Beispiel #1
0
        public void Execute(
            ItemType itemType,
            bool shopItemExist,
            long blockIndex,
            int itemCount,
            int prevCount,
            int expectedProductsCount
            )
        {
            var avatarState = _initialState.GetAvatarState(_avatarAddress);

            ITradableItem tradableItem;

            switch (itemType)
            {
            case ItemType.Consumable:
                tradableItem = ItemFactory.CreateItemUsable(
                    _tableSheets.ConsumableItemSheet.First,
                    Guid.NewGuid(),
                    0);
                break;

            case ItemType.Costume:
                tradableItem = ItemFactory.CreateCostume(
                    _tableSheets.CostumeItemSheet.First,
                    Guid.NewGuid());
                break;

            case ItemType.Equipment:
                tradableItem = ItemFactory.CreateItemUsable(
                    _tableSheets.EquipmentItemSheet.First,
                    Guid.NewGuid(),
                    0);
                break;

            case ItemType.Material:
                var tradableMaterialRow = _tableSheets.MaterialItemSheet.OrderedList
                                          .First(row => row.ItemSubType == ItemSubType.Hourglass);
                tradableItem = ItemFactory.CreateTradableMaterial(tradableMaterialRow);
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(itemType), itemType, null);
            }

            Assert.Equal(0, tradableItem.RequiredBlockIndex);
            avatarState.inventory.AddItem2((ItemBase)tradableItem, itemCount);

            var previousStates = _initialState;

            previousStates = previousStates.SetState(_avatarAddress, avatarState.Serialize());
            var currencyState      = previousStates.GetGoldCurrency();
            var price              = new FungibleAssetValue(currencyState, ProductPrice, 0);
            var expectedProductId  = new Guid("6f460c1a755d48e4ad6765d5f519dbc8");
            var productId          = new Guid("229e5f8c-fabe-4c04-bab9-45325cfa69a4");
            var shardedShopAddress = ShardedShopState.DeriveAddress(
                tradableItem.ItemSubType,
                expectedProductId);

            if (shopItemExist)
            {
                tradableItem.RequiredBlockIndex = blockIndex;
                Assert.Equal(blockIndex, tradableItem.RequiredBlockIndex);
                var shopItem = new ShopItem(
                    _agentAddress,
                    _avatarAddress,
                    productId,
                    new FungibleAssetValue(currencyState, 1, 0),
                    blockIndex,
                    tradableItem,
                    prevCount
                    );

                var shardedShopState = new ShardedShopState(shardedShopAddress);
                shardedShopState.Register(shopItem);
                Assert.Single(shardedShopState.Products);
                previousStates = previousStates.SetState(
                    shardedShopAddress,
                    shardedShopState.Serialize());
            }
            else
            {
                Assert.Null(previousStates.GetState(shardedShopAddress));
            }

            var sellAction = new Sell6
            {
                sellerAvatarAddress = _avatarAddress,
                tradableId          = tradableItem.TradableId,
                count       = itemCount,
                price       = price,
                itemSubType = tradableItem.ItemSubType,
            };
            var nextState = sellAction.Execute(new ActionContext
            {
                BlockIndex     = 1,
                PreviousStates = previousStates,
                Rehearsal      = false,
                Signer         = _agentAddress,
                Random         = new TestRandom(),
            });

            const long expiredBlockIndex = Sell6.ExpiredBlockIndex + 1;

            // Check AvatarState and Inventory
            var nextAvatarState = nextState.GetAvatarState(_avatarAddress);

            Assert.Single(nextAvatarState.inventory.Items);
            Assert.True(nextAvatarState.inventory.TryGetTradableItems(
                            tradableItem.TradableId,
                            expiredBlockIndex,
                            1,
                            out var inventoryItems));
            Assert.Single(inventoryItems);
            ITradableItem nextTradableItem = (ITradableItem)inventoryItems.First().item;

            Assert.Equal(expiredBlockIndex, nextTradableItem.RequiredBlockIndex);

            // Check ShardedShopState and ShopItem
            var nextSerializedShardedShopState = nextState.GetState(shardedShopAddress);

            Assert.NotNull(nextSerializedShardedShopState);
            var nextShardedShopState =
                new ShardedShopState((Dictionary)nextSerializedShardedShopState);

