRank(1)); Console.WriteLine(pvt.assignQuote(1)); Console.WriteLine($"My billet is {pvt.assignBillet(1)}"); Console.WriteLine(pvt.myUniformQuality()); Console.Write("\n"); Sergeant sgt = new Sergeant(); Console.WriteLine(sgt.assignRank(2)); Console.WriteLine(sgt.assignQuote(2)); Console.WriteLine($"My billet is {sgt.assignBillet(2)}"); Console.WriteLine(sgt.myUniformQuality()); Console.Write("\n"); GunnerySergeant gysgt = new GunnerySergeant(); Console.WriteLine(gysgt.assignRank(3)); Console.WriteLine(gysgt.assignQuote(3)); Console.WriteLine($"My billet is {gysgt.assignBillet(3)}"); Console.WriteLine(gysgt.myUniformQuality()); Console.ReadKey(); Console.Clear(); Console.WriteLine("Here are the officer personnel in your military unit!\n"); Lieutenant lt = new Lieutenant(); Console.WriteLine(lt.assignRank(4)); Console.WriteLine(lt.assignQuote(4)); Console.WriteLine($"My billet is {lt.assignBillet(4)}"); Console.WriteLine(lt.myUniformQuality()); Console.Write("\n"); Captain capt = new Captain(); Console.WriteLine(capt.assignRank(5)); Console.WriteLine(capt.assignQuote(5)); Console.WriteLine($"My billet is {capt.assignBillet(5)}"); Console.WriteLine(capt.myUniformQuality()); Console.Write("\n"); Major maj = new Major(); Console.WriteLine(maj.assignRank(6)); Console.WriteLine(maj.assignQuote(6)); Console.WriteLine($"My billet is {maj.assignBillet(6)}"); Console.WriteLine(maj.myUniformQuality()); Console.ReadKey(); Console.Clear(); Console.WriteLine("Here are the avalible vehicles in your unit"); Console.Write("\n"); Humvee humvee = new Humvee(); Console.WriteLine(humvee.vehicleName(1)); Console.WriteLine($"The amount of personnel required is {humvee.amtOfPersonnel()}"); Console.WriteLine($"The {humvee.vehicleName(1)} operates on {humvee.vehicleTerrain(3)}."); Console.WriteLine($"The start noise is {humvee.strNoise()}.\nThe drive noise is {humvee.driNoise()}.\nThe stop noise is {humvee.stoNoise()}."); Console.Write("\n"); Helicopter helicopter = new Helicopter(); Console.WriteLine(helicopter.vehicleName(2)); Console.WriteLine($"The amount of personnel required is {helicopter.amtOfPersonnel()}"); Console.WriteLine($"The {helicopter.vehicleName(1)} operates on {helicopter.vehicleTerrain(2)}."); Console.WriteLine($"The start noise is {helicopter.strNoise()}.\nThe drive noise is {helicopter.driNoise()}.\nThe stop noise is {helicopter.stoNoise()}."); Console.Write("\n"); Ship ship = new Ship(); Console.WriteLine(ship.vehicleName(3)); Console.WriteLine($"The amount of personnel required is {ship.amtOfPersonnel()}"); Console.WriteLine($"The {ship.vehicleName(3)} operates on {ship.vehicleTerrain(1)}."); Console.WriteLine($"The start noise is {ship.strNoise()}.\nThe drive noise is {ship.driNoise()}.\nThe stop noise is {ship.stoNoise()}."); Console.ReadKey(); Console.Clear(); Console.WriteLine("Here are the weapons your unit uses!"); Rifle rifle = new Rifle(); Console.WriteLine(rifle.assignName(1)); Console.WriteLine(rifle.assignPersonnelAmount(1)); Console.WriteLine($"Time to load your rifle...{rifle.assignLoadType(1)}"); Console.Write("\n"); Pistol pistol = new Pistol(); Console.WriteLine(pistol.assignName(3)); Console.WriteLine(rifle.assignPersonnelAmount(1)); Console.WriteLine($"Time to load your pistol...{pistol.assignLoadType(3)}"); Console.Write("\n"); Howitzer howitzer = new Howitzer(); Console.WriteLine(howitzer.assignName(2)); Console.WriteLine(rifle.assignPersonnelAmount(4)); Console.WriteLine($"Time to load your howitzer...