void Start() { BGM_SE_Manager = GameObject.Find("BGM_SE_Manager"); BGM_SE_MSC = BGM_SE_Manager.GetComponent <BGM_SE_Manager>(); //EntryCheck(); Debug.Log("TestRoomController 出席確認"); allPlayers = PhotonNetwork.PlayerList; // プレイヤーの配列(自身を含む) Debug.Log(allPlayers.Length + ": allPlayers.Length"); SelectJankenMSC = SelectJankenManager.GetComponent <SelectJanken>(); /* * Text_PName1 = Text_PName1.GetComponent<Text>(); * Text_PName2 = Text_PName2.GetComponent<Text>(); * Text_PName3 = Text_PName3.GetComponent<Text>(); * Text_PName4 = Text_PName4.GetComponent<Text>(); */ UpdateMemberList(); string_PName1 = allPlayers[0].NickName; Debug.Log(string_PName1 + ": string_PName1"); string_PID1 = allPlayers[0].UserId; Debug.Log(string_PID1 + ": string_PID1"); SelectJankenMSC.Share_AcutivePlayerID(); EntryCheck(); PNameCheck(); Set_PNameTextAll(); //ToSet_MyHeadName(); }
private void Awake() { Debug.Log("ShuffleCards Awake 出席確認はじめ"); ClosePanel_To_Defalt(); // 不要なパネルを閉じて、デフォルト状態にする SelectJankenMSC = SelectJankenManager.GetComponent <SelectJanken>(); TestRoomControllerSC = TestRoomController.GetComponent <TestRoomController>(); BGM_SE_Manager = GameObject.Find("BGM_SE_Manager"); BGM_SE_MSC = BGM_SE_Manager.GetComponent <BGM_SE_Manager>(); Debug.Log("ShuffleCards Awake 出席確認おわり"); }
// Start is called before the first frame update void Start() { MySprite = gameObject.GetComponent <SpriteRenderer>(); MySprite.sortingOrder = 1; // int anim = GetComponent <Animator>(); Debug.Log("進む(ジャンプする)回数 (MoveForward_StepNum) : " + MoveForward_StepNum); SelectJankenManager = GameObject.Find("SelectJankenManager"); SelectJankenMSC = SelectJankenManager.GetComponent <SelectJanken>(); ShuffleCardsManager = GameObject.Find("ShuffleCardsManager"); ShuffleCardsMSC = ShuffleCardsManager.GetComponent <ShuffleCards>(); Text_StepNum = GameObject.Find("Text_StepNum"); }