/// <summary> /// Permet de remplacer l'arme secondaire actuelle par une autre. /// </summary> /// <param name="sec_weapon_type"></param> public void SecCall_SwitchCurrentWeapon(SecWeapon sec_weapon_type) { if (sec_weapon_type != currentSecWeapon) { KillCurrentSecWeapon(); currentSecWeapon = sec_weapon_type; SpawnNewSecWeapon(); } }
// Use this for initialization void Start() { currentSecWeapon = SecWeapon.None; }