            Assert.Equal(expectedProductsCount, nextShardedShopState.Products.Count);

            var           nextShopItem = nextShardedShopState.Products.Values.First(s => s.ExpiredBlockIndex == expiredBlockIndex);
            ITradableItem nextTradableItemInShopItem;

            switch (itemType)
            {
            case ItemType.Consumable:
            case ItemType.Equipment:
                nextTradableItemInShopItem = nextShopItem.ItemUsable;
                break;

            case ItemType.Costume:
                nextTradableItemInShopItem = nextShopItem.Costume;
                break;

            case ItemType.Material:
                nextTradableItemInShopItem = nextShopItem.TradableFungibleItem;
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(itemType), itemType, null);
            }

            Assert.Equal(price, nextShopItem.Price);
            Assert.Equal(expectedProductId, nextShopItem.ProductId);
            Assert.Equal(expiredBlockIndex, nextShopItem.ExpiredBlockIndex);
            Assert.Equal(_agentAddress, nextShopItem.SellerAgentAddress);
            Assert.Equal(_avatarAddress, nextShopItem.SellerAvatarAddress);
            Assert.Equal(expiredBlockIndex, nextTradableItemInShopItem.RequiredBlockIndex);

            var mailList = nextAvatarState.mailBox.Where(m => m is SellCancelMail).ToList();

            Assert.Single(mailList);
            var mail = mailList.First() as SellCancelMail;

            Assert.NotNull(mail);
            Assert.Equal(expiredBlockIndex, mail.requiredBlockIndex);

            ITradableItem attachmentItem;
            int           attachmentCount = 0;

            switch (itemType)
            {
            case ItemType.Consumable:
            case ItemType.Equipment:
                Assert.NotNull(mail.attachment.itemUsable);
                attachmentItem = mail.attachment.itemUsable;
                Assert.Equal(tradableItem, mail.attachment.itemUsable);
                break;

            case ItemType.Costume:
                Assert.NotNull(mail.attachment.costume);
                attachmentItem = mail.attachment.costume;
                Assert.Equal(tradableItem, mail.attachment.costume);
                break;

            case ItemType.Material:
                Assert.NotNull(mail.attachment.tradableFungibleItem);
                attachmentItem  = mail.attachment.tradableFungibleItem;
                attachmentCount = mail.attachment.tradableFungibleItemCount;
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(itemType), itemType, null);
            }

            Assert.Equal(attachmentCount, nextShopItem.TradableFungibleItemCount);
            Assert.Equal(nextTradableItem, attachmentItem);
            Assert.Equal(nextTradableItemInShopItem, attachmentItem);
        }
Beispiel #2
0
        public void Execute_20210604(
            long blockIndex,
            ItemSubType itemSubType,
            string agentAddressHex,
            string avatarAddressHex,
            long shopExpiredBlockIndex,
            long expectedBlockIndex,
            int shopItemCount,
            int itemCount,
            int shopPrice,
            int expectedPrice)
        {
            var avatarState         = _initialState.GetAvatarState(_avatarAddress);
            var sellerAgentAddress  = new Address(agentAddressHex);
            var sellerAvatarAddress = new Address(avatarAddressHex);

            ITradableItem tradableItem;

            switch (itemSubType)
            {
            case ItemSubType.Weapon:
                tradableItem = ItemFactory.CreateItemUsable(
                    _tableSheets.EquipmentItemSheet.OrderedList.First(row => row.ItemSubType == ItemSubType.Weapon),
                    Guid.NewGuid(),
                    1);
                break;

            case ItemSubType.Hourglass:
                var tradableMaterialRow = _tableSheets.MaterialItemSheet.OrderedList
                                          .First(row => row.ItemSubType == ItemSubType.Hourglass);
                tradableItem = ItemFactory.CreateTradableMaterial(tradableMaterialRow);
                tradableItem.RequiredBlockIndex = 1;
                break;

            default:
                throw new ArgumentOutOfRangeException(nameof(itemSubType), itemSubType, null);
            }

