void Start()
        {
            BGM_SE_Manager = GameObject.Find("BGM_SE_Manager");
            BGM_SE_MSC     = BGM_SE_Manager.GetComponent <BGM_SE_Manager>();

            //EntryCheck();
            Debug.Log("TestRoomController 出席確認");
            allPlayers = PhotonNetwork.PlayerList; // プレイヤーの配列(自身を含む)
            Debug.Log(allPlayers.Length + ": allPlayers.Length");
            SelectJankenMSC = SelectJankenManager.GetComponent <SelectJanken>();

            /*
             * Text_PName1 = Text_PName1.GetComponent<Text>();
             * Text_PName2 = Text_PName2.GetComponent<Text>();
             * Text_PName3 = Text_PName3.GetComponent<Text>();
             * Text_PName4 = Text_PName4.GetComponent<Text>();
             */
            UpdateMemberList();
            string_PName1 = allPlayers[0].NickName;
            Debug.Log(string_PName1 + ": string_PName1");
            string_PID1 = allPlayers[0].UserId;
            Debug.Log(string_PID1 + ": string_PID1");
            SelectJankenMSC.Share_AcutivePlayerID();
            EntryCheck();
            PNameCheck();
            Set_PNameTextAll();
            //ToSet_MyHeadName();
        }
Beispiel #2
0
 private void Awake()
 {
     Debug.Log("ShuffleCards Awake 出席確認はじめ");
     ClosePanel_To_Defalt();   // 不要なパネルを閉じて、デフォルト状態にする
     SelectJankenMSC      = SelectJankenManager.GetComponent <SelectJanken>();
     TestRoomControllerSC = TestRoomController.GetComponent <TestRoomController>();
     BGM_SE_Manager       = GameObject.Find("BGM_SE_Manager");
     BGM_SE_MSC           = BGM_SE_Manager.GetComponent <BGM_SE_Manager>();
     Debug.Log("ShuffleCards Awake 出席確認おわり");
 }
Beispiel #3
0
    // Start is called before the first frame update
    void Start()
    {
        MySprite = gameObject.GetComponent <SpriteRenderer>();
        MySprite.sortingOrder = 1;              // int
        anim = GetComponent <Animator>();
        Debug.Log("進む(ジャンプする)回数 (MoveForward_StepNum) : " + MoveForward_StepNum);

        SelectJankenManager = GameObject.Find("SelectJankenManager");
        SelectJankenMSC     = SelectJankenManager.GetComponent <SelectJanken>();

        ShuffleCardsManager = GameObject.Find("ShuffleCardsManager");
        ShuffleCardsMSC     = ShuffleCardsManager.GetComponent <ShuffleCards>();

        Text_StepNum = GameObject.Find("Text_StepNum");
    }