Beispiel #1
0
    static KeyCode SKIP_KEY    = KeyCode.Return;                //Bring up skip scene panel

    void Awake()
    {
        Reset();
        ConstructDict();
        musicManager   = GameObject.FindGameObjectWithTag("Music").GetComponent <MusicManager>();
        sequenceScript = GameObject.FindGameObjectWithTag("Sequence").GetComponent <SequenceFlowController>();
        shakeScript    = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CamShakeScript>();
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        deadCount         = 0;
        unlockRequirement = 0;

        foreach (Transform child in transform)
        {
            if (child.tag == "Enemy")
            {
                unlockRequirement++;
            }
        }

        //TEMP TEMP TEMP
        sequenceScript = GameObject.FindGameObjectWithTag("Sequence").GetComponent <SequenceFlowController>();
    }