Beispiel #1
0
 /// <summary>
 /// Initializes a new instance of AudioFileReader
 /// </summary>
 /// <param name="stream">The file to open</param>
 public AudioDataReader(Stream stream, SelectDecoder format, PreferredDecoder preferredDecoder)
 {
     readerStream         = CreateReaderStream(stream, format, preferredDecoder);
     sourceBytesPerSample = (readerStream.WaveFormat.BitsPerSample / 8) * readerStream.WaveFormat.Channels;
     sampleChannel        = new SampleChannel(readerStream, false);
     destBytesPerSample   = 4 * sampleChannel.WaveFormat.Channels;
     length = SourceToDest(readerStream.Length);
 }
Beispiel #2
0
        /// <summary>
        /// Creates the reader stream, supporting all filetypes in the core NAudio library,
        /// and ensuring we are in PCM format
        /// </summary>
        /// <param name="stream">File Name</param>
        WaveStream CreateReaderStream(Stream stream, SelectDecoder format, PreferredDecoder preferredDecoder)
        {
            WaveStream readerStream = null;

            switch (format)
            {
            case SelectDecoder.WAV:
                readerStream = new WaveFileReader(stream);
                if (readerStream.WaveFormat.Encoding != WaveFormatEncoding.Pcm && readerStream.WaveFormat.Encoding != WaveFormatEncoding.IeeeFloat)
                {
                    readerStream = WaveFormatConversionStream.CreatePcmStream(readerStream);
                    readerStream = new BlockAlignReductionStream(readerStream);
                }
                break;

            case SelectDecoder.MP3:
                readerStream = new Mp3FileReader(stream, waveFormat => CreateMp3FrameDecoder(waveFormat, preferredDecoder));
                break;

            case SelectDecoder.AIFF:
                readerStream = new AiffFileReader(stream);
                break;

            case SelectDecoder.Ogg:
                readerStream = new NVorbis.NAudioSupport.VorbisWaveReader(stream);
                break;

            case SelectDecoder.AutoDetect:
                UsedDecoder = UsedDecoder.None;
                // try to create reader for all formats
                foreach (var tryFormat in autoDetectFormatOrder)
                {
                    stream.Seek(0, SeekOrigin.Begin);
                    try
                    {
                        readerStream = CreateReaderStream(stream, tryFormat, preferredDecoder);
                    }
                    catch { }
                    if (readerStream != null)
                    {
                        UsedDecoder = (UsedDecoder)tryFormat;
                        break;
                    }
                }
                if (readerStream == null)
                {
                    throw new Exception("Failed to figure out " + typeof(SelectDecoder) + ".");
                }
                break;
            }
            return(readerStream);
        }
Beispiel #3
0
        public static AudioClip Load(
            Stream dataStream, SelectDecoder audioFormat, string unityAudioClipName, LoadMethod loadType = LoadMethod.AllPartsInBackgroundThread, bool diposeDataStreamIfNotNeeded = true
#if UNITY_4 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
            , bool is3D = true
#endif
            )
        {
            var config = new AudioLoaderConfig()
            {
                DataStream                   = dataStream,
                AudioFormat                  = audioFormat,
                UnityAudioClipName           = unityAudioClipName,
                LoadMethod                   = loadType,
                DisposeDataStreamIfNotNeeded = diposeDataStreamIfNotNeeded,
                PreferredDecoder             = PreferredDecoder,
#if UNITY_4 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
                Is3D = is3D,
#endif
            };

            var audioLoader = new AudioLoader(config);

            audioLoader.OnLoadingDone    += () => OnLoadingDonePrivate(audioLoader);
            audioLoader.OnLoadingAborted += () => OnLoadingAbortedPrivate(audioLoader);
            audioLoader.OnLoadingFailed  += (exception) => OnLoadingFailedPrivate(audioLoader, exception);

            if (loadType == LoadMethod.StreamInUnityThread)
            {
                SetAudioClipLoadType(audioLoader.AudioClip, AudioClipLoadType.Streaming);
            }
            else
            {
                SetAudioClipLoadType(audioLoader.AudioClip, AudioClipLoadType.DecompressOnLoad);
            }
            SetAudioClipLoadState(audioLoader.AudioClip, audioLoader.LoadState);

            audioLoader.StartLoading();

            SetAudioClipLoadState(audioLoader.AudioClip, audioLoader.LoadState);
            return(audioLoader.AudioClip);
        }
Beispiel #4
0
        /// <summary>
        /// Loads an AudioClip from Stream, you need to manually supply AudioFormat.
        /// Use GetAudioFormat to get AudioFormat from filePath.
        /// Supported formats: waw, mp3, aiff, ogg.
        /// </summary>
        /// <param name="dataStream">Stream used to read the audio data</param>
        /// <param name="audioFormat">Use GetAudioFormat to get AudioFormat from filePath</param>
        /// <param name="unityAudioClipName">Used as Unity's name of the AudioClip</param>
        /// <param name="doStream">audioClip will be loaded and decoded on the fly on demand, use for long one time use clips</param>
        /// <param name="loadInBackground">if !doStream and loadInBackground then loading is done in own thread so it doesnt hang up caller's thread</param>
        /// <param name="diposeDataStreamIfNotNeeded">if !doStream will Close and Dispose the dataStream if/when it's no longer needed</param>
        /// <returns>null if error (i.e. unsupported format), may contain unknown data or only silence if clip is not yet loaded</returns>
        public static AudioClip Load(
            Stream dataStream, SelectDecoder audioFormat, string unityAudioClipName, bool doStream = false, bool loadInBackground = true, bool diposeDataStreamIfNotNeeded = true
#if UNITY_4 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
            , bool is3D = true
#endif
            )
        {
            LoadMethod loadType;

            if (doStream)
            {
                loadType = LoadMethod.StreamInUnityThread;
            }
            else if (loadInBackground)
            {
                loadType = LoadMethod.AllPartsInBackgroundThread;
            }
            else
            {
                loadType = LoadMethod.AllPartsInUnityThread;
            }

            return(Load(dataStream, audioFormat, unityAudioClipName, loadType, diposeDataStreamIfNotNeeded));
        }