Beispiel #1
0
        public void SendFile(string filePath, NetworkStream stream)
        {
            if (!string.IsNullOrEmpty(filePath))
            { // файл есть, отдаём
                using (var fileIO = File.OpenRead(filePath))
                {
                    //stream.Write(BitConverter.GetBytes(fileIO.Length), 0, 8);
                    var b = BitConverter.GetBytes(fileIO.Length);
                    //fileIO.Length.ToString().Length
                    //stream.Write(b, 0, fileIO.Length.ToString().Length);
                    stream.Write(b, 0, b.Length);

                    var buffer = new byte[1024 * 8];
                    int count;

                    long allSize     = fileIO.Length;
                    long howTransmit = 0;
                    while ((count = fileIO.Read(buffer, 0, buffer.Length)) > 0)
                    {
                        stream.Write(buffer, 0, count);
                        howTransmit += count;
                        SendingEvent?.Invoke(howTransmit / allSize * 100);
                    }
                }
            }
            else
            {// файл отсутствует
                var data = BitConverter.GetBytes((int)RequestError.FileNotExist);
                stream.Write(data, 0, data.Length);
            }
        }
Beispiel #2
0
 public static void SendingPriority([NotNull] EventHandler <HeartbeatSendingEventArgs> callback, Priority priority)
 {
     if (callback == null)
     {
         throw new ArgumentNullException("callback");
     }
     SendingEvent.Add(callback, priority);
 }
Beispiel #3
0
            public void SendData(ControlsUpdate controlUpdate)
            {
                JavaScriptSerializer serializer = new JavaScriptSerializer();//this is the way we start serializer

                //serializer is getting the controlUpdate struct that has been passed onto the SendData function in the class sender to update controlUpdate variables

                byte[] Data = Encoding.ASCII.GetBytes(serializer.Serialize(controlUpdate)); //this is an array of rawData that we receive from the deserialization
                networkStream.Write(Data, 0, Data.Length);                                  //this is just like writing to a file however we write to a another program via socket programming using network stream

                SendingEvent?.Invoke(controlUpdate);                                        //we use the event to add the data into controlUpdate
            }
Beispiel #4
0
            public void SendData(ControlsUpdate controlUpdate)           //function called to encode data to be sent to simulator
            {
                string dataToSend;                                       //string to hold data being sent

                dataToSend = JsonConvert.SerializeObject(controlUpdate); //converting the control instructions to json and storing it in dataToSend

                byte[] rawData = Encoding.ASCII.GetBytes(dataToSend);    //converts string to bytes passing in string to get bytes function
                stream.Write(rawData, 0, rawData.Length);                // write to stream (ASCII data, starting at inex 0, ending at last index.)

                SendingEvent?.Invoke(controlUpdate);                     //invokes a new sending event with instance of controls update
            }
Beispiel #5
0
        private void OnSendingPlace(SendingEvent <PlaceSendMessage> e)
        {
            var b = e.Message;
            var p = GetPoint3D(b);

            lock (this._sentBlocks)
            {
                if (!this.ShouldSend(b, p))
                {
                    e.Cancelled = true;

                    this.UpdateFinish();
                }
            }
        }
Beispiel #6
0
        internal bool SendMessage(T msg, BotBitsClient client)
        {
            var e = new SendingEvent <T>(msg);

            e.RaiseIn(client);
            if (e.Cancelled)
            {
                return(false);
            }


            var con = ConnectionManager.Of(client).Connection;

            if (con == null)
            {
                return(false);
            }

            new SentEvent <T>(msg)
            .RaiseIn(client);
            e.Message.Send(con);
            return(true);
        }
Beispiel #7
0
        static bool SendInternal([NotNull] ChatSendingEventArgs e)
        {
            if (e == null)
            {
                throw new ArgumentNullException("e");
            }
            SendingEvent.Raise(e);
            if (e.Cancel)
            {
                return(false);
            }

            int recipients = e.RecipientList.Message(e.FormattedMessage);

            // Only increment the MessagesWritten count if someone other than
            // the player was on the recipient list.
            if (recipients > 1 || (recipients == 1 && e.RecipientList.First() != e.Player))
            {
                e.Player.Info.ProcessMessageWritten();
            }

            SentEvent.Raise(new ChatSentEventArgs(e, recipients));
            return(true);
        }
Beispiel #8
0
        public async void SendFileRequestFromMe(object obj)
        {
            await Task.Run(() =>
            {
                try
                {
                    string[] mes            = obj.ToString().Split('|');
                    string localPathFile    = mes[1];
                    string remotePathToSave = mes[0];
                    var reciverEP           = new IPEndPoint(RemoteIP, port);
                    client.Connect(reciverEP);// Подключаемся к удаленному пк
                    while (!client.Connected)
                    {
                        ;
                    }
                    var connectedStream = client.GetStream();

