private void Awake() { player = FindObjectOfType <HeroKnight>(); animator = GetComponent <Animator>(); body = GetComponent <Rigidbody2D>(); groundSensor = transform.Find("GroundSensor").GetComponent <Sensor_HeroKnight>(); }
/// ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Use this for initialization void Start() { m_animator = GetComponent <Animator>(); m_body2d = GetComponent <Rigidbody2D>(); m_groundSensor = transform.Find("GroundSensor").GetComponent <Sensor_HeroKnight>(); healthBar.SetMaxHealth(health); FindObjectOfType <AudioManager>().Play("Background"); }
// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); m_body2d = GetComponent <Rigidbody2D>(); m_groundSensor = transform.Find("GroundSensor").GetComponent <Sensor_HeroKnight>(); m_wallSensorR1 = transform.Find("WallSensor_R1").GetComponent <Sensor_HeroKnight>(); m_wallSensorR2 = transform.Find("WallSensor_R2").GetComponent <Sensor_HeroKnight>(); m_wallSensorL1 = transform.Find("WallSensor_L1").GetComponent <Sensor_HeroKnight>(); m_wallSensorL2 = transform.Find("WallSensor_L2").GetComponent <Sensor_HeroKnight>(); }
// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); m_body2d = GetComponent <Rigidbody2D>(); m_groundSensor = transform.Find("GroundSensor").GetComponent <Sensor_HeroKnight>(); m_wallSensorR1 = transform.Find("WallSensor_R1").GetComponent <Sensor_HeroKnight>(); m_wallSensorR2 = transform.Find("WallSensor_R2").GetComponent <Sensor_HeroKnight>(); m_wallSensorL1 = transform.Find("WallSensor_L1").GetComponent <Sensor_HeroKnight>(); m_wallSensorL2 = transform.Find("WallSensor_L2").GetComponent <Sensor_HeroKnight>(); m_animator.SetBool("noBlood", m_noBlood); health = maxHealth; healthBar.MaxHealth(maxHealth); }
// Use this for initialization void Start() { m_animator = GetComponent <Animator>(); m_body2d = GetComponent <Rigidbody2D>(); m_groundSensor = transform.Find("GroundSensor").GetComponent <Sensor_HeroKnight>(); m_wallSensorR1 = transform.Find("WallSensor_R1").GetComponent <Sensor_HeroKnight>(); m_wallSensorR2 = transform.Find("WallSensor_R2").GetComponent <Sensor_HeroKnight>(); m_wallSensorL1 = transform.Find("WallSensor_L1").GetComponent <Sensor_HeroKnight>(); m_wallSensorL2 = transform.Find("WallSensor_L2").GetComponent <Sensor_HeroKnight>(); //own code canInteract = false; startedTalking = false; dialogueManager = GameObject.Find("DialogueManager").GetComponent <DialogueManager>(); }
public override void InitService() { base.InitService(); _transform = transform; _animator = GetComponent <Animator>(); _rigidbody2D = GetComponent <Rigidbody2D>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _groundSensor = _transform.Find("GroundSensor").GetComponent <Sensor_HeroKnight>(); _wallSensorR1 = _transform.Find("WallSensor_R1").GetComponent <Sensor_HeroKnight>(); _wallSensorR2 = _transform.Find("WallSensor_R2").GetComponent <Sensor_HeroKnight>(); _wallSensorL1 = _transform.Find("WallSensor_L1").GetComponent <Sensor_HeroKnight>(); _wallSensorL2 = _transform.Find("WallSensor_L2").GetComponent <Sensor_HeroKnight>(); ChangeState(PlayerState.OnGround); }
// Use this for initialization void Start() { //Test currentHealth = maxHealth; healthBar.SetMaxHealth(maxHealth); m_animator = GetComponent <Animator>(); m_body2d = GetComponent <Rigidbody2D>(); movementSrc = GetComponent <AudioSource>(); m_groundSensor = transform.Find("GroundSensor").GetComponent <Sensor_HeroKnight>(); m_wallSensorR1 = transform.Find("WallSensor_R1").GetComponent <Sensor_HeroKnight>(); m_wallSensorR2 = transform.Find("WallSensor_R2").GetComponent <Sensor_HeroKnight>(); m_wallSensorL1 = transform.Find("WallSensor_L1").GetComponent <Sensor_HeroKnight>(); m_wallSensorL2 = transform.Find("WallSensor_L2").GetComponent <Sensor_HeroKnight>(); AttackPtL = GameObject.FindGameObjectWithTag("AttackPtL").gameObject; AttackPtR = GameObject.FindGameObjectWithTag("AttackPtR").gameObject; FirePointL = GameObject.FindGameObjectWithTag("FirePtL").gameObject; FirePointR = GameObject.FindGameObjectWithTag("FirePtR").gameObject; projectile = gameObject.GetComponent <Projectile>(); }