private void SendOutDrone() { SeekingDrones drone = ObjectPoolManager.Spawn(dronePrefab, transform.position, Quaternion.identity); drone.transform.localScale = new Vector3(droneSize, droneSize, droneSize); drone.SetUpDrone(playerTransform, damage, knockBack, this); activeDrones.Add(drone); }
public void Dronekilled(SeekingDrones drone) { activeDrones.Remove(drone); }