Beispiel #1
0
    private void OnSearchResult(List <LandSearchInfo> searchInfoLands)
    {
        if (landElementViews == null)
        {
            return;
        }

        using (var iterator = landElementViews.GetEnumerator())
        {
            while (iterator.MoveNext())
            {
                iterator.Current.Value.SetParent(view.GetLandElementsContainer());
                iterator.Current.Value.gameObject.SetActive(false);
            }
        }

        for (int i = 0; i < searchInfoLands.Count; i++)
        {
            if (!landElementViews.TryGetValue(searchInfoLands[i].id, out LandElementView landView))
            {
                continue;
            }

            landView.gameObject.SetActive(true);
            landView.transform.SetSiblingIndex(i);
        }
        view.ResetScrollRect();
    }
Beispiel #2
0
 public void PrefabSetupCorrectly()
 {
     Assert.AreEqual(1, view.GetLandElementsContainer().childCount);
     Assert.NotNull(view.landElementView);
 }