public void Initialize() { SelectableCharacters.Add(_knight.Initialize()); SelectableCharacters.Add(_knight2.Initialize()); SelectableEnemies.Add(_slime.Initialize()); SelectableEnemies.Add(_slime2.Initialize()); TurnOrder.AddRange(SelectableCharacters); //TurnOrder.AddRange(SelectableEnemies); _activeIndex = 0; }
void Start() { _player = ReInput.players.GetPlayer(playerID); TextObject = this.gameObject; curChar = SelectableCharacters.None; WS = weaponSelect.GetComponent <WeaponSelect>(); God = GameObject.Find("God").GetComponent <GodScript>(); CD = GameObject.Find("CenterDiamond"); ND = GameObject.Find("NorthDiamond"); NED = GameObject.Find("NorthEastDiamond"); ED = GameObject.Find("EastDiamond"); SED = GameObject.Find("SouthEastDiamond"); SD = GameObject.Find("SouthDiamond"); SWD = GameObject.Find("SouthWestDiamond"); WD = GameObject.Find("WestDiamond"); NWD = GameObject.Find("NorthWestDiamond"); }
public void switchChar(Collider2D collin) { switch (collin.name) { case "CenterDiamond": //if (!CD.GetComponent<Collider2D>().isTrigger) //{ // CD.GetComponent<Collider2D>().isTrigger = true; //} makeAllDissapear(); Leslie.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Leslie"; curChar = SelectableCharacters.Leslie; break; case "NorthDiamond": makeAllDissapear(); Jona.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Jona"; curChar = SelectableCharacters.Jona; break; case "NorthEastDiamond": makeAllDissapear(); Ashita.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Ashita"; curChar = SelectableCharacters.Ashita; break; case "EastDiamond": makeAllDissapear(); Catarine.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Catarine"; curChar = SelectableCharacters.Catarine; break; case "SouthEastDiamond": makeAllDissapear(); Ramsey.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Ramsey"; curChar = SelectableCharacters.Ramsey; break; case "SouthDiamond": makeAllDissapear(); Drogas.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Drogas"; curChar = SelectableCharacters.Drogas; break; case "SouthWestDiamond": makeAllDissapear(); Sylvia.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Sylvia"; curChar = SelectableCharacters.Sylvia; break; case "WestDiamond": makeAllDissapear(); Bjin.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Bjin"; curChar = SelectableCharacters.Bjin; break; case "NorthWestDiamond": makeAllDissapear(); Xavier.SetActive(true); TextObject.GetComponentInChildren <Text>().text = "Xavier"; curChar = SelectableCharacters.Xavier; break; default: break; } }