public void Dispose_Should_call_Dispose_on_all_systems()
        {
            bool done1 = false;
            bool done2 = false;

            ISystem <int> s1 = Substitute.For <ISystem <int> >();
            ISystem <int> s2 = Substitute.For <ISystem <int> >();

            s1.When(s => s.Dispose()).Do(_ => done1 = true);
            s2.When(s => s.Dispose()).Do(_ => done2 = true);

            ISystem <int> system = new SequentialSystem <int>(s1, s2);

            system.Dispose();

            Check.That(done1).IsTrue();
            Check.That(done2).IsTrue();
        }
Beispiel #2
0
 public void Dispose()
 {
     _update.Dispose();
     _draw.Dispose();
     _gui.Dispose();
 }