/// <summary>
 /// Permet de remplacer l'arme secondaire actuelle par une autre.
 /// </summary>
 /// <param name="sec_weapon_type"></param>
 public void SecCall_SwitchCurrentWeapon(SecWeapon sec_weapon_type)
 {
     if (sec_weapon_type != currentSecWeapon)
     {
         KillCurrentSecWeapon();
         currentSecWeapon = sec_weapon_type;
         SpawnNewSecWeapon();
     }
 }
 // Use this for initialization
 void Start()
 {
     currentSecWeapon = SecWeapon.None;
 }