private void OnAccept(IAsyncResult ar)
    {
        if (m_socket == null)
        {
            return;
        }
        Socket server_socket = (Socket)ar.AsyncState;

        ar.AsyncWaitHandle.Close();
        try
        {
            //初始化一个SOCKET,用于其它客户端的连接
            Socket client_socket = server_socket.EndAccept(ar);
            lock (m_sync_lock)
            {
                long      conn_idx = ++m_share_conn_idx;
                UserToken token    = m_user_tokens_pools.Spawn();
                token.ConnId = conn_idx;
                token.Socket = client_socket;
                m_user_tokens.Add(conn_idx, token);

                if (OnOpen != null)
                {
                    OnOpen(conn_idx);
                }

                //连接成功,有可能被踢出,需要再次判断是否有效
                if (m_user_tokens.ContainsKey(conn_idx))
                {
                    SendRecvBuffer buffer = m_buffer_pools.Spawn();
                    buffer.ConnId = token.ConnId;
                    buffer.Socket = token.Socket;
                    BeginReceive(buffer);
                }
                //等待新的客户端连接
                server_socket.BeginAccept(new AsyncCallback(OnAccept), server_socket);
            }
        }
        catch (Exception e)
        {
            Log.Exception(e);
            this.Close();
            return;
        }
    }
Beispiel #2
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    public void Send(byte[] message, int offset, int count)
    {
        if (m_socket == null || !m_socket.Connected || message == null)
        {
            return;
        }
        SendRecvBuffer buffer = m_buffer_pools.Spawn();

        buffer.Socket = m_socket;
        System.Array.Copy(message, offset, buffer.Buffer, 0, count);
        try
        {
            buffer.Socket.BeginSend(buffer.Buffer, 0, count, 0, new AsyncCallback(OnSend), buffer);
        }
        catch (Exception e)
        {
            Log.Error("发送失败:" + e.Message);
            this.Close();
        }
    }