{howitzer.assignLoadType(2)}"); Console.ReadKey(); Console.Clear(); Attack attack = new Attack(); Defend defend = new Defend(); string test; int check; int[] personnel; int[] vehicles; do { Console.WriteLine("Please enter the number of the mission you would like to conduct or exit the program!\n1. Attack\n2. Defend\n3. Exit the Program"); test = Console.ReadLine(); while (Int32.TryParse(test, out check) == false || check != 1 && check != 2 && check != 3) { Console.WriteLine("You have not entered a valid menu option, please try again."); test = Console.ReadLine(); } switch (check) { case 1: personnel = (int[])attack.amtAndTypeOfPersonnel(15, 5, 1, 3, 1, 1).Clone(); //using the billet structure as indexs where Riflemen starts at 0 Console.WriteLine($"The amount of Riflemen used in this is mission is : {personnel[0]}"); Console.WriteLine($"The amount of Platoon Sergeants used in this is mission is : {personnel[1]}"); Console.WriteLine($"The amount of Company Guns used in this is mission is : {personnel[2]}"); Console.WriteLine($"The amount of Lieutenants used in this is mission is : {personnel[3]}"); Console.WriteLine($"The amount of Company Comdaners used in this is mission is : {personnel[4]}"); Console.WriteLine($"The amount of Battalion Commanders used in this is mission is : {personnel[5]}\n"); vehicles = (int[])defend.amtAndTypeOfVehicles(5, 10, 2).Clone(); //using index 0 as Humvees, 1 as Helicopters, 2 as Ships Console.WriteLine($"The amount of Humvees used in this mission is : {vehicles[0]}"); Console.WriteLine($"The amount of Helicopters used in this mission is : {vehicles[1]}"); Console.WriteLine($"The amount of Ships used in this mission is : {vehicles[2]}"); Console.ReadKey(); Console.Clear(); Console.WriteLine(attack.missStatement()); Console.Write("\n"); Console.ReadKey(); Console.WriteLine(attack.exec()); Console.Write("\n"); Console.ReadKey(); Console.WriteLine(attack.missFinish()); Console.ReadKey(); Console.Clear(); break; case 2: personnel = (int[])defend.amtAndTypeOfPersonnel(30, 5, 2, 5, 2, 1).Clone(); Console.WriteLine($"The amount of Riflemen used in this is mission is : {personnel[0]}"); Console.WriteLine($"The amount of Platoon Sergeants used in this is mission is : {personnel[1]}"); Console.WriteLine($"The amount of Company Guns used in this is mission is : {personnel[2]}"); Console.WriteLine($"The amount of Lieutenants used in this is mission is : {personnel[3]}"); Console.WriteLine($"The amount of Company Comdaners used in this is mission is : {personnel[4]}"); Console.WriteLine($"The amount of Battalion Commanders used in this is mission is : {personnel[5]}\n"); vehicles = (int[])defend.amtAndTypeOfVehicles(10, 20, 4).Clone(); //using index 0 as Humvees, 1 as Helicopters, 2 as Ships Console.WriteLine($"The amount of Humvees used in this mission is : {vehicles[0]}"); Console.WriteLine($"The amount of Helicopters used in this mission is : {vehicles[1]}"); Console.WriteLine($"The amount of Ships used in this mission is : {vehicles[2]}"); Console.ReadKey(); Console.Clear(); Console.ReadKey(); Console.WriteLine(defend.missStatement()); Console.ReadKey(); Console.Write("\n"); Console.WriteLine(defend.exec()); Console.ReadKey(); Console.Write("\n"); Console.WriteLine(defend.missFinish()); Console.ReadKey(); Console.Clear(); break; } } while (check != 3); Console.WriteLine("Thanks for learning about inheritance with me :) Goodbye!"); }