Beispiel #1
0
 public void Init(BlobCollection blobs)
 {
     if (initiated)
     {
         return;
     }
     map       = graph.Finalize(blobs);
     initiated = true;
 }
Beispiel #2
0
 public void Init(BlobCollection blobs)
 {
     if (initiated)
     {
         return;
     }
     lineGraph = graph.Finalize(blobs).ToLineGraph();
     initiated = true;
 }
Beispiel #3
0
        private void ToughTest()
        {
            var blobs = new BlobCollection();
            SectorConstrainedOSMAreaGraph coast = new SectorConstrainedOSMAreaGraph();

            AddLineSeg(blobs.nodes, coast, 6, 6, 6, 5);
            AddLineSeg(blobs.nodes, coast, 6, 5, 6, 4);
            AddLineSeg(blobs.nodes, coast, 6, 4, 6, 3);
            AddLineSeg(blobs.nodes, coast, 6, 3, 5, 2);
            AddLineSeg(blobs.nodes, coast, 5, 2, 3, 2);
            AddLineSeg(blobs.nodes, coast, 3, 2, 2, 2);
            AddLineSeg(blobs.nodes, coast, 2, 2, 1, 2);
            MarkStartPoint(coast, 6, 6);
            MarkEndPoint(coast, 1, 2);
            SectorConstrainedOSMAreaGraph bigLake = new SectorConstrainedOSMAreaGraph();

            AddLineSeg(blobs.nodes, bigLake, 7, 0, 3, 0);
            AddLineSeg(blobs.nodes, bigLake, 3, 0, 3, 1);
            AddLineSeg(blobs.nodes, bigLake, 3, 1, 4, 1);
            AddLineSeg(blobs.nodes, bigLake, 4, 1, 5, 2);
            AddLineSeg(blobs.nodes, bigLake, 5, 2, 6, 3);
            AddLineSeg(blobs.nodes, bigLake, 6, 3, 6, 4);
            AddLineSeg(blobs.nodes, bigLake, 6, 4, 6, 5);
            AddLineSeg(blobs.nodes, bigLake, 6, 5, 7, 5);
            AddLineSeg(blobs.nodes, bigLake, 7, 5, 7, 0);
            SectorConstrainedOSMAreaGraph smallLake = new SectorConstrainedOSMAreaGraph();

            AddLineSeg(blobs.nodes, smallLake, 2, 1, 2, 2);
            AddLineSeg(blobs.nodes, smallLake, 2, 2, 3, 2);
            AddLineSeg(blobs.nodes, smallLake, 3, 2, 5, 4);
            AddLineSeg(blobs.nodes, smallLake, 5, 4, 6, 4);
            AddLineSeg(blobs.nodes, smallLake, 6, 4, 3, 1);
            AddLineSeg(blobs.nodes, smallLake, 3, 1, 2, 1);
            double coastArea = GetArea(coast.Finalize(blobs).GetTesselationVertices(Color.White));

            if (coastArea != 19.5 - 10)
            {
                throw new NotImplementedException();                         // sure, minus 10 because everything's scaled up and we can't properly close
            }
            double bigLakeArea = GetArea(bigLake.Finalize(blobs).GetTesselationVertices(Color.White));

            if (bigLakeArea != 10)
            {
                throw new NotImplementedException();
            }
            double smallLakeArea = GetArea(smallLake.Finalize(blobs).GetTesselationVertices(Color.White));

            if (smallLakeArea != 3.5)
            {
                throw new NotImplementedException();
            }
            var    lakes     = bigLake.Clone().Add(smallLake, blobs);
            double lakesArea = GetArea(lakes.Finalize(blobs).GetTesselationVertices(Color.White));
            // if (lakesArea != 13.5) throw new NotImplementedException(); // looks like the tesselator is filling in the hole?
            var    final     = coast.Clone().Subtract(lakes, blobs);
            double finalArea = GetArea(final.Finalize(blobs).GetTesselationVertices(Color.White));

            if (finalArea != 17.5 - 10)
            {
                throw new NotImplementedException();                         // sure, minus 10 because everything's scaled up and we can't properly close
            }
        }