            Assert.Equal(1, tradableItem.RequiredBlockIndex);
            avatarState.inventory.AddItem2((ItemBase)tradableItem, itemCount);

            var previousStates = _initialState;

            previousStates = previousStates.SetState(_avatarAddress, avatarState.Serialize());
            var currencyState      = previousStates.GetGoldCurrency();
            var price              = new FungibleAssetValue(currencyState, expectedPrice, 0);
            var productId          = new Guid("6f460c1a755d48e4ad6765d5f519dbc8");
            var shardedShopAddress = ShardedShopState.DeriveAddress(
                tradableItem.ItemSubType,
                productId);

            Assert.Equal(1, tradableItem.RequiredBlockIndex);
            var shopItem = new ShopItem(
                sellerAgentAddress,
                sellerAvatarAddress,
                Guid.NewGuid(),
                new FungibleAssetValue(currencyState, shopPrice, 0),
                shopExpiredBlockIndex,
                tradableItem,
                shopItemCount
                );

            var shardedShopState = new ShardedShopState(shardedShopAddress);

            shardedShopState.Register(shopItem);
            Assert.Single(shardedShopState.Products);
            previousStates = previousStates.SetState(
                shardedShopAddress,
                shardedShopState.Serialize());

            var sellAction = new Sell6
            {
                sellerAvatarAddress = _avatarAddress,
                tradableId          = tradableItem.TradableId,
                count       = itemCount,
                price       = price,
                itemSubType = tradableItem.ItemSubType,
            };
            var nextState = sellAction.Execute(new ActionContext
            {
                BlockIndex     = blockIndex,
                PreviousStates = previousStates,
                Rehearsal      = false,
                Signer         = _agentAddress,
                Random         = new TestRandom(),
            });

            // Check AvatarState and Inventory
            var nextAvatarState = nextState.GetAvatarState(_avatarAddress);

            Assert.Single(nextAvatarState.inventory.Items);
            Assert.True(nextAvatarState.inventory.TryGetTradableItems(
                            tradableItem.TradableId,
                            expectedBlockIndex,
                            itemCount,
                            out var inventoryItems));
            Assert.Single(inventoryItems);
            ITradableItem nextTradableItem = (ITradableItem)inventoryItems.First().item;

            Assert.Equal(expectedBlockIndex, nextTradableItem.RequiredBlockIndex);

            // Check ShardedShopState and ShopItem
            var nextSerializedShardedShopState = nextState.GetState(shardedShopAddress);

            Assert.NotNull(nextSerializedShardedShopState);
            var nextShardedShopState =
                new ShardedShopState((Dictionary)nextSerializedShardedShopState);

            Assert.Equal(2, nextShardedShopState.Products.Count);
            Assert.Single(nextShardedShopState.Products.Values.Where(s => s.Equals(shopItem)));
            Assert.Single(nextShardedShopState.Products.Values.Where(s => !s.Equals(shopItem)));
            ShopItem nextShopItem = nextShardedShopState.Products.Values.First(s => !s.Equals(shopItem));

            ITradableItem innerShopItem = nextShopItem.TradableFungibleItem;
            int           fungibleCount = itemCount;

            if (itemSubType == ItemSubType.Weapon)
            {
                innerShopItem = nextShopItem.ItemUsable;
                fungibleCount = 0;
            }

            Assert.Equal(price, nextShopItem.Price);
            Assert.Equal(expectedBlockIndex, nextShopItem.ExpiredBlockIndex);
            Assert.Equal(_agentAddress, nextShopItem.SellerAgentAddress);
            Assert.Equal(_avatarAddress, nextShopItem.SellerAvatarAddress);
            Assert.Equal(expectedBlockIndex, innerShopItem.RequiredBlockIndex);
            Assert.Equal(fungibleCount, nextShopItem.TradableFungibleItemCount);

            var mailList = nextAvatarState.mailBox.Where(m => m is SellCancelMail).ToList();

            Assert.Single(mailList);
            var mail = mailList.First() as SellCancelMail;

            Assert.NotNull(mail);
            Assert.Equal(expectedBlockIndex, mail.requiredBlockIndex);

            ITradableItem attachmentItem = itemSubType == ItemSubType.Weapon
                ? (ITradableItem)mail.attachment.itemUsable
                : mail.attachment.tradableFungibleItem;

            Assert.Equal(itemSubType == ItemSubType.Weapon, mail.attachment.tradableFungibleItem is null);
            Assert.Equal(fungibleCount, mail.attachment.tradableFungibleItemCount);
            Assert.Equal(nextTradableItem, attachmentItem);
        }