// Start is called before the first frame update
 void Start()
 {
     animator  = GetComponent <SelfAnim>();
     allPoints = new Vector3[pathParent.childCount];
     for (int i = 0; i < pathParent.childCount; i++)
     {
         allPoints[i] = pathParent.GetChild(i).position;
     }
     currPoint = 0;
 }
 // Start is called before the first frame update
 void Start()
 {
     animator = GetComponent <SelfAnim>();
     InitialOnePath();
 }
Beispiel #3
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 // Start is called before the first frame update
 void Start()
 {
     rigidbody2 = GetComponent <Rigidbody2D>();
     animator   = GetComponent <SelfAnim>();
 }