Beispiel #1
0
        private void SaveAndClose()
        {
            StringBuilder sb = new StringBuilder();

            sb.AppendLine(SelectedGame.ToString());
            sb.AppendLine(GroupName);
            sb.AppendLine(Utilities.ConvertNewlineToBr(GroupDescription));
            var libraryRoot = Utilities.GetModDirectoryForGame(SelectedGame);

            foreach (var m in ModsInGroup)
            {
                sb.AppendLine(m.ModDescPath.Substring(libraryRoot.Length + 1)); //STORE RELATIVE!
            }

            var batchfolder = Utilities.GetBatchInstallGroupsFolder();

            if (existingFilename != null)
            {
                var existingPath = Path.Combine(batchfolder, existingFilename);
                if (File.Exists(existingPath))
                {
                    File.Delete(existingPath);
                }
            }

            var savePath = getSaveName(GroupName);

            File.WriteAllText(savePath, sb.ToString());
            SavedPath = savePath;
            Close();
            //OnClosing(new DataEventArgs(savePath));
        }
Beispiel #2
0
        private void NewButton_Click(object sender, RoutedEventArgs e)
        {
            var newMod = new NewModDialog()
            {
                Owner = this
            };
            var result = newMod.ShowDialog();

            if (!result.HasValue || !result.Value)
            {
                return;
            }

            // Get unique directory
            string modPath = Path.Combine(ModDatabase.ModDirectory, SelectedGame.ToString(), newMod.ModTitle);

            if (Directory.Exists(modPath))
            {
                var newModPath = modPath;
                int i          = 0;

                while (Directory.Exists(newModPath))
                {
                    newModPath = modPath + "_" + i++;
                }

                modPath = newModPath;
            }

            // Build mod
            var mod = new ModBuilder()
                      .SetGame(SelectedGame)
                      .SetTitle(newMod.ModTitle)
                      .SetDescription(newMod.Description)
                      .SetVersion(newMod.Version)
                      .SetDate(DateTime.UtcNow.ToShortDateString())
                      .SetAuthor(newMod.Author)
                      .SetUrl(newMod.Url)
                      .SetUpdateUrl(newMod.UpdateUrl)
                      .SetBaseDirectoryPath(modPath)
                      .Build();

            // Do actual saving
            var modLoader = new XmlModLoader();

            modLoader.Save(mod);

            // Reload
            RefreshModDatabase();
        }
Beispiel #3
0
 private void saveCurrentSettingsToolStripMenuItem_Click(object sender, EventArgs e)
 {
     // save current properties
     Properties.Settings.Default.GameType               = SelectedGame.ToString();
     Properties.Settings.Default.UpperClockName         = clock1.ClockName;
     Properties.Settings.Default.UpperClockColor        = clock1.ClockColor;
     Properties.Settings.Default.UpperClockTextColor    = clock1.TextColor;
     Properties.Settings.Default.UpperClockStartKey     = clock1.StartKey;
     Properties.Settings.Default.UpperClockStartKeyChar = clock1.StartKeyChar;
     Properties.Settings.Default.LowerClockName         = clock2.ClockName;
     Properties.Settings.Default.LowerClockColor        = clock2.ClockColor;
     Properties.Settings.Default.LowerClockTextColor    = clock2.TextColor;
     Properties.Settings.Default.LowerClockStartKey     = clock2.StartKey;
     Properties.Settings.Default.LowerClockStartKeyChar = clock2.StartKeyChar;
     Properties.Settings.Default.Save();
 }
Beispiel #4
0
    protected void newmodclick(object sender, EventArgs e)
    {
        GTKFrontend.NewModDialog newMod = new GTKFrontend.NewModDialog();
        if (newMod.Run() != (int)ResponseType.Ok)
        {
            newMod.Destroy();
            return;
        }

        // Get unique directory
        string modPath = System.IO.Path.Combine(ModDatabase.ModDirectory, SelectedGame.ToString(), newMod.ModTitle);

        if (Directory.Exists(modPath))
        {
            var newModPath = modPath;
            int i          = 0;

            while (Directory.Exists(newModPath))
            {
                newModPath = modPath + "_" + i++;
            }

            modPath = newModPath;
        }

        // Build mod
        var mod = new ModBuilder()
                  .SetGame(SelectedGame)
                  .SetTitle(newMod.ModTitle)
                  .SetDescription(newMod.Description)
                  .SetVersion(newMod.Version)
                  .SetDate(DateTime.UtcNow.ToShortDateString())
                  .SetAuthor(newMod.Author)
                  .SetUrl(newMod.Url)
                  .SetUpdateUrl(newMod.UpdateUrl)
                  .SetBaseDirectoryPath(modPath)
                  .Build();

        // Do actual saving
        var modLoader = new XmlModLoader();

        modLoader.Save(mod);

        // Reload
        RefreshModDatabase();
    }
Beispiel #5
0
        private void NewButton_Click(object sender, RoutedEventArgs e)
        {
            var newMod = new NewModDialog()
            {
                Owner = this
            };
            var result = newMod.ShowDialog();

            if (!result.HasValue || !result.Value)
            {
                return;
            }

            // Get unique directory
            string folderPath = Path.Combine(ModDatabase.ModDirectory, SelectedGame.ToString());

            string[] gamePath = Directory.GetDirectories(folderPath, "*", SearchOption.AllDirectories);
            if (FolderComboBox.SelectedItem.ToString() != "All Folders")
            {
                foreach (string folder in gamePath)
                {
                    if (Path.GetFileName(folder) == FolderComboBox.SelectedItem.ToString())
                    {
                        folderPath = folder;
                    }
                }
            }
            string modPath = Path.Combine(folderPath, newMod.ModTitle);

            if (Directory.Exists(modPath))
            {
                var newModPath = modPath;
                int i          = 0;

                while (Directory.Exists(newModPath))
                {
                    newModPath = modPath + "_" + i++;
                }

                modPath = newModPath;
            }

            // Build mod
            var mod = new ModBuilder()
                      .SetGame(SelectedGame)
                      .SetTitle(newMod.ModTitle)
                      .SetDescription(newMod.Description)
                      .SetVersion(newMod.Version)
                      .SetDate(DateTime.UtcNow.ToShortDateString())
                      .SetAuthor(newMod.Author)
                      .SetUrl(newMod.Url)
                      .SetUpdateUrl(newMod.UpdateUrl)
                      .SetBaseDirectoryPath(modPath)
                      .Build();

            // Do actual saving
            var modLoader = new XmlModLoader();

            modLoader.Save(mod);

            // Reload
            RefreshModDatabase();
            RefreshMods();
        }