Beispiel #1
0
 // Stores references to required components for level generation
 private void Awake()
 {
     constructor = GetComponentInChildren <SegmentConstructor>();
     queue       = GetComponentInChildren <ConstructionQueue>();
     deleter     = GetComponentInChildren <SegmentDeleter>();
 }
 public void MarkForDeletion(SegmentDeleter deleter)
 {
     StartCoroutine(deleter.MarkForDeletion(this.gameObject));
 }