Beispiel #1
0
        public override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(new Color(16, 17, 25));

            if (SpriteManager != null)
            {
                _spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, RasterizerState.CullCounterClockwise, null, MainCamera.Transform);

                SpriteManager.Draw(GraphicsDevice, _spriteBatch);
                //SpriteRenderer.DrawRectangle(_spriteBatch, GraphicsDevice, new Rectangle((int)worldMousePosition.X, (int)worldMousePosition.Y, 20, 20), Color.White);

                _spriteBatch.End();


                _guiBatch.Begin();

                foreach (ResizeBox box in selectionBox.GetChildren())
                {
                    Vector2 transformed = Vector2.Transform(new Vector2(box.GetHoverPoint().X, box.GetHoverPoint().Y), MainCamera.Transform);
                    if (selectionBox.GetBoundObject() != null)
                    {
                        SpriteRenderer.DrawRectangle(_guiBatch, GraphicsDevice, new Rectangle((int)transformed.X - 16, (int)transformed.Y - 16, 32, 32), Color.White, 3);
                    }
                }


                _guiBatch.End();
            }
        }