public static void smith_refund(int cur_money) { SelectedPartyLeader.AdjustMoney(cur_money - SelectedPartyLeader.GetMoney()); }
public static void money_script() { // money script by Agetian // strip all money SetGlobalFlag(500, true); // added by Gaear - denotes you are playing NC if ((SelectedPartyLeader.GetMoney() >= 50000)) { PartyLeader.AdjustMoney(-PartyLeader.GetMoney()); // add 200-300 gold pocket money PartyLeader.AdjustMoney(RandomRange(20000, 30000)); } foreach (var pc in GameSystems.Party.PartyMembers) { var lsw = pc.FindItemByProto(4036); var scm = pc.FindItemByProto(4045); // get rid of an extra longsword (4036) and scimitar(4045) for (var pp = 0; pp < 24; pp++) { var invItem = pc.GetInventoryItem(pp); if ((invItem.ProtoId == 4036 && invItem != lsw)) { invItem.Destroy(); } if ((invItem.ProtoId == 4045 && invItem != scm)) { invItem.Destroy(); } } // give money per PHB (for each class) if ((pc.GetStat(Stat.level_barbarian) > 0)) { pc.AdjustMoney(RandomRange(4000, 16000)); } if ((pc.GetStat(Stat.level_bard) > 0)) { pc.AdjustMoney(RandomRange(4000, 16000)); } if ((pc.GetStat(Stat.level_cleric) > 0)) { pc.AdjustMoney(RandomRange(5000, 20000)); } if ((pc.GetStat(Stat.level_druid) > 0)) { pc.AdjustMoney(RandomRange(2000, 8000)); } if ((pc.GetStat(Stat.level_fighter) > 0)) { pc.AdjustMoney(RandomRange(6000, 24000)); } if ((pc.GetStat(Stat.level_monk) > 0)) { pc.AdjustMoney(RandomRange(5000, 20000)); } if ((pc.GetStat(Stat.level_paladin) > 0)) { pc.AdjustMoney(RandomRange(6000, 24000)); } if ((pc.GetStat(Stat.level_ranger) > 0)) { pc.AdjustMoney(RandomRange(6000, 24000)); } if ((pc.GetStat(Stat.level_rogue) > 0)) { pc.AdjustMoney(RandomRange(5000, 20000)); } if ((pc.GetStat(Stat.level_sorcerer) > 0)) { pc.AdjustMoney(RandomRange(3000, 12000)); } if ((pc.GetStat(Stat.level_wizard) > 0)) { pc.AdjustMoney(RandomRange(3000, 12000)); } } return; }