                    //Request.DoSendingRequest()
                    var mess = $"Request|{(int)RequestTipe.SendFileFromMe}|{remotePathToSave}";
                    var buf  = Encoding.UTF8.GetBytes(mess);
                    connectedStream.Write(buf, 0, buf.Length);//Отсылаем сообщение куда будем сохранять файл
                    Int64 bytesReceived = 0;
                    byte[] buffer       = new byte[1024 * 8];
                    //connectedStream.Read(buffer, 0, 1024);//Ожидаем ответа

                    byte[] mes_result1 = new byte[1024 * 8];
                    var requestLen1    = connectedStream.Read(mes_result1, 0, 1024);//Ждем ответ
                    string request1    = Encoding.UTF8.GetString(mes_result1, 0, requestLen1);


                    if (request1 == "ready")//Если он готов получить файл
                    {
                        if (!string.IsNullOrEmpty(localPathFile))
                        { // файл есть, отдаём
                            using (var fileIO = File.OpenRead(localPathFile))
                            {
                                //stream.Write(BitConverter.GetBytes(fileIO.Length), 0, 8);
                                var b = BitConverter.GetBytes(fileIO.Length);
                                //fileIO.Length.ToString().Length
                                //stream.Write(b, 0, fileIO.Length.ToString().Length);
                                connectedStream.Write(b, 0, b.Length);//Отсылаем размер файла

                                var buffer1 = new byte[1024 * 8];
                                int count;

                                double allSize     = fileIO.Length;
                                double howTransmit = 0;
                                while ((count = fileIO.Read(buffer, 0, buffer.Length)) > 0)
                                {
                                    connectedStream.Write(buffer, 0, count);
                                    howTransmit += count;
                                    double res   = howTransmit / allSize * 100;
                                    SendingEvent?.Invoke(res);
                                }
                            }
                        }
                        else
                        {// файл отсутствует
                            var data = BitConverter.GetBytes((int)RequestError.FileNotExist);
                            connectedStream.Write(data, 0, data.Length);
                        }
                    }
                    else
                    {
                        FailEvent?.Invoke();
                    }

                    byte[] mes_result = new byte[1024 * 8];
                    var requestLen    = connectedStream.Read(mes_result, 0, 1024);//Ждем ответ
                    string request    = Encoding.UTF8.GetString(mes_result, 0, requestLen);
                    if (request == "successfully")
                    {
                        ReadyEvent?.Invoke();
                    }
                    else
                    {
                        FailEvent?.Invoke();
                    }

                    connectedStream.Close();
                    client.Close();
                }
                catch (Exception e)
                {
                    System.Diagnostics.Debug.WriteLine(e.Message);
                    FailEvent?.Invoke();
                }
            });
        }
Beispiel #9
0
        /// <summary>
        /// куда|откуда
        /// </summary>
        /// <param name="obj"></param>
        public async void SendFileRequest(object obj)
        {
            await Task.Run(() =>
            {
                try
                {
                    string[] mes           = obj.ToString().Split('|');
                    string remoteFilePath  = mes[1];
                    string localPathToSave = mes[0];
                    var reciverEP          = new IPEndPoint(RemoteIP, port);
                    client.Connect(reciverEP);
                    while (!client.Connected)
                    {
                        ;
                    }
                    var connectedStream = client.GetStream();

                    //Request.DoSendingRequest()
                    var mess = $"Request|{(int)RequestTipe.SendFile}|{remoteFilePath}";
                    var buf  = Encoding.UTF8.GetBytes(mess);
                    connectedStream.Write(buf, 0, buf.Length);
                    Int64 bytesReceived = 0;
                    int count;
                    byte[] buffer = new byte[1024 * 8];
                    connectedStream.Read(buffer, 0, 1024);


                    Int64 fileBytesSize = BitConverter.ToInt64(buffer, 0);

                    if (fileBytesSize == -1)
                    {
                    } // файл был не найден
                    if (fileBytesSize == -2)
                    {
                    }// запрос небыл обработан
                    bool peremen = Execute_(localPathToSave);
                    if (peremen)
                    {
                        using (var fileIO = File.Create(localPathToSave))
                        {
                            while (bytesReceived < fileBytesSize && (count = connectedStream.Read(buffer, 0, buffer.Length)) > 0)
                            {
                                fileIO.Write(buffer, 0, count);

                                bytesReceived += count;
                                double first   = bytesReceived; double second = fileBytesSize;
                                SendingEvent?.Invoke(first / second * 100);
                            }
                            SendingEvent?.Invoke(100);
                        }

                        ReadyEvent?.Invoke();
                    }
                    else
                    {
                        FailEvent?.Invoke();
                    }
                    connectedStream.Close();
                    client.Close();
                }
                catch (Exception e)
                {
                    System.Diagnostics.Debug.WriteLine(e.Message);
                    FailEvent?.Invoke();
                }
            });
        }
Beispiel #10
0
 public void FireEvent(SendingEvent args)
 {
     Protocol.FireEvent(args);
 }