Beispiel #1
0
 public override void OnMouseDown()
 {
     if (Store.Regime == Store.TestRegime.Record)
     {
         int idx = getFreeIndicators();
         if (idx < 0)
         {
             return;
         }
         Sender.AddEvent(getEventName(), Store.Priority, getEventHandler());
         GameObject go = Instantiate(getIndicator()) as GameObject;
         go.transform.position = transform.position;
         Sputnik i = go.GetComponentInChildren <Sputnik>();
         if (i == null)
         {
             i = go.AddComponent <Sputnik>();
         }
         go.transform.parent = this.gameObject.transform;
         i.Init(getEventName(), getEventHandler(), Store.Priority);
         i.MyPlanet = this;
         CreateEventReaction();
     }
     if (Store.Regime == Store.TestRegime.Play)
     {
         waitPlaying = true; // When Play is clicked, wait for 3 seconds
         if (center == null)
         {
             center = FindObjectOfType <CenterController4>();
         }
         if (center != null)
         {
             center.timeRemaining = 4.0f;
         }
     }
 }
 // Use this for initialization
 void Awake()
 {
     if (text == null)
     {
         text = GetComponent <Text>();
     }
     Sender.AddEvent(EventName.SCORE_INIT, hnScoreInit);
 }
Beispiel #3
0
 // Use this for initialization
 void Awake()
 {
     for (int i = 0; i < maxIndicator; i++)
     {
         indicators[i] = null;
     }
     Population = Random.value * 5000;
     Radius     = Random.value * 40 + 15;
     Sender.AddEvent(EventName.E_CHANGE, hnChangeStatus);
 }
Beispiel #4
0
 public override void OnMouseDown()
 {
     if (Store.Regime == Store.TestRegime.Record)
     {
         int idx = getFreeIndicators();
         if (idx < 0)
         {
             return;
         }
         Sender.AddEvent(getEventName(), Store.Priority, getEventHandler());
         GameObject go = Instantiate(getIndicator()) as GameObject;
         go.transform.position = transform.position;
         Sputnik i = go.GetComponentInChildren <Sputnik>();
         if (i == null)
         {
             i = go.AddComponent <Sputnik>();
         }
         go.transform.parent = this.gameObject.transform;
         i.Init(getEventName(), getEventHandler(), Store.Priority);
         i.MyPlanet = this;
         CreateEventReaction();
     }
 }
 private void Awake()
 {
     Sender.AddEvent(EventName.DESTROYER, hnDestroyer);
 }