Beispiel #1
0
	// Update is called once per frame
	void Update () {
		if (!started) {
			Debug.Log ("creating new sound action");
			ActionRunner soundAction = new SoundAction ("chatter", false);
			ActionRunner soundAction2 = new SoundAction("happy", false);
			IList<ActionRunner> list = new List<ActionRunner> ();
			list.Add (soundAction);
			list.Add (soundAction2);
			ActionRunner parAction = new ParallelAction(list);
			list = new List<ActionRunner> ();
			list.Add (parAction);
			list.Add (parAction);
			ActionRunner seqAction = new SequentialAction(list);
			seqAction.Start ();
			started = true;
		}
	
	}
Beispiel #2
0
 // Update is called once per frame
 void Update()
 {
     if (!started)
     {
         Debug.Log("creating new sound action");
         ActionRunner         soundAction  = new SoundAction("chatter", false);
         ActionRunner         soundAction2 = new SoundAction("happy", false);
         IList <ActionRunner> list         = new List <ActionRunner> ();
         list.Add(soundAction);
         list.Add(soundAction2);
         ActionRunner parAction = new ParallelAction(list);
         list = new List <ActionRunner> ();
         list.Add(parAction);
         list.Add(parAction);
         ActionRunner seqAction = new SequentialAction(list);
         seqAction.Start();
         started = true;
     }
 }